C# 并行编程 之 并发会合 (.Net Framework 4.0)
C# 并行编程 之 并发集合 (.Net Framework 4.0)
测试中一个有趣的现象:
Sample 3-1 Main {
Main t1 t2 started {
Main t1 t2 started }
Main wait t1 t2 end {
ThreadWork1 run {
ThreadWork1 producer: 0
ThreadWork2 run {
ThreadWork1 producer: 1
ThreadWork1 producer: 2
ThreadWork1 producer: 3
ThreadWork1 producer: 4
ThreadWork1 producer: 5
ThreadWork1 producer: 6
ThreadWork1 producer: 7
ThreadWork1 producer: 8
ThreadWork1 producer: 9
ThreadWork1 producer: 10
ThreadWork1 producer: 11
ThreadWork1 producer: 12
ThreadWork1 producer: 13
ThreadWork1 producer: 14
ThreadWork1 producer: 15
ThreadWork1 producer: 16
ThreadWork1 producer: 17
ThreadWork1 producer: 18
ThreadWork1 producer: 19
ThreadWork1 producer: 20
ThreadWork1 producer: 21
ThreadWork1 producer: 22
ThreadWork1 producer: 23
ThreadWork1 producer: 24
ThreadWork1 producer: 25
ThreadWork2 consumer: 16 =====4
ThreadWork2 consumer: 625 =====25
ThreadWork2 consumer: 576 =====24
ThreadWork2 consumer: 529 =====23
ThreadWork1 producer: 26
ThreadWork1 producer: 27
ThreadWork1 producer: 28
Add:向集合中插入元素
TryTake:从集合中取出元素并删除
TryPeek:从集合中取出元素,但不删除该元素。
此文为个人学习《C#并行编程高级教程》的笔记,总结并调试了一些文章中的代码示例。 在以后开发过程中可以加以运用。
对于并行任务,与其相关紧密的就是对一些共享资源,数据结构的并行访问。经常要做的就是对一些队列进行加锁-解锁,然后执行类似插入,删除等等互斥操作。 .NetFramework 4.0 中提供了一些封装好的支持并行操作数据容器,可以减少并行编程的复杂程度。
基本信息
.NetFramework中并行集合的名字空间: System.Collections.Concurrent
并行容器:
- ConcurrentQueue
- ConcurrentStack
- ConcurrentBag : 一个无序的数据结构集,当不需要考虑顺序时非常有用。
- BlockingCollection : 与经典的阻塞队列数据结构类似
- ConcurrentDictionary
这些集合在某种程度上使用了无锁技术(CAS Compare-and-Swap和内存屏障 Memory Barrier),与加互斥锁相比获得了性能的提升。但在串行程序中,最好不用这些集合,它们必然会影响性能。
关于CAS:
- http://www.tuicool.com/articles/zuui6z
- http://www.360doc.com/content/11/0914/16/7656248_148221200.shtml
关于内存屏障
- http://en.wikipedia.org/wiki/Memory_barrier
用法与示例
ConcurrentQueue
其完全无锁,但当CAS面临资源竞争失败时可能会陷入自旋并重试操作。
- Enqueue:在队尾插入元素
- TryDequeue:尝试删除队头元素,并通过out参数返回
- TryPeek:尝试将对头元素通过out参数返回,但不删除该元素。
程序示例:
using System; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; namespace Sample4_1_concurrent_queue { class Program { internal static ConcurrentQueue<int> _TestQueue; class ThreadWork1 // producer { public ThreadWork1() { } public void run() { System.Console.WriteLine("ThreadWork1 run { "); for (int i = 0; i < 100; i++) { System.Console.WriteLine("ThreadWork1 producer: " + i); _TestQueue.Enqueue(i); } System.Console.WriteLine("ThreadWork1 run } "); } } class ThreadWork2 // consumer { public ThreadWork2() { } public void run() { int i = 0; bool IsDequeuue = false; System.Console.WriteLine("ThreadWork2 run { "); for (; ; ) { IsDequeuue = _TestQueue.TryDequeue(out i); if (IsDequeuue) System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " ====="); if (i == 99) break; } System.Console.WriteLine("ThreadWork2 run } "); } } static void StartT1() { ThreadWork1 work1 = new ThreadWork1(); work1.run(); } static void StartT2() { ThreadWork2 work2 = new ThreadWork2(); work2.run(); } static void Main(string[] args) { Task t1 = new Task(() => StartT1()); Task t2 = new Task(() => StartT2()); _TestQueue = new ConcurrentQueue<int>(); Console.WriteLine("Sample 3-1 Main {"); Console.WriteLine("Main t1 t2 started {"); t1.Start(); t2.Start(); Console.WriteLine("Main t1 t2 started }"); Console.WriteLine("Main wait t1 t2 end {"); Task.WaitAll(t1, t2); Console.WriteLine("Main wait t1 t2 end }"); Console.WriteLine("Sample 3-1 Main }"); Console.ReadKey(); } } }
