对话框中的菜单在禁止后无法恢复解决思路
对话框中的菜单在禁止后无法恢复
在下在对话框中弄了一个菜单,然后在代码中进行载入:
在对话框启动之后进行禁止操作:
禁止成功,此时打开菜单,相应的项为灰色。
然后当用户取得权限时我需要恢复该菜单项,于是我写入代码:
结果发现怎么都无法恢复。
我查阅了不少资料,有人说主要是对话框的更新UPDATE_COMMAND_UI消息问题。
http://blog.****.net/laiyiling/article/details/87027
http://support.microsoft.com/default.aspx?scid=kb;en-us;242577
于是我按照帖子所指示的,在对话框中加入了OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)代码:
在下在对话框中弄了一个菜单,然后在代码中进行载入:
- C/C++ code
HMENU m_MainMenu;
- C/C++ code
m_MainMenu = LoadMenu(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MENU_MAIN)); ::SetMenu(this->GetSafeHwnd(), m_MainMenu);
在对话框启动之后进行禁止操作:
- C/C++ code
CMenu *pMenu = CMenu::FromHandle(m_MainMenu); pMenu->EnableMenuItem(ID_MENU_SYS_MANAGE, MF_GRAYED);
禁止成功,此时打开菜单,相应的项为灰色。
然后当用户取得权限时我需要恢复该菜单项,于是我写入代码:
- C/C++ code
CMenu *pMenu = CMenu::FromHandle(m_MainMenu); pMenu->EnableMenuItem(ID_MENU_SYS_MANAGE, MF_ENABLED);
结果发现怎么都无法恢复。
我查阅了不少资料,有人说主要是对话框的更新UPDATE_COMMAND_UI消息问题。
http://blog.****.net/laiyiling/article/details/87027
http://support.microsoft.com/default.aspx?scid=kb;en-us;242577
于是我按照帖子所指示的,在对话框中加入了OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)代码:
- C/C++ code
BEGIN_MESSAGE_MAP(CTestDlg, CDialog) ON_WM_INITMENUPOPUP() END_MESSAGE_MAP()
- C/C++ code
ASSERT(pPopupMenu != NULL); // Check the enabled state of various menu items. CCmdUI state; state.m_pMenu = pPopupMenu; ASSERT(state.m_pOther == NULL); ASSERT(state.m_pParentMenu == NULL); // Determine if menu is popup in top-level menu and set m_pOther to // it if so (m_pParentMenu == NULL indicates that it is secondary popup). HMENU hParentMenu; if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu) state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup. else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL) { CWnd* pParent = this; // Child windows don't have menus--need to go to the top! if (pParent != NULL && (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL) { int nIndexMax = ::GetMenuItemCount(hParentMenu); for (int nIndex = 0; nIndex < nIndexMax; nIndex++) { if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu) { // When popup is found, m_pParentMenu is containing menu. state.m_pParentMenu = CMenu::FromHandle(hParentMenu); break; } } } } state.m_nIndexMax = pPopupMenu->GetMenuItemCount(); for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax; state.m_nIndex++) { state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex); if (state.m_nID == 0) continue; // Menu separator or invalid cmd - ignore it. ASSERT(state.m_pOther == NULL); ASSERT(state.m_pMenu != NULL); if (state.m_nID == (UINT)-1) { // Possibly a popup menu, route to first item of that popup. state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex); if (state.m_pSubMenu == NULL || (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 || state.m_nID == (UINT)-1) { continue; // First item of popup can't be routed to. } state.DoUpdate(this, TRUE); // Popups are never auto disabled. } else { // Normal menu item. // Auto enable/disable if frame window has m_bAutoMenuEnable // set and command is _not_ a system command. state.m_pSubMenu = NULL; state.DoUpdate(this, FALSE); } // Adjust for menu deletions and additions. UINT nCount = pPopupMenu->GetMenuItemCount(); if (nCount < state.m_nIndexMax) { state.m_nIndex -= (state.m_nIndexMax - nCount); while (state.m_nIndex < nCount && pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID) { state.m_nIndex++; } } state.m_nIndexMax = nCount; }