cocos2d-iphone之魔塔20层第部分续
cocos2d-iphone之魔塔20层第一部分续
Scenemanager.m代码:
接下来把IntroLayer中的“HelloWorldLayer”换成"Scenemanager",然后在把
这个魔塔游戏之前使用cocos2d-iphone 1.0做的,有些用cocos2d-iphone 2.0做
的同学就晕了这第一部分的为啥跟我的不一样呢,今天呢我就说一下如何用2.0
做这个游戏,只有第一部分的不一样,后面的部分不变。
其实,这里同样是先把HelloWorldLayer删除掉然后添加Scenemanager和
Menu两个文件,Menu部分代码不变。
Scenemanager.h代码:
#import <GameKit/GameKit.h>
#import "cocos2d.h"
@interface Scenemanager : CCLayer <GKAchievementViewControllerDelegate, GKLeaderboardViewControllerDelegate>
{
}
+(CCScene *) goMenu;
+(CCScene*) goPlay;
@end
#import "Scenemanager.h" #import "AppDelegate.h" #import "Menu.h" #pragma mark - HelloWorldLayer @implementation Scenemanager +(CCScene *) goMenu { CCScene *scene = [CCScene node]; Menu *layer = [Menu node]; [scene addChild: layer]; return scene; } +(CCScene*)goPlay { } - (void) dealloc { [super dealloc]; } #pragma mark GameKit delegate -(void) achievementViewControllerDidFinish:(GKAchievementViewController *)viewController { AppController *app = (AppController*) [[UIApplication sharedApplication] delegate]; [[app navController] dismissModalViewControllerAnimated:YES]; } -(void) leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController { AppController *app = (AppController*) [[UIApplication sharedApplication] delegate]; [[app navController] dismissModalViewControllerAnimated:YES]; } @end
接下来把IntroLayer中的“HelloWorldLayer”换成"Scenemanager",然后在把
改成
就好了,之后按照教程写就好了