ConcurrentStack
其完全无锁,但当CAS面临资源竞争失败时可能会陷入自旋并重试操作。
- Push:向栈顶插入元素
- TryPop:从栈顶弹出元素,并且通过out 参数返回
- TryPeek:返回栈顶元素,但不弹出。
程序示例:
using System; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; namespace Sample4_2_concurrent_stack { class Program { internal static ConcurrentStack<int> _TestStack; class ThreadWork1 // producer { public ThreadWork1() { } public void run() { System.Console.WriteLine("ThreadWork1 run { "); for (int i = 0; i < 100; i++) { System.Console.WriteLine("ThreadWork1 producer: " + i); _TestStack.Push(i); } System.Console.WriteLine("ThreadWork1 run } "); } } class ThreadWork2 // consumer { public ThreadWork2() { } public void run() { int i = 0; bool IsDequeuue = false; System.Console.WriteLine("ThreadWork2 run { "); for (; ; ) { IsDequeuue = _TestStack.TryPop(out i); if (IsDequeuue) System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i); if (i == 99) break; } System.Console.WriteLine("ThreadWork2 run } "); } } static void StartT1() { ThreadWork1 work1 = new ThreadWork1(); work1.run(); } static void StartT2() { ThreadWork2 work2 = new ThreadWork2(); work2.run(); } static void Main(string[] args) { Task t1 = new Task(() => StartT1()); Task t2 = new Task(() => StartT2()); _TestStack = new ConcurrentStack<int>(); Console.WriteLine("Sample 4-1 Main {"); Console.WriteLine("Main t1 t2 started {"); t1.Start(); t2.Start(); Console.WriteLine("Main t1 t2 started }"); Console.WriteLine("Main wait t1 t2 end {"); Task.WaitAll(t1, t2); Console.WriteLine("Main wait t1 t2 end }"); Console.WriteLine("Sample 4-1 Main }"); Console.ReadKey(); } } }
测试中一个有趣的现象:
虽然生产者已经在栈中插入值已经到了25,但消费者第一个出栈的居然是4,而不是25。很像是出错了。但仔细想想入栈,出栈和打印语句是两个部分,而且并不是原子操作,出现这种现象应该也算正常。
Main t1 t2 started {
Main t1 t2 started }
Main wait t1 t2 end {
ThreadWork1 run {
ThreadWork1 producer: 0
ThreadWork2 run {
ThreadWork1 producer: 1
ThreadWork1 producer: 2
ThreadWork1 producer: 3
ThreadWork1 producer: 4
ThreadWork1 producer: 5
ThreadWork1 producer: 6
ThreadWork1 producer: 7
ThreadWork1 producer: 8
ThreadWork1 producer: 9
ThreadWork1 producer: 10
ThreadWork1 producer: 11
ThreadWork1 producer: 12
ThreadWork1 producer: 13
ThreadWork1 producer: 14
ThreadWork1 producer: 15
ThreadWork1 producer: 16
ThreadWork1 producer: 17
ThreadWork1 producer: 18
ThreadWork1 producer: 19
ThreadWork1 producer: 20
ThreadWork1 producer: 21
ThreadWork1 producer: 22
ThreadWork1 producer: 23
ThreadWork1 producer: 24
ThreadWork1 producer: 25
ThreadWork2 consumer: 16 =====4
ThreadWork2 consumer: 625 =====25
ThreadWork2 consumer: 576 =====24
ThreadWork2 consumer: 529 =====23
ThreadWork1 producer: 26
ThreadWork1 producer: 27
