playsound用法求教!该怎么解决
playsound用法求教!!
#include <windows.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#define pi 3.1415926
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG Message;
WNDCLASS WndClass;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)(GetStockObject(WHITE_BRUSH));
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,"END");
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=WndProc;
WndClass.lpszClassName="WinFill";
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW|CS_VREDRAW;
RegisterClass(&WndClass);
HWND hWnd;
hWnd=CreateWindow("WinFill", //生成窗口
"时 钟 ",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,
CW_USEDEFAULT,
0,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd,nCmdShow); //显示窗口
UpdateWindow(hWnd);
while(GetMessage(&Message,0,0,0)) //消息循环
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
//VOID WINAPI GetLocalTime(LPSYSTEMTIME lpSystemTime); //获取当前系统时间函
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
switch(message)
{
case WM_CREATE:
PlaySound("c:\\windows\\media\\ding.wav", NULL, SND_FILENAME | SND_ASYNC) ; break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,message,wParam,lParam);
}
return 0;
}
playsound怎么用啊?
还有我写成win32控制台,怎么没声音呢?
#include<windows.h>
#include<mmsystem.h>
#pragma comment(lib,"WINMM.LIB");
int main()
{
PlaySound("c:\\windows\\media\\ding.wav", NULL, SND_FILENAME | SND_ASYNC) ;
return 0;
}
------解决方案--------------------
不应该,这个函数几乎没人用了,看看有没有这个文件
------解决方案--------------------
我的是windows7,它有windows ding.wav这个文件的
XP下可能没有
但win7也有ding.wav,这个文件太短,放不出声音的
如果是f盘下有个1.wav就可以写f:\\1.wav,但这个文件要足够长,貌似太短的文件用PlaySound放不出声音的
------解决方案--------------------
#include <windows.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#define pi 3.1415926
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG Message;
WNDCLASS WndClass;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)(GetStockObject(WHITE_BRUSH));
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,"END");
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=WndProc;
WndClass.lpszClassName="WinFill";
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW|CS_VREDRAW;
RegisterClass(&WndClass);
HWND hWnd;
hWnd=CreateWindow("WinFill", //生成窗口
"时 钟 ",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,
CW_USEDEFAULT,
0,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd,nCmdShow); //显示窗口
UpdateWindow(hWnd);
while(GetMessage(&Message,0,0,0)) //消息循环
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
//VOID WINAPI GetLocalTime(LPSYSTEMTIME lpSystemTime); //获取当前系统时间函
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
switch(message)
{
case WM_CREATE:
PlaySound("c:\\windows\\media\\ding.wav", NULL, SND_FILENAME | SND_ASYNC) ; break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,message,wParam,lParam);
}
return 0;
}
playsound怎么用啊?
还有我写成win32控制台,怎么没声音呢?
#include<windows.h>
#include<mmsystem.h>
#pragma comment(lib,"WINMM.LIB");
int main()
{
PlaySound("c:\\windows\\media\\ding.wav", NULL, SND_FILENAME | SND_ASYNC) ;
return 0;
}
------解决方案--------------------
不应该,这个函数几乎没人用了,看看有没有这个文件
------解决方案--------------------
我的是windows7,它有windows ding.wav这个文件的
XP下可能没有
但win7也有ding.wav,这个文件太短,放不出声音的
如果是f盘下有个1.wav就可以写f:\\1.wav,但这个文件要足够长,貌似太短的文件用PlaySound放不出声音的
------解决方案--------------------