转载 ADROID 2.1 架构解析 十 声音
转载 ADROID 2.1 架构解析 10 声音
10 声音
10.1 音频管理
文件: frameworks/base/media/java/android/media/AudioManager.java
10.1.1 音量控制
以上结构定义了默认音量。
将音量控制参数转给音频服务去处理。
10.1.2 播放控制
cupcake 的播放控制采用的是 setrouting() 方式进行, eclaire 的播放控制改用 setParameter 方式,用参数设置的方式进行。
以上代码的功能是:将参数传给音频系统去进行处理。
10.2 音频服务
文件: frameworks/base/media/java/android/media/AudioService.java
10.2.1 音效
音效文件放在: /system/media/audio/ui/ 目录下。
10.2.2 音量
音量设置通过消息发给消息处理,然后再转向音频系统进行处理:
AudioSystem.setStreamVolumeIndex
10.3 音频系统
文件: frameworks/base/media/java/android/media/AudioSystem.java
10.3.1 音频类型
10.3.2 输入输出设备
10.3.3 转向底层处理
对于参数设置和音量设置都转向 C/C++ 文件进行处理。
10.4 音频系统底层处理
文件: frameworks/base/media/libmedia/AudioSystem.cpp
10.4.1 音量设置
将参数传给音频策略进行处理。
10.4.1 参数设置
将参数传给音频投掷进行处理。
主参数:
10.5 音频策略
文件: frameworks/base/libs/audioflinger/AudioPolicyService.cpp
注册名为 media.audio_policy 的服务。
调用音频策略管理器。
将音量控制参数传给音频策略管理器。
10.6 音频投掷
文件: frameworks/base/libs/audioflinger/AudioFlinger.cpp
注册名为 media.audio_flinger 的服务
将参数转向硬件接口去进行处理。
10.6.1 硬件接口
文件: frameworks/base/libs/audioflinger/AudioHardwareInterface.cpp
调用音频设备。
10.7 音频策略管理器
文件: hardware/msm7k/libaudio/AudioPolicyManager.cpp
设置音量。
10.8 音频设备
文件: hardware/msm7k/libaudio/AudioHardware.cpp
处理 setParameters 参数。
10 声音
10.1 音频管理
文件: frameworks/base/media/java/android/media/AudioManager.java
10.1.1 音量控制
/** @hide Default volume index values for audio streams */ public static final int[] DEFAULT_STREAM_VOLUME = new int[] { 4, // STREAM_VOICE_CALL 7, // STREAM_SYSTEM 5, // STREAM_RING 11, // STREAM_MUSIC 6, // STREAM_ALARM 5, // STREAM_NOTIFICATION 7, // STREAM_BLUETOOTH_SCO 7, // STREAM_SYSTEM_ENFORCED 11, // STREAM_DTMF 11 // STREAM_TTS };
以上结构定义了默认音量。
public void adjustStreamVolume(int streamType, int direction, int flags) { IAudioService service = getService(); try { service.adjustStreamVolume(streamType, direction, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustStreamVolume", e); } } public void setStreamVolume(int streamType, int index, int flags) { IAudioService service = getService(); try { service.setStreamVolume(streamType, index, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamVolume", e); } }
将音量控制参数转给音频服务去处理。
10.1.2 播放控制
@Deprecated public void setParameter(String key, String value) { setParameters(key+"="+value); } /** * Sets a variable number of parameter values to audio hardware. * * @param keyValuePairs list of parameters key value pairs in the form: * key1=value1;key2=value2;... * */ public void setParameters(String keyValuePairs) { AudioSystem.setParameters(keyValuePairs); }
cupcake 的播放控制采用的是 setrouting() 方式进行, eclaire 的播放控制改用 setParameter 方式,用参数设置的方式进行。
以上代码的功能是:将参数传给音频系统去进行处理。
10.2 音频服务
文件: frameworks/base/media/java/android/media/AudioService.java
10.2.1 音效
private static final String SOUND_EFFECTS_PATH = "/media/audio/ui/"; private static final String[] SOUND_EFFECT_FILES = new String[] { "Effect_Tick.ogg", "KeypressStandard.ogg", "KeypressSpacebar.ogg", "KeypressDelete.ogg", "KeypressReturn.ogg" }; public boolean loadSoundEffects() { ... String filePath = Environment.getRootDirectory() + SOUND_EFFECTS_PATH + SOUND_EFFECT_FILES[SOUND_EFFECT_FILES_MAP[effect][0]]; ... return true; }
音效文件放在: /system/media/audio/ui/ 目录下。
10.2.2 音量
