求C语言大神,帮忙把这改为能在WINDOWS下编译运行的
求C语言大神,帮忙把这改成能在WINDOWS下编译运行的
------解决思路----------------------
这个并不难啊, winsock1就是从BSD的一个版本移植过去的, 至今也保持兼容.
换个头文件,应该是winsock.h,好像还要使用库,你自己搜一下,
改成WSAsocket也不难,API的参数差异很小,看看MSDN就OK了
------解决思路----------------------
不如开源跨平台的库,直接搞定
------解决思路----------------------
/*************************************************************************
> File Name: Client.c
************************************************************************/
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#define SERVER_PORT 8000
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
int main()
{
// 声明并初始化一个客户端的socket地址结构
struct sockaddr_in client_addr;
bzero(&client_addr, sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);
// 创建socket,若成功,返回socket描述符
int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if(client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
// 绑定客户端的socket和客户端的socket地址结构 非必需
if(-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}
// 声明一个服务器端的socket地址结构,并用服务器那边的IP地址及端口对其进行初始化,用于后面的连接
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
if(inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
server_addr.sin_port = htons(SERVER_PORT);
socklen_t server_addr_length = sizeof(server_addr);
// 向服务器发起连接,连接成功后client_socket_fd代表了客户端和服务器的一个socket连接
if(connect(client_socket_fd, (struct sockaddr*)&server_addr, server_addr_length) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}
// 输入文件名 并放到缓冲区buffer中等待发送
char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);
printf("File Name-zjx.txt On Server:\t");
scanf("%s",file_name);
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
strncpy(buffer, file_name, strlen(file_name)>BUFFER_SIZE?BUFFER_SIZE:strlen(file_name));
// 向服务器发送buffer中的数据
if(send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Send File Name Failed:");
exit(1);
}
// 打开文件,准备写入
FILE *fp = fopen(file_name, "w");
if(NULL == fp)
{
printf("File:\t%s Can Not Open To Write\n", file_name);
exit(1);
}
// 从服务器接收数据到buffer中
// 每接收一段数据,便将其写入文件中,循环直到文件接收完并写完为止
bzero(buffer, BUFFER_SIZE);
int length = 0;
while((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if(fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File:\t%s Write Failed\n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
// 接收成功后,关闭文件,关闭socket
printf("Receive File:\t%s From Server IP Successful!\n", file_name);
close(fp);
close(client_socket_fd);
return 0;
}
------解决思路----------------------
这个并不难啊, winsock1就是从BSD的一个版本移植过去的, 至今也保持兼容.
换个头文件,应该是winsock.h,好像还要使用库,你自己搜一下,
改成WSAsocket也不难,API的参数差异很小,看看MSDN就OK了
------解决思路----------------------
不如开源跨平台的库,直接搞定
------解决思路----------------------
#pragma warning( disable : 4996)
#include <winsock2.h>
#include <mswsock.h>
#include <WS2tcpip.h>
#include<stdio.h> // printf
#include<stdlib.h> // exit
#include<string.h> // bzero
#pragma comment(lib,"ws2_32.lib")
#define SERVER_PORT 8000
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 512
int main()
{
// 声明并初始化一个客户端的socket地址结构
struct sockaddr_in client_addr;
memset(&client_addr, 0,sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);
// 创建socket,若成功,返回socket描述符
int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
// 绑定客户端的socket和客户端的socket地址结构 非必需
if (-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}
// 声明一个服务器端的socket地址结构,并用服务器那边的IP地址及端口对其进行初始化,用于后面的连接
struct sockaddr_in server_addr;
memset(&server_addr,0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
if (inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
server_addr.sin_port = htons(SERVER_PORT);
// 向服务器发起连接,连接成功后client_socket_fd代表了客户端和服务器的一个socket连接
if (connect(client_socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}
// 输入文件名 并放到缓冲区buffer中等待发送
char file_name[FILE_NAME_MAX_SIZE + 1];
memset(file_name,0, FILE_NAME_MAX_SIZE + 1);
printf("File Name-zjx.txt On Server:\t");
scanf("%s", file_name);
char buffer[BUFFER_SIZE];
memset(buffer,0, BUFFER_SIZE);
strncpy_s(buffer, file_name, strlen(file_name)>BUFFER_SIZE ? BUFFER_SIZE : strlen(file_name));
// 向服务器发送buffer中的数据
if (send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Send File Name Failed:");
exit(1);
}
// 打开文件,准备写入
FILE *fp = fopen(file_name, "w");
if (NULL == fp)
{
printf("File:\t%s Can Not Open To Write\n", file_name);
exit(1);
}
// 从服务器接收数据到buffer中
// 每接收一段数据,便将其写入文件中,循环直到文件接收完并写完为止
memset(buffer,0, BUFFER_SIZE);
int length = 0;
while ((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if (fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File:\t%s Write Failed\n", file_name);
break;
}
memset(buffer,0, BUFFER_SIZE);
}
// 接收成功后,关闭文件,关闭socket
printf("Receive File:\t%s From Server IP Successful!\n", file_name);
fclose(fp);
closesocket(client_socket_fd);
return 0;
}