Unity快要到来的2D工具

Unity即将到来的2D工具

孙广东  2015.7.5

看了一下对功能介绍的视频,确实功能强大。

但是需要翻墙在youtube上观看,所以就下载下来了,可以浏览一下:

http://www.iqiyi.com/playlist288928702.html


Release Notes

TileMap Description Issues # Videos/Demos
Tile Animation

Tiles can be animated with a simple loop of sprites. Animations can be set by 
* Location - The tile at (x, y) will play the animation 
* Tile Type - All tiles painted with the same sprite will play the animation 

The priority order for rendering tile map animations:
1. Location 
2. Tile Type 
3. Tile (Renders the original sprite painted if there is no animation)

 Unity快要到来的2D工具

#31  
Brush Flip Allows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound: 
* x: Flips sprites horizontally 
* y: Flips sprites vertically
#26  
Undo Undo all changes to the tile map    
Tile Transform API Position, Rotation, Scale functions have been added to set the transform for tiles in the tile map    
SmartSprite Description Issues # Videos/Demos
Curved Edges

Edges can be tessellated as spline with point rotation support 

Unity快要到来的2D工具

#37 Video
Delete Points Delete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac).    
Physics2D Description Issues # Videos/Demos
Relative Joint Keeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint) 
Unity快要到来的2D工具
  Video
Fixed Joint Rigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint) 
Unity快要到来的2D工具
  Video
Target Joint The joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint) 
Unity快要到来的2D工具
  Video
Friction Joint Applies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint) 
Unity快要到来的2D工具
  Video
Buoyancy Effector Applies forces to simulate buoyancy, fluid-flow and fluid drag. 
Unity快要到来的2D工具
Unity快要到来的2D工具
  Video
Use Collider Mass New Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area. 
Unity快要到来的2D工具
  Video
All Joints Breakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste 
Unity快要到来的2D工具
  Video
All Joints Auto-Configure Connected-Anchor 
Unity快要到来的2D工具
  Video
Distance Joint & Spring Joint Auto-configure Distance 
Unity快要到来的2D工具
  Video
Slider Joint Auto-Configure Angle 
Unity快要到来的2D工具
  Video
Skew Description Issues # Videos/Demos
Skew with RectTransform

2D Images now supports skewing via RectTransform 

Unity快要到来的2D工具

#47  
Masking Description Issues # Videos/Demos
Workflow improvements * Masks can affect multiple layers 
* Masks will affect only the layers they are selected for 
* Masks will automatically be rendered at the correct order based on the layers they are affecting 
* Masks and Mask-ables have a new editor icon that will help in visualising the entire setup
#39  
Under the hood * Moved all masking code to new component 
* Dedicated inspector for masking component
   
9-Slice Description Issues # Videos/Demos
Collider Support 2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode    

New Demos

  • Tile Map
  • Pixel Perfect Demo

Known Issues

  • No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
  • Maskable sprites does not work within a prefab.
  • SmartSprite splines may 'loop' around itself under various circumstances which creates poorly tessellated edges.
  • SmartSprite's edge handle is not on the line if the edge is curved
  • SmartSprite's polygon collider may not match curved edges perfect

Updated 




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1楼LocalTyrant昨天 08:44
看了视频个人很期待