返回JavaScript代码时如何在PHP / Dojo中正确生成异常
我很难理解通过AJAX动态获取代码并通过 eval
执行代码时如何处理异常。使用客户端javascript,它是相当简单的,如果我有一段代码,如这个
I am having difficulty understanding how exceptions are handled when code is fetched dynamically via AJAX and executed via eval
. With clientside javascript, it is rather simple, if I have a piece of code such as this
var j = 'some string';
j.propA.x++;
这将引发异常,因为 propA
其类型为 undefined
没有 x
。此外,提出的异常非常容易理解。
this will raise an exception because propA
, which is of type undefined
does not have an x
. Furthermore, the exception raised is very easy to understand.
现在让上面的代码放在一个文本文件中,让它调用它 test.js
,并将其存储在服务器上。现在可以使用Ajax动态加载它。我正在使用以下代码来动态加载它。
Now lets put the above code in a text file, lets call it test.js
, and store it on the server. Now lets load it dynamically with Ajax. I am using the following code to load it dynamically
dojo.xhrGet({
url: 'load.php',
handleAs: "javascript",
content : {
fileName : 'test.js'
},
load: function(returnValue) {
/*Do Something*/
},
error: function(errorMessage) {
/*Report Error*/
}
});
这是一个非常基本的php脚本,用于加载文件并将其作为JavaScript代码返回
Here is a very basic php script for loading the file and returning it as javascript code
<?php
$fileName = $_GET['fileName'];
$handle = fopen($fileName , 'r');
$script = fread($handle, filesize($fileName));
fclose($handle);
echo $script;
?>
在上述 dojo.xhrGet
可以将错误
属性设置为显示错误消息的功能,以下是可以完成的许多方法的一个示例。
In the above dojo.xhrGet
call, the error
property can be set to a function to display the error message, here is an example of some of the many ways this can be done.
error: function(errorMessage) {
console.error(errorMessage);
console.error(errorMessage.arguments);
console.error(errorMessage.message);
console.error(errorMessage.stack);
console.error(errorMessage.type);
}
以下是输出示例。虽然这个输出是一个不同的问题,但它突出显示了它是多么难以理解的:
Below is an example of the output. Although this output is for a different problem, it highlights how incomprehensible it is:
Cannot read property 'x' of undefined
TypeError: Cannot read property 'x' of undefined
at eval at <anonymous> (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:3088)
at Object.load (http://192.168.1.8/easel.js:166:6)
at http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:89998
at _144 (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:36518)
at _142 (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:36328)
at [object Object].<anonymous> (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:36994)
at _144 (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:36780)
at _142 (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:36328)
at [object Object].<anonymous> (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:36994)
at Object.resHandle (http://o.aolcdn.com/dojo/1.6/dojo/dojo.xd.js:14:92730)
non_object_property_load
我假设 dojo.xd.js:14 是 eval
语句的行。
如果知道他们正在寻找什么,上述可能就足够了。但是,在 eval
中
If one knows what they are looking for, the above might suffice. However, is there an easier, or at least a more productive way to deal with exceptions arising in eval
?
这里是一个有点类似的问题。
Here is a somewhat similar question.
Phikin提供了一个好的解决方案,所以我给他了赏金。使用他的解决方案,我得到一个看起来像这样(我削减了一点)的输出。
Phikin provided a good solution to this problem below so I gave him the bounty. Using his solution, I got an output which looked something like this (I cut it down a bit)
ReferenceError in JS Code detected: (url: module.require.php?module=MainMenu.Bg_S)
easel.js:211Error Message: ReferenceError: apple is not defined
easel.js:213(function(){
return function(args){
dojo.require("Shape");
Module.assert('MainMenu_V');
/**
* The rectangular background of the Main View
* @property MainMenuBg_S
* @type Shape
**/
new Shape({
/**
* Unique descriptive name used when later accessing this shape via '$$()'
* @param name
* @type String
**/
name : 'MainMenu.Bg_S' ,
/**
* Left side of this rectangle
* @param x
* @type Number
**/
x : $$('MainMenu_V').x ,
/**
* Top of this rectangle
* @param y
* @type Number
**/
y : $$('MainMenu_V').y ,
/**
* Width of this rectangle
* @param w
* @type Number
**/
w : $$('MainMenu_V').w ,
/**
* Height of this rectangle
* @param h
* @type Number
**/
h : $$('MainMenu_V').h ,
/**
* Type of this Shape
* @param h
* @type Number
**/
type : shapeType.RECTANGLE ,
/**
* Generate function which contains all the graphics instructions, as well as the contexts
* to preload and initialize. This is currently under development. Backgrounds should NEVER
* have mouse events associated with them as a redraw of a background implies a redraw of
* every single displayObject infront of the background.
