firefox上提示TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.object!
firefox下提示TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.object!!!!!!
问题:在ie下一切正常,但是在firefox和其它浏览器下会出现下面这提示
TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.objects.primitives::Cube@bfc6859 转换为 org.papervision3d.objects.DisplayObject3D。
请高手帮忙看看,到底哪出问题了, 我分析了半天没明白。
下面是代码
package
{
import __AS3__.vec.*;
import _home.*;
import flash.display.*;
import flash.events.*;
import flash.system.*;
import gs.*;
import gs.easing.*;
import org.papervision3d.lights.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.*;
public class _home extends BasicView
{
private var cameraYaw:Number = 0;
private var xCube:Cube;
private var light:PointLight3D;
public var homeEnter:MovieClip;
private var cameraPitch:Number = 80;
private var list:Vector.<DisplayObject3D>;
public static const OBJ_MAX:int = 80;
public function _home() : void
{
this.light = new PointLight3D();
this.list = new Vector.<DisplayObject3D>(OBJ_MAX, true);
this.init();
return;
}// end function
override protected function onRenderTick(event:Event = null) : void
{
this.homeEnter.x = viewport.viewportWidth / 2 - this.homeEnter.width / 2;
this.homeEnter.y = viewport.viewportHeight / 2 + 100;
this.cameraYaw = this.cameraYaw + 0.8;
if (this.cameraYaw > 360)
{
this.cameraYaw = 0;
}
if (this.cameraPitch == 180)
问题:在ie下一切正常,但是在firefox和其它浏览器下会出现下面这提示
TypeError: Error #1034: 强制转换类型失败:无法将 org.papervision3d.objects.primitives::Cube@bfc6859 转换为 org.papervision3d.objects.DisplayObject3D。
请高手帮忙看看,到底哪出问题了, 我分析了半天没明白。
下面是代码
package
{
import __AS3__.vec.*;
import _home.*;
import flash.display.*;
import flash.events.*;
import flash.system.*;
import gs.*;
import gs.easing.*;
import org.papervision3d.lights.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.*;
public class _home extends BasicView
{
private var cameraYaw:Number = 0;
private var xCube:Cube;
private var light:PointLight3D;
public var homeEnter:MovieClip;
private var cameraPitch:Number = 80;
private var list:Vector.<DisplayObject3D>;
public static const OBJ_MAX:int = 80;
public function _home() : void
{
this.light = new PointLight3D();
this.list = new Vector.<DisplayObject3D>(OBJ_MAX, true);
this.init();
return;
}// end function
override protected function onRenderTick(event:Event = null) : void
{
this.homeEnter.x = viewport.viewportWidth / 2 - this.homeEnter.width / 2;
this.homeEnter.y = viewport.viewportHeight / 2 + 100;
this.cameraYaw = this.cameraYaw + 0.8;
if (this.cameraYaw > 360)
{
this.cameraYaw = 0;
}
if (this.cameraPitch == 180)