463. Island Perimeter

You are given a map in form of a two-dimensional integer grid where 1 represents land and 0 represents water.

Grid cells are connected horizontally/vertically (not diagonally). The grid is completely surrounded by water, and there is exactly one island (i.e., one or more connected land cells).

The island doesn't have "lakes" (water inside that isn't connected to the water around the island). One cell is a square with side length 1. The grid is rectangular, width and height don't exceed 100. Determine the perimeter of the island.

Example:

Input:
[[0,1,0,0],
 [1,1,1,0],
 [0,1,0,0],
 [1,1,0,0]]

Output: 16

Explanation: The perimeter is the 16 yellow stripes in the image below:

463. Island Perimeter

Approach #1: C++.

class Solution {
public:
    int islandPerimeter(vector<vector<int>>& grid) {
        int row = grid.size();
        int col = grid[0].size();
        int res = 0;

        for (int i = 0; i < row; ++i) {
            for (int j = 0; j < col; ++j) {
                if (grid[i][j] == 1) {
                    res += check(grid, i, j);
                }
            }
        }
        return res;
    }
    
private:
    int check(vector<vector<int>> grid, int i, int j) {
        int num = 0;
        if (i == 0 || grid[i-1][j] == 0) num++;
        if (i == grid.size() - 1 || grid[i+1][j] == 0) num++;
        if (j == 0 || grid[i][j-1] == 0) num++;
        if (j == grid[0].size() - 1 || grid[i][j+1] == 0) num++;
        return num;
    }
};

  

Approach #2: Java.

class Solution {
    public int islandPerimeter(int[][] grid) {
        int islands = 0, neighbours = 0;
        
        for (int i = 0; i < grid.length; ++i) {
            for (int j = 0; j < grid[0].length; ++j) {
                if (grid[i][j] == 1) {
                    islands++;
                    if (i < grid.length - 1 && grid[i+1][j] == 1) neighbours++;
                    if (j < grid[0].length - 1 && grid[i][j+1] == 1) neighbours++;
                }
            }
        }
        return islands * 4 - neighbours * 2;
    }
}

  

Approach #3: Python.

class Solution(object):
    def islandPerimeter(self, grid):
            h = len(grid)
            w = len(grid[0])
            extended_grid = [[0]*(w+2)] + [[0] + row + [0] for row in grid] + [[0]*(w+2)]
            perimeter = 0
            for i in range(h+1):
                for j in range(w+1):
                    if extended_grid[i][j] != extended_grid[i][j+1]:
                        perimeter += 1
                    if extended_grid[i][j] != extended_grid[i+1][j]:
                        perimeter += 1
            return perimeter

  

Time Submitted Status Runtime Language
a few seconds ago Accepted 188 ms python
9 hours ago Accepted 65 ms java
10 hours ago Accepted 656 ms cpp

In the approach 2, we know that the number of peimeter equal to the grids' edge substract the neigbours grids' edge which at it's down or right direction.