小弟我从网上下载了一个VC++的五子棋的程序,但在VS2005中运行时出现了error C2440: “=”: 无法从“CWnd *”转换为“HWND”异常,请高手帮忙
我从网上下载了一个VC++的五子棋的程序,但在VS2005中运行时出现了error C2440: “=”: 无法从“CWnd *”转换为“HWND”错误,请高手帮忙
// FiveDlg.cpp : implementation file
//
#include "stdafx.h "
#include "Five.h "
#include "FiveDlg.h "
#include "ServerDlg.h "
#include "ClientDlg.h "
#include "NameDlg.h "
#include "StatDlg.h "
#include "AboutDlg.h "
#include "Table.h "
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFiveDlg dialog
CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFiveDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFiveDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()-> LoadIcon(IDR_MAINFRAME);
}
void CFiveDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFiveDlg)
DDX_Control(pDX, IDC_EDT_CHAT, m_ChatList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFiveDlg, CDialog)
//{{AFX_MSG_MAP(CFiveDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_MENU_1P, OnMenu1p)
ON_BN_CLICKED(IDC_BTN_BACK, OnBtnBack)
ON_COMMAND(ID_MENU_PC, OnMenuPc)
ON_COMMAND(ID_MENU_SERVER, OnMenuServer)
ON_COMMAND(ID_MENU_CLIENT, OnMenuClient)
ON_WM_SETCURSOR()
ON_BN_CLICKED(IDC_BTN_HQ, OnBtnHq)
ON_BN_CLICKED(IDC_BTN_LOST, OnBtnLost)
ON_COMMAND(ID_MENU_LEAVE, OnMenuLeave)
ON_COMMAND(ID_MENU_PLAYAGAIN, OnMenuPlayagain)
ON_COMMAND(ID_MENU_NAME, OnMenuName)
ON_COMMAND(ID_MENU_STAT, OnMenuStat)
ON_COMMAND(ID_MENU_EXIT, OnMenuExit)
ON_COMMAND(ID_MENU_ABOUT, OnMenuAbout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFiveDlg message handlers
BOOL CFiveDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application 's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_pDlg = NULL;
CRect rect(0, 0, 200, 200);
m_Table.CreateEx( WS_EX_CLIENTEDGE, _T( "ChessTable "), NULL, WS_VISIBLE | WS_BORDER | WS_CHILD,
CRect( 0, 0, 401, 478 ), this, IDC_TABLE );
// 设置双方姓名
SetDlgItemText( IDC_ST_ME, m_Table.m_strMe );
SetDlgItemText( IDC_ST_ENEMY, _T( "无玩家加入 ") );
// FiveDlg.cpp : implementation file
//
#include "stdafx.h "
#include "Five.h "
#include "FiveDlg.h "
#include "ServerDlg.h "
#include "ClientDlg.h "
#include "NameDlg.h "
#include "StatDlg.h "
#include "AboutDlg.h "
#include "Table.h "
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFiveDlg dialog
CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFiveDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFiveDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()-> LoadIcon(IDR_MAINFRAME);
}
void CFiveDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFiveDlg)
DDX_Control(pDX, IDC_EDT_CHAT, m_ChatList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFiveDlg, CDialog)
//{{AFX_MSG_MAP(CFiveDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_MENU_1P, OnMenu1p)
ON_BN_CLICKED(IDC_BTN_BACK, OnBtnBack)
ON_COMMAND(ID_MENU_PC, OnMenuPc)
ON_COMMAND(ID_MENU_SERVER, OnMenuServer)
ON_COMMAND(ID_MENU_CLIENT, OnMenuClient)
ON_WM_SETCURSOR()
ON_BN_CLICKED(IDC_BTN_HQ, OnBtnHq)
ON_BN_CLICKED(IDC_BTN_LOST, OnBtnLost)
ON_COMMAND(ID_MENU_LEAVE, OnMenuLeave)
ON_COMMAND(ID_MENU_PLAYAGAIN, OnMenuPlayagain)
ON_COMMAND(ID_MENU_NAME, OnMenuName)
ON_COMMAND(ID_MENU_STAT, OnMenuStat)
ON_COMMAND(ID_MENU_EXIT, OnMenuExit)
ON_COMMAND(ID_MENU_ABOUT, OnMenuAbout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFiveDlg message handlers
BOOL CFiveDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application 's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_pDlg = NULL;
CRect rect(0, 0, 200, 200);
m_Table.CreateEx( WS_EX_CLIENTEDGE, _T( "ChessTable "), NULL, WS_VISIBLE | WS_BORDER | WS_CHILD,
CRect( 0, 0, 401, 478 ), this, IDC_TABLE );
// 设置双方姓名
SetDlgItemText( IDC_ST_ME, m_Table.m_strMe );
SetDlgItemText( IDC_ST_ENEMY, _T( "无玩家加入 ") );