可以在Go函数中返回结构的动态数组吗?
Apparently, I want to return an array of struct based on the function parameter (getOccupationStructs function) in order to keep DRY (not using if else in every other functions), but it seems impossible to do, so here is my errors:
cannot use []Student literal (type []Student) as type []struct {} in
return argument
cannot use []Employee literal (type []Employee ) as type []struct {} in
return argument
and here is my code:
package main
import (
"fmt"
"time"
"github.com/jinzhu/gorm"
_ "github.com/jinzhu/gorm/dialects/postgres"
)
type Human struct {
ID uint `gorm:"primary_key" gorm:"column:_id" json:"_id"`
Name string `gorm:"column:name" json:"name"`
Age int `gorm:"column:age" json:"age"`
Phone string `gorm:"column:phone" json:"phone"`
}
type Student struct {
Human
School string `gorm:"column:school" json:"school"`
Loan float32 `gorm:"column:loan" json:"loan"`
}
type Employee struct {
Human
Company string `gorm:"column:company" json:"company"`
Money float32 `gorm:"column:money" json:"money"`
}
func getOccupationStructs(occupation string) []struct{} {
switch occupation {
case "student":
return []main.Student{}
case "employee":
return []main.Employee{}
default:
return []main.Student{}
}
}
func firstFunction(){
m := getOccupationStructs("student")
for _, value := range m{
fmt.Println("Hi, my name is "+value.Name+" and my school is "+value.School)
}
}
func secondFunction(){
m := getOccupationStructs("employee")
for _, value := range m{
fmt.Println("Hi, my name is "+value.Name+" and my company is "+value.Company)
}
}
Is there any valid workaround to cope this problem?
显然,我想基于函数参数( getOccupationStructs函数 strong >)以保持DRY(不要在其他所有函数中使用if),但这似乎是不可能的,所以这是我的错误: p>
,这是我的代码: p>
是否有有效的解决方法来解决此问题? p>
div>
无法使用[] Student 文字(类型[] Student)作为类型[] struct {} in
返回参数
不能使用[]雇员文字(类型[[Employee])作为类型[] struct {} in
返回参数
code > pre>
包main
import(
“ fmt”
“ time” \ n
“ github.com/jinzhu/gorm"
_” github.com/jinzhu/gorm/dialects/postgres"
)
type Human struct {
ID uint`gorm:“ primary_key” gorm: “ column:_id” json:“ _ id”`
名称字符串`gorm:“ column:name” json:“ name”`
Age int`gorm:“ column:age” json:“ age”`
电话 字符串`gorm:“ column:phone” json:“ phone”`
}
type Studen t struct {
Human
学校字符串`gorm:“ column:school” json:“ school”`
贷款float32`gorm:“ column:loan” json:“ loan”`
}
type员工 struct {
Human
公司字符串`gorm:“ column:company” json:“ company”`
Money float32`gorm:“ column:money” json:“ money”`
}
func getOccupationStructs( 职业字符串)[] struct {} {
切换职业{
案例“ student”:
返回[] main.Student {}
案例“ employee”:
返回[] main.Employee {}
默认值:
返回[] main.Student {}
}
}
func firstFunction(){
m:= getOccupationStructs(“ student”)
对于_,值:=范围m {
fmt .Println(“嗨,我的名字是” + value.Name +“,我的学校是” + value.School)
}
}
func secondFunction(){
m:= getOccupationStructs(“ employee”)\ n表示_,值:=范围m {
fmt.Println(“嗨,我的名字是” + value.Name +“,我的公司是” + value.Company)
}
}
code> pre>
Go doesn't have structural subtyping, so to get polymorphism you'll need to use an interface.
Define an interface that all struct types implement, it can even be private, like interface embedsHuman { Name() string }
, and then return []embedsHuman
.
Alternatively, restructure your schema or only the Go representation of it as something less hierarchical (perhaps humans can have many roles?), so that it doesn't clash with Go's type system.