ThreadWork1 producer: 28
ConcurrentBag
一个无序的集合,程序可以向其中插入元素,或删除元素。
在同一个线程中向集合插入,删除元素的效率很高。
程序示例:
using System; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; namespace Sample4_3_concurrent_bag { class Program { internal static ConcurrentBag<int> _TestBag; class ThreadWork1 // producer { public ThreadWork1() { } public void run() { System.Console.WriteLine("ThreadWork1 run { "); for (int i = 0; i < 100; i++) { System.Console.WriteLine("ThreadWork1 producer: " + i); _TestBag.Add(i); } System.Console.WriteLine("ThreadWork1 run } "); } } class ThreadWork2 // consumer { public ThreadWork2() { } public void run() { int i = 0; int nCnt = 0; bool IsDequeuue = false; System.Console.WriteLine("ThreadWork2 run { "); for (;;) { IsDequeuue = _TestBag.TryTake(out i); if (IsDequeuue) { System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i); nCnt++; } if (nCnt == 99) break; } System.Console.WriteLine("ThreadWork2 run } "); } } static void StartT1() { ThreadWork1 work1 = new ThreadWork1(); work1.run(); } static void StartT2() { ThreadWork2 work2 = new ThreadWork2(); work2.run(); } static void Main(string[] args) { Task t1 = new Task(() => StartT1()); Task t2 = new Task(() => StartT2()); _TestBag = new ConcurrentBag<int>(); Console.WriteLine("Sample 4-3 Main {"); Console.WriteLine("Main t1 t2 started {"); t1.Start(); t2.Start(); Console.WriteLine("Main t1 t2 started }"); Console.WriteLine("Main wait t1 t2 end {"); Task.WaitAll(t1, t2); Console.WriteLine("Main wait t1 t2 end }"); Console.WriteLine("Sample 4-3 Main }"); Console.ReadKey(); } } }
BlockingCollection
一个支持界限和阻塞的容器
- Add :向容器中插入元素
- TryTake:从容器中取出元素并删除
- TryPeek:从容器中取出元素,但不删除。
- CompleteAdding:告诉容器,添加元素完成。此时如果还想继续添加会发生异常。
- IsCompleted:告诉消费线程,生产者线程还在继续运行中,任务还未完成。
示例程序:
程序中,消费者线程完全使用 while (!_TestBCollection.IsCompleted) 作为退出运行的判断条件。
在Worker1中,有两条语句被注释掉了,当i 为50时设置CompleteAdding,但当继续向其中插入元素时,系统抛出异常,提示无法再继续插入。
using System; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; namespace Sample4_4_concurrent_bag { class Program { internal static BlockingCollection<int> _TestBCollection; class ThreadWork1 // producer { public ThreadWork1() { } public void run() { System.Console.WriteLine("ThreadWork1 run { "); for (int i = 0; i < 100; i++) { System.Console.WriteLine("ThreadWork1 producer: " + i); _TestBCollection.Add(i); //if (i == 50) // _TestBCollection.CompleteAdding(); } _TestBCollection.CompleteAdding(); System.Console.WriteLine("ThreadWork1 run } "); } } class ThreadWork2 // consumer { public ThreadWork2() { } public void run() { int i = 0; int nCnt = 0; bool IsDequeuue = false; System.Console.WriteLine("ThreadWork2 run { "); while (!