public void setStreamVolume(int streamType, int index, int flags) { ensureValidStreamType(streamType); index = rescaleIndex(index * 10, streamType, STREAM_VOLUME_ALIAS[streamType]); setStreamVolumeInt(STREAM_VOLUME_ALIAS[streamType], index, false, true); // UI, etc. mVolumePanel.postVolumeChanged(streamType, flags); // Broadcast Intent sendVolumeUpdate(streamType); } private void setStreamVolumeInt(int streamType, int index, boolean force, boolean lastAudible) { VolumeStreamState streamState = mStreamStates[streamType]; if (streamState.setIndex(index, lastAudible) || force) { // Post message to set system volume (it in turn will post a message // to persist). Do not change volume if stream is muted. if (streamState.muteCount() == 0) { sendMsg(mAudioHandler, MSG_SET_SYSTEM_VOLUME, streamType, SENDMSG_NOOP, 0, 0, streamState, 0); } } } private class AudioHandler extends Handler { private void setStreamVolumeIndex(int stream, int index) { AudioSystem.setStreamVolumeIndex(s tream, (index + 5)/10); } private void setSystemVolume(VolumeStreamState streamState) { // Adjust volume setStreamVolumeIndex (streamState.mStreamType, streamState.mIndex); ... } public void handleMessage(Message msg) { int baseMsgWhat = getMsgBase(msg.what); switch (baseMsgWhat) { case MSG_SET_SYSTEM_VOLUME: setSystemVolume((VolumeStreamState) msg.obj); break; ...
音量设置通过消息发给消息处理,然后再转向音频系统进行处理:
AudioSystem.setStreamVolumeIndex
10.3 音频系统
文件: frameworks/base/media/java/android/media/AudioSystem.java
10.3.1 音频类型
/* The audio stream for phone calls */ public static final int STREAM_VOICE_CALL = 0; /* The audio stream for system sounds */ public static final int STREAM_SYSTEM = 1; /* The audio stream for the phone ring and message alerts */ public static final int STREAM_RING = 2; /* The audio stream for music playback */ public static final int STREAM_MUSIC = 3; /* The audio stream for alarms */ public static final int STREAM_ALARM = 4; /* The audio stream for notifications */ public static final int STREAM_NOTIFICATION = 5; /* @hide The audio stream for phone calls when connected on bluetooth */ public static final int STREAM_BLUETOOTH_SCO = 6; /* @hide The audio stream for enforced system sounds in certain countries (e.g camera in Japan) */ public static final int STREAM_SYSTEM_ENFORCED = 7; /* @hide The audio stream for DTMF tones */ public static final int STREAM_DTMF = 8; /* @hide The audio stream for text to speech (TTS) */ public static final int STREAM_TTS = 9;
10.3.2 输入输出设备
// output devices public static final int DEVICE_OUT_EARPIECE = 0x1; public static final int DEVICE_OUT_SPEAKER = 0x2; public static final int DEVICE_OUT_WIRED_HEADSET = 0x4; public static final int DEVICE_OUT_WIRED_HEADPHONE = 0x8; public static final int DEVICE_OUT_BLUETOOTH_SCO = 0x10; public static final int DEVICE_OUT_BLUETOOTH_SCO_HEADSET = 0x20; public static final int DEVICE_OUT_BLUETOOTH_SCO_CARKIT = 0x40; public static final int DEVICE_OUT_BLUETOOTH_A2DP = 0x80; public static final int DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES = 0x100; public static final int DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER = 0x200; public static final int DEVICE_OUT_AUX_DIGITAL = 0x400; public static final int DEVICE_OUT_DEFAULT = 0x8000; // input devices public static final int DEVICE_IN_COMMUNICATION = 0x10000; public static final int DEVICE_IN_AMBIENT = 0x20000; public static final int DEVICE_IN_BUILTIN_MIC1 = 0x40000; public static final int DEVICE_IN_BUILTIN_MIC2 = 0x80000; public static final int DEVICE_IN_MIC_ARRAY = 0x100000; public static final int DEVICE_IN_BLUETOOTH_SCO_HEADSET = 0x200000; public static final int DEVICE_IN_WIRED_HEADSET = 0x400000; public static final int DEVICE_IN_AUX_DIGITAL = 0x800000; public static final int DEVICE_IN_DEFAULT = 0x80000000;
10.3.3 转向底层处理
public static native int setParameters(String keyValuePairs); public static native int setStreamVolumeIndex(int stream, int index);
