
#include<bits/stdc++.h>
using namespace std;
bool ok;
char maze[15][15];
char Map[12][12];
bool vis[15][15];
int x[4] = {0,0,1,-1};
int y[4] = {1,-1,0,0};
struct ST
{
int ii;
int jj;
};
queue<ST> que;
void BFS(int cur_i, int cur_j)
{
int dot = 0;
while(!que.empty())
que.pop();
ST now;
now.ii = cur_i;
now.jj = cur_j;
que.push(now);
while(!que.empty())
{
now = que.front();
que.pop();
vis[now.ii][now.jj] = 1;
for(int i=0;i<4;i++)
{
int tempX = now.ii + x[i];
int tempY = now.jj + y[i];
ST Next;
Next.ii = tempX;
Next.jj = tempY;
if(tempX >=0 && tempX <= 10 && tempY >=0 && tempY <= 10 && !vis[tempX][tempY])
{
if(Map[tempX][tempY]=='.')
{
dot++;
vis[tempX][tempY] = 1;
}
else if(Map[tempX][tempY]=='o')
{
que.push(Next);
vis[tempX][tempY] = 1;
}
}
}
}
if(dot == 1)
{
ok = 1;
}
return ;
}
int main()
{
int t;
cin>>t;
int kase = 1;
while(t--)
{
ok = 0;
for(int i=0;i<=8;i++)
cin>>maze[i];
for(int i=0;i<=10;i++)
{
for(int j=0;j<=10;j++)
{
if(i==0||j==0||i==10||j==10)
Map[i][j] = 'x';
else
Map[i][j] = maze[i-1][j-1];
}
}
memset(vis, 0, sizeof(vis));
for(int i=1;i<=9;i++)
{
for(int j=1;j<=9;j++)
{
if(Map[i][j]=='o'&&!vis[i][j])
BFS(i, j);
for(int ii=1;ii<=9;ii++)
for(int jj=1;jj<=9;jj++)
if(Map[ii][jj] == '.')
vis[ii][jj] = 0;
if(ok)
goto here;
}
}
here:;
if(ok)
printf("Case #%d: Can kill in one move!!!
", kase++);
else
printf("Case #%d: Can not kill in one move!!!
", kase++);
// cout<<endl;
}
return 0;
}
