firefox上提示TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.object!

firefox下提示TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.object!!!!!!
本帖最后由 amhoho 于 2010-04-10 02:50:57 编辑
问题:在ie下一切正常,但是在firefox和其它浏览器下会出现下面这提示

TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.objects.primitives::Cube@bfc6859 转换为 org.papervision3d.objects.DisplayObject3D。

请高手帮忙看看,到底哪出问题了, 我分析了半天没明白。
下面是代码

package 
{
    import __AS3__.vec.*;
    import _home.*;
    import flash.display.*;
    import flash.events.*;
    import flash.system.*;
    import gs.*;
    import gs.easing.*;
    import org.papervision3d.lights.*;
    import org.papervision3d.materials.*;
    import org.papervision3d.materials.shadematerials.*;
    import org.papervision3d.materials.utils.*;
    import org.papervision3d.objects.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.view.*;

    public class _home extends BasicView
    {
        private var cameraYaw:Number = 0;
        private var xCube:Cube;
        private var light:PointLight3D;
        public var homeEnter:MovieClip;
        private var cameraPitch:Number = 80;
        private var list:Vector.<DisplayObject3D>;
        public static const OBJ_MAX:int = 80;

        public function _home() : void
        {
            this.light = new PointLight3D();
            this.list = new Vector.<DisplayObject3D>(OBJ_MAX, true);
            this.init();
            return;
        }// end function

        override protected function onRenderTick(event:Event = null) : void
        {
            this.homeEnter.x = viewport.viewportWidth / 2 - this.homeEnter.width / 2;
            this.homeEnter.y = viewport.viewportHeight / 2 + 100;
            this.cameraYaw = this.cameraYaw + 0.8;
            if (this.cameraYaw > 360)
            {
                this.cameraYaw = 0;
            }
            if (this.cameraPitch == 180)