对于参数设置和音量设置都转向 C/C++ 文件进行处理。
10.4 音频系统底层处理
文件: frameworks/base/media/libmedia/AudioSystem.cpp
10.4.1 音量设置
const sp<IAudioPolicyService>& AudioSystem::get_audio_policy_service() { ... sp<IServiceManager> sm = defaultServiceManager(); ... binder = sm->getService(String16("media.audio_policy")); ... } status_t AudioSystem::setStreamVolumeIndex(stream_type stream, int index) { const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setStreamVolumeIndex(stream, index); }
将参数传给音频策略进行处理。
10.4.1 参数设置
const sp<IAudioFlinger>& AudioSystem::get_audio_flinger() { ... sp<IServiceManager> sm = defaultServiceManager(); .. binder = sm->getService(String16("media.audio_flinger")); ... } status_t AudioSystem::setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs) { const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; return af->setParameters(ioHandle, keyValuePairs); }
将参数传给音频投掷进行处理。
主参数:
const char *AudioParameter::keyRouting = "routing"; const char *AudioParameter::keySamplingRate = "sampling_rate"; const char *AudioParameter::keyFormat = "format"; const char *AudioParameter::keyChannels = "channels"; const char *AudioParameter::keyFrameCount = "frame_count";
10.5 音频策略
文件: frameworks/base/libs/audioflinger/AudioPolicyService.cpp
void AudioPolicyService::instantiate() { defaultServiceManager()->addService( String16("media.audio_policy"), new AudioPolicyService()); }
注册名为 media.audio_policy 的服务。
AudioPolicyService::AudioPolicyService() : BnAudioPolicyService() , mpPolicyManager(NULL) { ... mpPolicyManager = createAudioPolicyManager(this); ... }
调用音频策略管理器。
status_t AudioPolicyService::setStreamVolumeIndex(AudioSystem::stream_type stream, int index) { ... return mpPolicyManager->setStreamVolumeIndex(stream, index); }
将音量控制参数传给音频策略管理器。
10.6 音频投掷
文件: frameworks/base/libs/audioflinger/AudioFlinger.cpp
void AudioFlinger::instantiate() { defaultServiceManager()->addService( String16("media.audio_flinger"), new AudioFlinger()); }
注册名为 media.audio_flinger 的服务
AudioFlinger::AudioFlinger() : BnAudioFlinger(), mAudioHardware(0), mMasterVolume(1.0f), mMasterMute(false), mNextThreadId(0) { ... mAudioHardware = AudioHardwareInterface::create(); ... } status_t AudioFlinger::setParameters(int ioHandle, const String8& keyValuePairs) { ... result = mAudioHardware->setParameters(keyValuePairs); ... }
将参数转向硬件接口去进行处理。
10.6.1 硬件接口
文件: frameworks/base/libs/audioflinger/AudioHardwareInterface.cpp
AudioHardwareInterface* AudioHardwareInterface::create() { ... hw = createAudioHardware(); ... }
调用音频设备。
10.7 音频策略管理器
文件: hardware/msm7k/libaudio/AudioPolicyManager.cpp
extern "C" AudioPolicyInterface* createAudioPolicyManager(AudioPolicyClientInterface *clientInterface) { return new AudioPolicyManager(clientInterface); } status_t AudioPolicyManager::setStreamVolumeIndex(AudioSystem::stream_type stream, int index) { ... for (size_t i = 0; i < mOutputs.size(); i++) { status_t volStatus = checkAndSetVolume(stream, index, mOutputs.keyAt(i), mOutputs.valueAt(i)->device()); if (volStatus != NO_ERROR) { status = volStatus; } } return status; }
设置音量。
10.8 音频设备
文件: hardware/msm7k/libaudio/AudioHardware.cpp
extern "C" AudioHardwareInterface* createAudioHardware (void) { return new AudioHardware(); } status_t AudioHardware::setParameters(const String8& keyValuePairs) { AudioParameter param = AudioParameter(keyValuePairs); String8 value; String8 key; ... key = String8(BT_NAME_KEY); if (param.get(key, value) == NO_ERROR) { ... } return NO_ERROR; }
处理 setParameters 参数。