可以只清除控制台中的一行文本吗,该怎么解决
可以只清除控制台中的一行文本吗
system("cls");清除了所有
有没只清除一行的?
或是有没统计一行有多少个字符的函数,之后我输出几个\b??
------解决方案--------------------
很高兴回答你的问题!
对于这个问题,之前也我遇到过的,如果是使用VC++开发工具的话,是没有现成的函数的;而使用C++ Builder是有现成的函数的;这个是前提!
但是,如果使用VC++开发,也是可以做到清除当前行的内容,即使你在当前行之前已经有多行的内容输出;办法如下:
使用如下函数,定位当前行,将输出光标定位到当前行的开始处:
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
然后在当前行输出空格,就能搞定了,然后再把光标定位到当前行的开始处。
希望我的回答对你有用!
如果还有什么问题,可加QQ:535064959
------解决方案--------------------
system("cls");清除了所有
有没只清除一行的?
或是有没统计一行有多少个字符的函数,之后我输出几个\b??
------解决方案--------------------
很高兴回答你的问题!
对于这个问题,之前也我遇到过的,如果是使用VC++开发工具的话,是没有现成的函数的;而使用C++ Builder是有现成的函数的;这个是前提!
但是,如果使用VC++开发,也是可以做到清除当前行的内容,即使你在当前行之前已经有多行的内容输出;办法如下:
使用如下函数,定位当前行,将输出光标定位到当前行的开始处:
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
然后在当前行输出空格,就能搞定了,然后再把光标定位到当前行的开始处。
希望我的回答对你有用!
如果还有什么问题,可加QQ:535064959
------解决方案--------------------
- C/C++ code
#include <windows.h> #include <stdio.h> void ConPrint(char *CharBuffer, int len); void ConPrintAt(int x, int y, char *CharBuffer, int len); void gotoXY(int x, int y); void ClearConsole(void); void ClearConsoleToColors(int ForgC, int BackC); void SetColorAndBackground(int ForgC, int BackC); void SetColor(int ForgC); void HideTheCursor(void); void ShowTheCursor(void); int main(int argc, char* argv[]) { HideTheCursor(); ClearConsoleToColors(15, 1); ClearConsole(); gotoXY(1, 1); SetColor(14); printf("This is a test...\n"); Sleep(5000); ShowTheCursor(); SetColorAndBackground(15, 12); ConPrint("This is also a test...\n", 23); SetColorAndBackground(1, 7); ConPrintAt(22, 15, "This is also a test...\n", 23); gotoXY(0, 24); SetColorAndBackground(7, 1); return 0; } //This will clear the console while setting the forground and //background colors. void ClearConsoleToColors(int ForgC, int BackC) { WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F); //Get the handle to the current output buffer... HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); //This is used to reset the carat/cursor to the top left. COORD coord = {0, 0}; //A return value... indicating how many chars were written //not used but we need to capture this since it will be //written anyway (passing NULL causes an access violation). DWORD count; //This is a structure containing all of the console info // it is used here to find the size of the console. CONSOLE_SCREEN_BUFFER_INFO csbi; //Here we will set the current color SetConsoleTextAttribute(hStdOut, wColor); if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) { //This fills the buffer with a given character (in this case 32=space). FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count); FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count); //This will set our cursor position for the next print statement. SetConsoleCursorPosition(hStdOut, coord); } } //This will clear the console. void ClearConsole() { //Get the handle to the current output buffer... HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); //This is used to reset the carat/cursor to the top left. COORD coord = {0, 0}; //A return value... indicating how many chars were written // not used but we need to capture this since it will be // written anyway (passing NULL causes an access violation). DWORD count; //This is a structure containing all of the console info // it is used here to find the size of the console. CONSOLE_SCREEN_BUFFER_INFO csbi; //Here we will set the current color if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) { //This fills the buffer with a given character (in this case 32=space). FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count); FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count); //This will set our cursor position for the next print statement. SetConsoleCursorPosition(hStdOut, coord); } } //This will set the position of the cursor void gotoXY(int x, int y) { //Initialize the coordinates COORD coord = {x, y}; //Set the position SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); } //This will set the forground color for printing in a console window. void SetColor(int ForgC) { WORD wColor; //We will need this handle to get the current background attribute HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO csbi; //We use csbi for the wAttributes word. if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) { //Mask out all but the background attribute, and add in the forgournd color wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F); SetConsoleTextAttribute(hStdOut, wColor); } } //This will set the forground and background color for printing in a console window. void SetColorAndBackground(int ForgC, int BackC) { WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor); } //Direct console output void ConPrint(char *CharBuffer, int len) { DWORD count; WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL); } //Direct Console output at a particular coordinate. void ConPrintAt(int x, int y, char *CharBuffer, int len) { DWORD count; COORD coord = {x, y}; HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(hStdOut, coord); WriteConsole(hStdOut, CharBuffer, len, &count, NULL); } //Hides the console cursor void HideTheCursor() { CONSOLE_CURSOR_INFO cciCursor; HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); if(GetConsoleCursorInfo(hStdOut, &cciCursor)) { cciCursor.bVisible = FALSE; SetConsoleCursorInfo(hStdOut, &cciCursor); } } //Shows the console cursor void ShowTheCursor() { CONSOLE_CURSOR_INFO cciCursor; HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); if(GetConsoleCursorInfo(hStdOut, &cciCursor)) { cciCursor.bVisible = TRUE; SetConsoleCursorInfo(hStdOut, &cciCursor); } }