* @param generate
* @type method
**/
generate : function (){
var x = this.x << 0 , y = this.y << 0 , h = this.h << 0 , w = this.w << 0 , a = this.a;
this.graphics(contextID.LEAVE).lf([hsl(180,100,60,0.9),hsl(180,100,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.ENTER).lf([hsl(135,100,40,0.9),hsl(135,100,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.CLICK).lf([hsl(90,100,40,0.9),hsl(90,50,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.RCLICK).lf([hsl(90,110,40,0.9),hsl(80,60,20,0.45)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.DBLCLICK).lf([hsl(45,100,40,0.9),hsl(45,100,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.DBLRCLICK).lf([hsl(10,100,40,0.9),hsl(10,100,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.LPRESS).lf([hsl(110,25,40,0.9),hsl(110,25,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.RPRESS).lf([hsl(110,50,40,0.9),hsl(110,50,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
this.graphics(contextID.SCROLL).lf([hsl(110,50,40,0.9),hsl(110,50,20,0.75)],[0,1],0,h/2,w,h/2).dr(x,y,w,h).ef();
if (debugFlags.BOUNDINGBOX()){
this.graphics(contextID.ENTER).ss(2).s(rgba(0,255,0,a)).dr(this.boundingBox.softBounds.L +4<<0, this.boundingBox.softBounds.T +4<<0, this.boundingBox.softBounds.w-8<<0 , this.boundingBox.softBounds.h-8<<0).es();
this.graphics(contextID.ENTER).ss(2).s(rgba(255,0,0,a)).dr(this.boundingBox.bounds.L +4<<0, this.boundingBox.bounds.T +4<<0, this.boundingBox.bounds.w-8<<0 , this.boundingBox.bounds.h-8<<0).es();
this.graphics(contextID.ENTER).f(rgba(0,0,255,a)).dc(this.boundingBox.points[0].x+4 , this.boundingBox.points[0].y+4 , 4).ef();
this.graphics(contextID.ENTER).f(rgba(0,0,255,a)).dc(this.boundingBox.points[1].x-8 , this.boundingBox.points[1].y+4 , 4).ef();
this.graphics(contextID.ENTER).f(rgba(0,0,255,a)).dc(this.boundingBox.points[2].x-8 , this.boundingBox.points[2].y-8 , 4).ef();
this.graphics(contextID.ENTER).f(rgba(0,0,255,a)).dc(this.boundingBox.points[3].x+4 , this.boundingBox.points[3].y-8 , 4).ef();
}
},
/**
* Arguments to pass to the mouse initialization function. These will get mixed in (via
* dojo.mixin) to the mouse object. To increase performance, the signalOrderIn has been set to
* NOHIT. This will limit the number of redraws (remember background redraws are extremely
* expensive as they require redrawing everything in the container). The signalOrderOut is
* then set to BLOCK to prvent anything behind the background from receiving mouse signals
* (this is actually unecessary as the only think behind the background is, and always should
* be, the container, which itself has signalOrderIn and signalOrderOut set to NOHIT and BLOCK
* respectively).
