Unity 2.1 配备

Unity 2.1 配置
<configSections>
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"/>
  </configSections>
  <unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
    <containers>
      <container name="myContainer">
        <types>
          <type type="EE.Facade.IHello,EE.Facade" mapTo="EE.Logic.Hello,EE.Logic"></type>
        </types>
      </container>
     </containers>
  </unity>

 public static class IOC
    {
        private static IUnityContainer container;

        static IOC()
        {
            //ExeConfigurationFileMap map = new ExeConfigurationFileMap();
            //map.ExeConfigFilename = "Unity.config";
            //Configuration config = ConfigurationManager.OpenMappedExeConfiguration(map, ConfigurationUserLevel.None);
            //UnityConfigurationSection section = (UnityConfigurationSection)config.GetSection("unity");
            //container = new UnityContainer();
            //section.Configure(container, "myContainer");

            container = new UnityContainer();
            UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
            section.Configure(container, "myContainer");
        }

        public static T R<T>()
        {
            return R<T>(null);
        }

        public static T R<T>(string name)
        {
            if (string.IsNullOrEmpty(name))
                return container.Resolve<T>();
            return container.Resolve<T>(name);
        }
    }