cocos2dx 碰撞检测

 1 //必须 要有float类型的参数
 2 void MainScene::updateFrame(float dt)
 3 {
 4     if (spriteTest != NULL && spriteTest->getBoundingBox().intersectsRect(sprite->getBoundingBox())) {
 5         CCLOG("碰撞了!");
 6         spriteTest->stopAllActions();
 7         spriteTest->removeFromParentAndCleanup(true);
 8         spriteTest = NULL;
 9     }
10 }
11 bool MainScene::init()
12 {
13     if (!Layer::init()) {
14         return false;
15        
16     }
17     
18    //创建一个精灵
19     spriteTest = Sprite::create("1.png");
20     spriteTest->setPosition(Point(40,300));
21     this->addChild(spriteTest);
22     
23     sprite = Sprite::create("1.png");
24     sprite->setPosition(Point(800,300));
25     this->addChild(sprite);
26     
27     MoveBy *by = MoveBy::create(4, Vec2(1136, 0));
28     spriteTest->runAction(by);
29     
30     //帧回调
31     this->schedule(schedule_selector(MainScene::updateFrame));
32     return true;
33     
34 }