[游戏模版4] Win32 显示鼠标位置
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2024-10-15 20:46:18
![[游戏模版4] Win32 显示鼠标位置 [游戏模版4] Win32 显示鼠标位置](/default/index/img?u=aHR0cHM6Ly9pbWFnZXMwLmNuYmxvZ3MuY29tL2kvNTA2MzcwLzIwMTQwNS8xNjE3MDcyMjQyMTk2ODYucG5n)
>_<:use MOUSE_MOVE message refresh the position information.
>_<:use LOWORD(lParam) get position x and use HIWORD(lParam) get position y
1 //{{NO_DEPENDENCIES}}
2 // Microsoft Visual C++ generated include file.
3 // Used by FE.RC
4 //
5 #define IDR_MAINFRAME 128
6 #define IDD_FE_DIALOG 102
7 #define IDD_ABOUTBOX 103
8 #define IDS_APP_TITLE 103
9 #define IDM_ABOUT 104
10 #define IDM_EXIT 105
11 #define IDS_HELLO 106
12 #define IDI_FE 107
13 #define IDI_SMALL 108
14 #define IDC_FE 109
15 #define IDC_MYICON 2
16 #define IDC_STATIC -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21
22 #define _APS_NEXT_RESOURCE_VALUE 129
23 #define _APS_NEXT_COMMAND_VALUE 32771
24 #define _APS_NEXT_CONTROL_VALUE 1000
25 #define _APS_NEXT_SYMED_VALUE 110
26 #endif
27 #endif
resourse.h
1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
6 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
7
8 #if _MSC_VER > 1000
9 #pragma once
10 #endif // _MSC_VER > 1000
11
12 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
13
14
15 // Windows Header Files:
16 #include <windows.h>
17
18 // C RunTime Header Files
19 #include <stdlib.h>
20 #include <malloc.h>
21 #include <memory.h>
22 #include <tchar.h>
23
24 // Local Header Files
25
26 // TODO: reference additional headers your program requires here
27
28 //{{AFX_INSERT_LOCATION}}
29 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
30
31 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h
1 #include "stdafx.h"
2 #include "stdio.h"
3 #include "resourse.h"
4
5 #define MAX_LOADSTRING 100
6
7 // Global Variables:
8 HINSTANCE hInst; // current instance
9 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
10 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
11
12 // Foward declarations of functions included in this code module:
13 ATOM MyRegisterClass(HINSTANCE hInstance);
14 BOOL InitInstance(HINSTANCE, int);
15 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
16 //========================================================================================
17
18 int APIENTRY WinMain(HINSTANCE hInstance,
19 HINSTANCE hPrevInstance,
20 LPSTR lpCmdLine,
21 int nCmdShow)
22 {
23 // TODO: Place code here.
24 MSG msg;
25
26 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
27
28 // 调用InitInstance函数,进行初始化操作;
29 if (!InitInstance (hInstance, nCmdShow))
30 {
31 return FALSE;
32 }
33
34 // 消息循环(通过消息循环来获取信息,
35 //进行必要的键盘信息转换而后将控制权交给操作系统,
36 //有操作系统决定哪个程序的消息处理函数处理消息
37 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
38 {
39 TranslateMessage(&msg);//转换伪码及字符
40 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
41 }
42
43 return msg.wParam;
44 }
45 //=====================================================================================
46
47
48
49 //=============================================================================================
50 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
51 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
52 //==============================================================================================
53 ATOM MyRegisterClass(HINSTANCE hInstance)
54 {
55 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
56 //--------------------------------------------------------------
57 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
58 //为WNDPROC,类别名称为(lpszClassName)为”fe";
59 //--------------------------------------------------------------
60 wcex.cbSize = sizeof(WNDCLASSEX);
61
62 wcex.style = CS_HREDRAW | CS_VREDRAW;
63 wcex.lpfnWndProc = (WNDPROC)WndProc;
64 wcex.cbClsExtra = 0;
65 wcex.cbWndExtra = 0;
66 wcex.hInstance = hInstance;
67 wcex.hIcon = NULL;
68 wcex.hCursor = NULL;
69 wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
70 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
71 wcex.lpszMenuName = NULL;
72 wcex.lpszClassName = "fe";
73 wcex.hIconSm = NULL;
74
75 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
76 //此字符串即为类别名称”fe";
77 }
78 //============================================================================================
79
80
81 //============================================================================================
82 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
83 //============================================================================================
84 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
85 {
86 HWND hWnd;
87
88 hInst = hInstance; // 把instance handle 储存在全局变量中;
89
90 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
91 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
92 //-----------------------------------------------
93 //调用CreateWindow函数来建立一个窗口对象
94 //第一个参数就是窗口建立依据的类别名称
95 //-----------------------------------------------
96 if (!hWnd)
97 {
98 return FALSE;
99 }
100 //------------------------------------------------
101 //设定窗口的位置及窗口的大小,然后绘制显示在设备上
102 //-------------------------------------------------
103 MoveWindow(hWnd,10,10,650,450,true);//位置及大小
104 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
105 UpdateWindow(hWnd);//将窗口绘制在显示设备上
106
107 return TRUE;
108 }
109 //============================================================================================
110
111
112 //============================================================================================
113 //显示光标所在位置的坐标函数
114 //============================================================================================
115 void MyPaint(HDC hdc,LPARAM lParam)
116 {
117 int x,y;
118 char str[20]="";//空字符储存要输在屏幕上的文字
119
120 x = LOWORD(lParam); //取得鼠标x坐标值(低位字节的信息)
121 y = HIWORD(lParam); //取得鼠标y坐标值(高位字节的信息)
122
123 SetTextColor(hdc,RGB(255,200,0));//设定DC上文字颜色
124
125 TextOut(hdc,10,10,"鼠标坐标",strlen("鼠标坐标"));//格式化所要显示的字符串,并调用
126 sprintf(str,"X 坐标: %d ",x); //TextOut()将其输出在窗口上;
127 TextOut(hdc,30,30,str,strlen(str));//----||-BOOL TextOut(HDC hdc,int x,int y输出字符串的坐标,
128 sprintf(str,"Y 坐标: %d ",y); //----||-------------LPCTSTR 字符串指针,int 字符串长度);
129 TextOut(hdc,30,50,str,strlen(str));
130 }
131 //============================================================================================
132
133
134 //============================================================================================
135 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
136 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
137 //程序都会接收信息,选择性接受、处理;
138 //============================================================================================
139 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
140 {
141 PAINTSTRUCT ps;
142 HDC hdc;
143
144 switch (message) //判断消息类型
145 {
146 case WM_PAINT: //窗口重绘制
147 hdc = BeginPaint(hWnd, &ps);
148 EndPaint(hWnd, &ps);
149 break;
150 case WM_MOUSEMOVE: //鼠标移动消息
151 hdc = GetDC(hWnd);//BeginPaint()仅用在处理重绘消息上,在其他地方要获得DC要用GetDC();
152 MyPaint( hdc, lParam);//MyPaint(hdc,lParam);//lParam鼠标状态相关信息
153 ReleaseDC(hWnd,hdc);
154 break;
155 case WM_DESTROY: //处理窗口结束消息
156 PostQuitMessage(0);
157 break;
158 default:
159 return DefWindowProc(hWnd, message, wParam, lParam);
160 }
161 return 0;
162 }
163 //============================================================================================