上下文接口设计
My question is about a design choice for the Context
interface. If I want to create a child
context from a parent
I can do something like:
child, cancel := context.WithTimeout(parent, timeout)
Wouldn't it be nicer if WithTimeout
was part of the interface, so that we could simply write:
child, cancel := parent.WithTimeout(timeout)
It seems so much cleaner to me. It is shorter, and there is no need to import context
.
Why are the functions to produce child contexts not part of the Context
interface?
我的问题是有关 如果 似乎更干净 对我来说。 它更短,并且不需要 为什么产生子上下文的函数不属于 Context code>接口
。 如果我想从 parent code>创建一个
child code>上下文,我可以做类似的事情: p>
child,请取消:= context.WithTimeout(parent,timeout)
code> pre>
WithTimeout code>是接口的一部分,那会更好吗? 只需写: p>
子级,取消:= parent.WithTimeout(timeout)
code> pre>
import context code>。 p>
Context code >界面? p>
div>
This is the context.Context
type:
type Context interface {
Deadline() (deadline time.Time, ok bool)
Done() <-chan struct{}
Err() error
Value(key interface{}) interface{}
}
It's simple. If you were to write an implementation of it, could you do it? Yes, easily. As there are no "setter" methods, each method can just return a default / zero value, and it's a "valid" implementation. That's exactly what the background and TODO contexts do (context.Background()
and context.TODO()
).
If you would add the functions that derive new context from an existing one (e.g. context.WithCancel()
, context.WithDeadline()
etc.) as part of the Context
interface itself, that would require to provide a (valid) implementation for all, which is not feasible; and also all of them at the same time is rarely needed, so it would be a waste of resources.
Extensions are responsible to add the implementations. If you look at how the context
package is implemented: context/context.go
, you'll see different context.Context
implementations for the different "derivatives" or "extensions":
// An emptyCtx is never canceled, has no values, and has no deadline. It is not
// struct{}, since vars of this type must have distinct addresses.
type emptyCtx int
// A cancelCtx can be canceled. When canceled, it also cancels any children
// that implement canceler.
type cancelCtx struct {
Context
done chan struct{} // closed by the first cancel call.
mu sync.Mutex
children map[canceler]bool // set to nil by the first cancel call
err error // set to non-nil by the first cancel call
}
// A timerCtx carries a timer and a deadline. It embeds a cancelCtx to
// implement Done and Err. It implements cancel by stopping its timer then
// delegating to cancelCtx.cancel.
type timerCtx struct {
cancelCtx
timer *time.Timer // Under cancelCtx.mu.
deadline time.Time
}
// A valueCtx carries a key-value pair. It implements Value for that key and
// delegates all other calls to the embedded Context.
type valueCtx struct {
Context
key, val interface{}
}
Obviously we can make up other useful extensions for context.Context
which are not in the context
package. If you have a new idea, would you also add that to the Context
interface? That would break all existing implementations, as obviously your new idea is not implemented in others' current implementations.
IMHO there are 2 reasons:
It is because
WithContext
has nothing to do with theparent
- e.g. parent should not need and should not have any ideas about the fact you can create a child context from it. In Go ideology interface should be as minimal as possible.It is more readable and clear what are you getting as output. In the current implementation
someVar, _ := context.WithTimeout(value)
is readed assome variable is a new (:=) context with a timeout
. In your suggested version it'ssomeVar, _ := parent.WithTimeout(value)
it's a bit more obscure.