搞到半夜3点还在搞,郁闷,出错中…解决思路

搞到半夜3点还在搞,郁闷,出错中……
Baby.h

truct   BabyInformation//用与传递宝宝信息
{
char   name[20];
int   mounths;
int   hungerlevel;
int   napplylevel;
int   boredomlevel;
bool   babystate;
BabyInformation(char   name[20],int   mounths,int   hungerlevel=0,int   napplylevel=0,int   boredomlevel=0,bool   babystate=0)
{
strcpy(this-> name,name);
this-> mounths=mounths;
this-> hungerlevel=hungerlevel;
this-> napplylevel=napplylevel;
this-> boredomlevel=boredomlevel;
this-> babystate=babystate;
}
};

class   Baby
{
private:
char   name[20];
int   mounths;
int   hungerlevel;
int   napplylevel;
int   boredomlevel;
bool   babystate;//0代表不哭,1代表正在哭。

public:
Baby(char   name[20],int   mounths,int   hungerlevel=0,int   napplylevel=0,int   boredomlevel=0,Baby   *NextBaby=NULL);
char*   GetName();
void   Feed();
void   NappyChange();
void   Play();
//以上3个方法用来更新对应的level;
//以上这3个方法根据玩家的输入来决定使用何种方法.

void   BabyUpdata();
/*BabyUpdata(){1.   饥饿等级的增长是宝宝年龄的两倍
2.   尿布等级增长是2*(12-宝宝的年龄)
3.   无聊等级增长是20}*/

bool   IsBabyCry();
//根据baby更新后的属性判断baby是否哭

BabyInformation*   GetBabyInformation();
};


Baby.cpp

#include   "string.h "
#include   "baby.h "
Baby::Baby(char   name[20],int   mounths,int   hungerlevel,int   napplylevel,int   boredomlevel,Baby   *NextBaby)
{
strcpy(this-> name,name);
this-> mounths=mounths;
this-> hungerlevel=hungerlevel;
this-> napplylevel=napplylevel;
this-> boredomlevel=boredomlevel;
if((this-> hungerlevel> =100)||(this-> napplylevel> =100)||(this-> boredomlevel> =100))
{
babystate=1;
}
else
{
babystate=0;
}
}
char*   Baby::GetName()
{
return   name;
}
void   Baby::Feed()
{
hungerlevel=0;
}
void   Baby::NappyChange()
{
napplylevel=0;
}
void   Baby::Play()
{
boredomlevel=0;
}
void   Baby::BabyUpdata()
{
hungerlevel+=mounths*2;
napplylevel+=2*(12-mounths);
boredomlevel+=20;
}
bool   Baby::IsBabyCry()
{
if((this-> hungerlevel> =100)||(this-> napplylevel> =100)||(this-> boredomlevel> =100))
{
babystate=1;
}
else
{
babystate=0;
}
return   babystate;
}
BabyInformation*   Baby::GetBabyInformation()
{
BabyInformation   static   *BabyInformation_point=new   BabyInformation(name,mounths,hungerlevel,napplylevel,boredomlevel,babystate);
return   BabyInformation_point;
}

上面是我写的类,

main()
{
  ……
       Baby   *Baby_Bob=new   Baby( "Bob ",6);
Baby   *Baby_Ann=new   Baby( "Ann ",12);
Baby   *Baby_Hana=new   Baby( "Hana ",7);
//创建3个孩子类。

vector <Baby>   Baby_vector;
//创建Baby容器。

Baby_vector.push_back(*Baby_Bob);
Baby_vector.push_back(*Baby_Ann);
Baby_vector.push_back(*Baby_Hana);
  ……
}

……
void   DisplayBabyAllInformation(vector <Baby>   Baby_vector_temp)