* @param mouse
* @type Object
**/
mouse : {
_signalOrderIN : signalFlags.NOHIT ,
_signalOrderOUT : signalFlags.BLOCK
} ,
/**
* All views are initially loaded via Ajax. Generally, views do not have any preconditions, beyond
* that the stage be present. They can, however, and generally do, have modules they require. These
* are called after this view has been created and loaded (load() function call). They are called
* in the order of the sub arrays. In the example below:
* [[A , B , C , D , E , F , G]]
* The 7 modules are requested in that order, but, due to Ajax, they can be loaded in any order.
* In the below example, on the other hand:
* [[A] , [B , C , D , E , F , G]]
* Modules B-G depend on module A, therefore, module A is ordered to be loaded first.
* @property providedModules
* @type Array[Array[String]]
* @protected
**/
providedModules : [[]] ,
/**
* Carries out all the initializations when loading the module
* @method load
* @protected
**/
load : function (){
0/apple;
$$('MainMenu_V').addChild(this);
} ,
/**
* Carries out all memory deallocation when leaving the module (generally only necessary if modules
* were loaded but not added to stage as in the case with cached bitmaps)
* @method leave
* @protected
**/
leave : function (){
}
});
$$('MainMenu.Bg_S')._code="dojo.require(\"Shape\");...";
};
}());
easel.js:217Error triggered by: function (_2bd){return err.call(args,_2bd,_2b7);}
easel.js:220XHR Object:
easel.js:221
Object
args: Object
handleAs: "javascript"
query: null
url: "module.require.php?module=MainMenu.Bg_S"
xhr: XMLHttpRequest
__proto__: Object
easel.js:222Error Object:
easel.js:223
ReferenceError
arguments: Array[1]
message: "—"
stack: "—"
type: "not_defined"
__proto__: Error
dojo.xd.js:14
ReferenceError
arguments: Array[1]
message: "—"
stack: "—"
type: "not_defined"
__proto__: Error
dojo.xd.js:14
ReferenceError
arguments: Array[1]
message: "—"
stack: "—"
type: "not_defined"
__proto__: Error
我需要的唯一缺点是能够指出什么行发生问题。
The only thing it's missing, that I need, is the ability to indicate what line the problem occurred.
这是一个剪辑的帽子会从xhr-get请求中检测到非网络相关的错误,并在控制台中输出一些关于它的信息。
Here is a snipped that detectes non-network related errors from an xhr-get request and outputs some information about it in the console.
有一个额外的isEvalError()函数, eval-error类型...我不是很自豪。更好的方法可能是通过获取errorMessage子类的父对象。
我认为你可以一般来说沟通isEvalError(),因为这个块中不可能有任何其他错误。
There is an extra isEvalError() function that goes through all eval-error types... which I am not really proud of. A nicer way could be by getting the parent object of the errorMessage sub-classes. I think you can ditch isEvalError() generally, because there shouldn´t be any other error possible in this block.
function isEvalError(errorMessage){
return errorMessage.name == "RangeError" ||
errorMessage.name == "ReferenceError" ||
errorMessage.name == "SyntaxError" ||
errorMessage.name == "URIError" ||
errorMessage.name == "TypeError";
}
var foo = dojo.xhrGet({
url: 'stacko.js',
handleAs: "javascript",
load: function(returnValue) {
console.log("load: "+returnValue);
},
error: function(errorMessage,ioargs) {
//request worked fine, this must be a non-network related error
if(ioargs.xhr.readyState == 4 && ioargs.xhr.status == 200) {
if(isEvalError(errorMessage)){
//show eval-error, url request & the JS code that causes the exception
//eval-error types: RangeError,ReferenceError,SyntaxError, URIError, TypeError
console.error(errorMessage.name+" in JS Code detected: (url: "+ioargs.url+")")
console.error("Error Message: "+ errorMessage);
console.error(ioargs.xhr.responseText);
}
//a little reflection - if u want to know who triggered this error
//(although in this case the output is not very helpful )
console.error("Error triggered by: "+arguments.callee.caller.toString());
//last but not least log the error & the xhr-request object for more information
console.error("XHR Object:");
console.error(ioargs);
console.error("Error Object:");
console.error(errorMessage);
}
}
});