windows程序设计中SKETCH的一些有关问题
windows程序设计中SKETCH的一些问题
书中源码如下
问题:程序的用意是在与屏幕等大的内存环境中进行绘线,然后拷贝到客户区,但是在WM_MOUSEMOVE中同时在hdc(客户区DC)和hdcMem(内存DC)进行了同样的绘线操作,之后再在WM_PAINT中进行BitBlt操作,是不是有点多此一举
另:在WM_MOUSEMOVE中并没有InvalidateRect一类的函数,是如何引发WM_PAINT
题外话:书看的有点头大,老感觉书里说的不是很明白,函数用法好查,思路不好推断,另外现在Win32 SDK编写的项目源码不好找,是不是该直接跳过学习一下高级点的框架(MFC,WPF?)但是老觉得不扎实
------解决思路----------------------
如果不在内存DC中绘制,并且在WM_PAINT中不把内存DC BitBlt到窗口DC上,会发生什么呢?
当鼠标移动时确实可以绘制出东西来,但是绘制完毕后,当拖动一下窗口,把窗口拖出桌面边界又拖回来,
或是用其他程序的窗口遮挡你的程序窗口然后又移开,或是最小化等操作。之前绘制的内容就消失了!
绘制到内存DC上的目的就是把绘制的内存保存好,当窗口刷新、失效、重绘时BitBlt上去,保持窗口上已经绘制的内容不变。
WM_MOUSEMOVE中不需要引发WM_PAINT,WM_MOUSEMOVE中用LineTo在窗口DC上绘制内容时马上就能显示出来,不需要WM_PAINT。那么WM_PAINT是什么时候才会引发?就是在我上面说的几种情况下会引发,1.当拖动一下窗口,把窗口拖出桌面边界又拖回来。2.其他程序的窗口遮挡你的程序窗口然后又移开。3.最小化等操作。4.等等其它操作
书中源码如下
/*-----------------------------------------
SKETCH.C -- Shadow Bitmap Demonstration
(c) Charles Petzold, 1998
-----------------------------------------*/
#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName [] = TEXT ("Sketch") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Sketch"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
if (hwnd == NULL)
{
MessageBox (NULL, TEXT ("Not enough memory to create bitmap!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void GetLargestDisplayMode (int * pcxBitmap, int * pcyBitmap)
{
DEVMODE devmode ;
int iModeNum = 0 ;
* pcxBitmap = * pcyBitmap = 0 ;
ZeroMemory (&devmode, sizeof (DEVMODE)) ;
devmode.dmSize = sizeof (DEVMODE) ;
while (EnumDisplaySettings (NULL, iModeNum++, &devmode))
{
* pcxBitmap = max (* pcxBitmap, (int) devmode.dmPelsWidth) ;
* pcyBitmap = max (* pcyBitmap, (int) devmode.dmPelsHeight) ;
}
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static BOOL fLeftButtonDown, fRightButtonDown ;
static HBITMAP hBitmap ;
static HDC hdcMem ;
static int cxBitmap, cyBitmap, cxClient, cyClient, xMouse, yMouse ;
HDC hdc ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_CREATE:
GetLargestDisplayMode (&cxBitmap, &cyBitmap) ;
hdc = GetDC (hwnd) ;
hBitmap = CreateCompatibleBitmap (hdc, cxBitmap, cyBitmap) ;
hdcMem = CreateCompatibleDC (hdc) ;
ReleaseDC (hwnd, hdc) ;
if (!hBitmap) // no memory for bitmap
{
DeleteDC (hdcMem) ;
return -1 ;
}
SelectObject (hdcMem, hBitmap) ;
PatBlt (hdcMem, 0, 0, cxBitmap, cyBitmap, WHITENESS) ;
return 0 ;
case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
return 0 ;
case WM_LBUTTONDOWN:
if (!fRightButtonDown)
SetCapture (hwnd) ;
xMouse = LOWORD (lParam) ;
yMouse = HIWORD (lParam) ;
fLeftButtonDown = TRUE ;
return 0 ;
case WM_LBUTTONUP:
if (fLeftButtonDown)
SetCapture (NULL) ;
fLeftButtonDown = FALSE ;
return 0 ;
case WM_RBUTTONDOWN:
if (!fLeftButtonDown)
SetCapture (hwnd) ;
xMouse = LOWORD (lParam) ;
yMouse = HIWORD (lParam) ;
fRightButtonDown = TRUE ;
return 0 ;
case WM_RBUTTONUP:
if (fRightButtonDown)
SetCapture (NULL) ;
fRightButtonDown = FALSE ;
return 0 ;
case WM_MOUSEMOVE:
if (!fLeftButtonDown && !fRightButtonDown)
return 0 ;
hdc = GetDC (hwnd) ;
SelectObject (hdc,
GetStockObject (fLeftButtonDown ? BLACK_PEN : WHITE_PEN)) ;
SelectObject (hdcMem,
GetStockObject (fLeftButtonDown ? BLACK_PEN : WHITE_PEN)) ;
MoveToEx (hdc, xMouse, yMouse, NULL) ;
MoveToEx (hdcMem, xMouse, yMouse, NULL) ;
xMouse = (short) LOWORD (lParam) ;
yMouse = (short) HIWORD (lParam) ;
LineTo (hdc, xMouse, yMouse) ;
LineTo (hdcMem, xMouse, yMouse) ;
ReleaseDC (hwnd, hdc) ;
return 0 ;
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps) ;
BitBlt (hdc, 0, 0, cxClient, cyClient, hdcMem, 0, 0, SRCCOPY) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
DeleteDC (hdcMem) ;
DeleteObject (hBitmap) ;
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
问题:程序的用意是在与屏幕等大的内存环境中进行绘线,然后拷贝到客户区,但是在WM_MOUSEMOVE中同时在hdc(客户区DC)和hdcMem(内存DC)进行了同样的绘线操作,之后再在WM_PAINT中进行BitBlt操作,是不是有点多此一举
另:在WM_MOUSEMOVE中并没有InvalidateRect一类的函数,是如何引发WM_PAINT
题外话:书看的有点头大,老感觉书里说的不是很明白,函数用法好查,思路不好推断,另外现在Win32 SDK编写的项目源码不好找,是不是该直接跳过学习一下高级点的框架(MFC,WPF?)但是老觉得不扎实
------解决思路----------------------
如果不在内存DC中绘制,并且在WM_PAINT中不把内存DC BitBlt到窗口DC上,会发生什么呢?
当鼠标移动时确实可以绘制出东西来,但是绘制完毕后,当拖动一下窗口,把窗口拖出桌面边界又拖回来,
或是用其他程序的窗口遮挡你的程序窗口然后又移开,或是最小化等操作。之前绘制的内容就消失了!
绘制到内存DC上的目的就是把绘制的内存保存好,当窗口刷新、失效、重绘时BitBlt上去,保持窗口上已经绘制的内容不变。
WM_MOUSEMOVE中不需要引发WM_PAINT,WM_MOUSEMOVE中用LineTo在窗口DC上绘制内容时马上就能显示出来,不需要WM_PAINT。那么WM_PAINT是什么时候才会引发?就是在我上面说的几种情况下会引发,1.当拖动一下窗口,把窗口拖出桌面边界又拖回来。2.其他程序的窗口遮挡你的程序窗口然后又移开。3.最小化等操作。4.等等其它操作