iOS开发-解决拍照后照片旋转90度的有关问题(附Swift版本)
当我们使用相机拍照后,调用UIImagePickerController的delegate方法,如下代码所示:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; }
通过UIImagePickerControllerOriginalImage这个key从info字典中可以获取到拍照后的UIImage,但如果断点查看图片,我们会发现图片是旋转了90度的。
不过如果直接使用图片,比如使用这个UIImage赋值给一个UIImageView的实例,显示出来的图片是完全没有问题的。
但如果使用这个UIImage作他用,比如上传到服务器,就会出现问题了,上传到服务器的图片也是旋转了90度的。
原因:通过UIImagePickerControllerOriginalImage这个key从info字典中可以获取到拍照后的UIImage,其imageOrientation属性默认是UIImageOrientationRight,也就是说默认就是向左侧旋转了90度的。
解决方法如下:
方法一:创建UIImagePickerController实例的时候,设置实例的一个属性allowsEditing为YES,设了这个值,拍完照片后会在照片上出现一个框框,可以对照片的裁剪编辑。在UIImagePickerController的代理方法中取照片的时候也就别用UIImagePickerControllerOriginalImage这个key来取了,而要用UIImagePickerControllerEditedImage,此时取出来的照片,它的imageOrientation是UIImageOrientationUp而不是默认的UIImageOrientationRight了。
方法二:有一个专门针对UIImage旋转这个问题的很好的Category,代码如下:
OC版本:
UIImage+fixOrientation.h
#import <UIKit/UIKit.h> @interface UIImage (fixOrientation) - (UIImage *)fixOrientation; @end
UIImage+fixOrientation.m
#import "UIImage+fixOrientation.h" @implementation UIImage (fixOrientation) - (UIImage *)fixOrientation { // No-op if the orientation is already correct if (self.imageOrientation == UIImageOrientationUp) return self; // We need to calculate the proper transformation to make the image upright. // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. CGAffineTransform transform = CGAffineTransformIdentity; switch (self.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; case UIImageOrientationRight: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } switch (self.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, self.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; } // Now we draw the underlying CGImage into a new context, applying the transform // calculated above. CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage)); CGContextConcatCTM(ctx, transform); switch (self.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; } @end
Swift版本:
import UIKit extension UIImage { // 修复图片旋转 func fixOrientation() -> UIImage { if self.imageOrientation == .up { return self } var transform = CGAffineTransform.identity switch self.imageOrientation { case .down, .downMirrored: transform = transform.translatedBy(x: self.size.width, y: self.size.height) transform = transform.rotated(by: .pi) break case .left, .leftMirrored: transform = transform.translatedBy(x: self.size.width, y: 0) transform = transform.rotated(by: .pi / 2) break case .right, .rightMirrored: transform = transform.translatedBy(x: 0, y: self.size.height) transform = transform.rotated(by: -.pi / 2) break default: break } switch self.imageOrientation { case .upMirrored, .downMirrored: transform = transform.translatedBy(x: self.size.width, y: 0) transform = transform.scaledBy(x: -1, y: 1) break case .leftMirrored, .rightMirrored: transform = transform.translatedBy(x: self.size.height, y: 0); transform = transform.scaledBy(x: -1, y: 1) break default: break } let ctx = CGContext(data: nil, width: Int(self.size.width), height: Int(self.size.height), bitsPerComponent: self.cgImage!.bitsPerComponent, bytesPerRow: 0, space: self.cgImage!.colorSpace!, bitmapInfo: self.cgImage!.bitmapInfo.rawValue) ctx?.concatenate(transform) switch self.imageOrientation { case .left, .leftMirrored, .right, .rightMirrored: ctx?.draw(self.cgImage!, in: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(size.height), height: CGFloat(size.width))) break default: ctx?.draw(self.cgImage!, in: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(size.width), height: CGFloat(size.height))) break } let cgimg: CGImage = (ctx?.makeImage())! let img = UIImage(cgImage: cgimg) return img } }