Socket通信死循环有关问题~大家帮忙分析~有源码
Socket通信死循环问题~大家帮忙分析~有源码
奇怪,在执行下面代码的时候,我开了个客户端每10毫秒发送一次数据,服务端就接收一个数据,但运行大约20几个小时以后,即使我关掉发送数据的客户端,服务器端依然能够接收到数据,一直在死循环,奇怪了晕,大家帮忙分析分析原因,感激不尽~~
------解决方案--------------------
加个条件试试:
奇怪,在执行下面代码的时候,我开了个客户端每10毫秒发送一次数据,服务端就接收一个数据,但运行大约20几个小时以后,即使我关掉发送数据的客户端,服务器端依然能够接收到数据,一直在死循环,奇怪了晕,大家帮忙分析分析原因,感激不尽~~
- C# code
private void BeginReceive() { try { StateObject so = new StateObject(this.mSocket); mSocket.BeginReceive(so.Buffer, Session.OFFSET, so.Buffer.Length, SocketFlags.None, this.ReceiveCallBack, so); } catch (Exception ex) { TriggerErrorEvent(ex); } } private void ReceiveCallBack(IAsyncResult result) { try { StateObject so = (StateObject)result.AsyncState; int dataLength = so.Socket.EndReceive(result); Logger.Debug(string.Format("Read Message Successed, SessionID:{0} Count {1}", this.SessionID, this.mReadCount++)); so.Socket.BeginReceive(so.Buffer, Session.OFFSET, so.Buffer.Length, SocketFlags.None, this.ReceiveCallBack, so); } catch (Exception ex) { TriggerErrorEvent(ex); } }
------解决方案--------------------
加个条件试试:
- C# code
private void ReceiveCallBack(IAsyncResult result) { try { StateObject so = (StateObject)result.AsyncState; int dataLength = so.Socket.EndReceive(result); if (dataLength > 0) { Logger.Debug(string.Format("Read Message Successed, SessionID:{0} Count {1}", this.SessionID, this.mReadCount++)); so.Socket.BeginReceive(so.Buffer, Session.OFFSET, so.Buffer.Length, SocketFlags.None, this.ReceiveCallBack, so); } } catch (Exception ex) { TriggerErrorEvent(ex); } }