_TestBCollection.IsCompleted) { IsDequeuue = _TestBCollection.TryTake(out i); if (IsDequeuue) { System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i); nCnt++; } } System.Console.WriteLine("ThreadWork2 run } "); } } static void StartT1() { ThreadWork1 work1 = new ThreadWork1(); work1.run(); } static void StartT2() { ThreadWork2 work2 = new ThreadWork2(); work2.run(); } static void Main(string[] args) { Task t1 = new Task(() => StartT1()); Task t2 = new Task(() => StartT2()); _TestBCollection = new BlockingCollection<int>(); Console.WriteLine("Sample 4-4 Main {"); Console.WriteLine("Main t1 t2 started {"); t1.Start(); t2.Start(); Console.WriteLine("Main t1 t2 started }"); Console.WriteLine("Main wait t1 t2 end {"); Task.WaitAll(t1, t2); Console.WriteLine("Main wait t1 t2 end }"); Console.WriteLine("Sample 4-4 Main }"); Console.ReadKey(); } } }
当然可以尝试在Work1中注释掉 CompleteAdding 语句,此时Work2陷入循环无法退出。
ConcurrentDictionary
对于读操作是完全无锁的,当很多线程要修改数据时,它会使用细粒度的锁。
- AddOrUpdate:如果键不存在,方法会在容器中添加新的键和值,如果存在,则更新现有的键和值。
- GetOrAdd:如果键不存在,方法会向容器中添加新的键和值,如果存在则返回现有的值,并不添加新值。
- TryAdd:尝试在容器中添加新的键和值。
- TryGetValue:尝试根据指定的键获得值。
- TryRemove:尝试删除指定的键。
- TryUpdate:有条件的更新当前键所对应的值。
- GetEnumerator:返回一个能够遍历整个容器的枚举器。
程序示例:
using System; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; namespace Sample4_5_concurrent_dictionary { class Program { internal static ConcurrentDictionary<int, int> _TestDictionary; class ThreadWork1 // producer { public ThreadWork1() { } public void run() { System.Console.WriteLine("ThreadWork1 run { "); for (int i = 0; i < 100; i++) { System.Console.WriteLine("ThreadWork1 producer: " + i); _TestDictionary.TryAdd(i, i); } System.Console.WriteLine("ThreadWork1 run } "); } } class ThreadWork2 // consumer { public ThreadWork2() { } public void run() { int i = 0, nCnt = 0; int nValue = 0; bool IsOk = false; System.Console.WriteLine("ThreadWork2 run { "); while (nCnt < 100) { IsOk = _TestDictionary.TryGetValue(i, out nValue); if (IsOk) { System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i); nValue = nValue * nValue; _TestDictionary.AddOrUpdate(i, nValue, (key, value) => { return value = nValue; }); nCnt++; i++; } } System.Console.WriteLine("ThreadWork2 run } "); } } static void StartT1() { ThreadWork1 work1 = new ThreadWork1(); work1.run(); } static void StartT2() { ThreadWork2 work2 = new ThreadWork2(); work2.run(); } static void Main(string[] args) { Task t1 = new Task(() => StartT1()); Task t2 = new Task(() => StartT2()); bool bIsNext = true; int nValue = 0; _TestDictionary = new ConcurrentDictionary<int, int>(); Console.WriteLine("Sample 4-5 Main {"); Console.WriteLine("Main t1 t2 started {"); t1.Start(); t2.Start(); Console.WriteLine("Main t1 t2 started }"); Console.WriteLine("Main wait t1 t2 end {"); Task.WaitAll(t1, t2); Console.WriteLine("Main wait t1 t2 end }"); foreach (var pair in _TestDictionary) { Console.WriteLine(pair.Key + " : " + pair.Value); } System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int, int>> enumer = _TestDictionary.GetEnumerator(); while (bIsNext) { bIsNext = enumer.MoveNext(); Console.WriteLine("Key: " + enumer.Current.Key + " Value: " + enumer.Current.Value); _TestDictionary.TryRemove(enumer.Current.Key, out nValue); } Console.WriteLine("\n\nDictionary Count: " + _TestDictionary.Count); Console.WriteLine("Sample 4-5 Main }"); Console.ReadKey(); } } }