如何将FFmpeg读取frame转化为png?
问题描述:
如何将FFmpeg读取frame转化为png?不写文件,直接在内存中后续使用。我要curl发png图片到http服务器,还有其他方法吗?
答
继续看文档,png_create_write_struct_2()这个函数是自己分配png处理内存的方法,不是写内存的初始化,正确的接口是:
png_init_io()初始化读取或写入文件,这是默认方式。
也可以使用 png_set_read_fn
() and png_set_write_fn() 来自定义读写方式。
typedef struct {
char * data;
size_t size;
size_t offset;
}ImageSource;
//写入数据函数,将所有的数据写入缓冲区
void PNGAPI png_own_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
ImageSource* isource = (ImageSource*)png_get_io_ptr(png_ptr);
if(isource->offset + length <= isource->size)
{
memcpy(isource->data + isource->offset,data, length);
isource->offset += length;
}
else
{
png_error(png_ptr,"pngReaderCallback failed");
}
}
static bool png_creat(AVFrame * pFrame,char * png_buf,size_t date_size)
{
png_structp png_ptr;
png_infop info_ptr;
png_colorp palette;
int width=pFrame->width,height=pFrame->height;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL)
{
return false;
}
/* Allocate/initialize the image information data. REQUIRED */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
png_destroy_write_struct(&png_ptr, NULL);
return false;
}
if (setjmp(png_jmpbuf(png_ptr)))
{
/* If we get here, we had a problem writing the file */
png_destroy_write_struct(&png_ptr, &info_ptr);
return false;
}
ImageSource imgsource;
imgsource.data = png_buf;
imgsource.size = date_size;
imgsource.offset = 0;
png_set_write_fn(png_ptr,&imgsource,png_own_write_data,NULL);
/* 设置png文件的属性 */
png_set_IHDR(png_ptr, info_ptr, width, height, 8,
PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE,
PNG_FILTER_TYPE_BASE);
/* 分配调色板空间。常数 PNG_MAX_PALETTE_LENGTH 的值是256 */
palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH * sizeof(png_color));
png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
/* Write the file header information. REQUIRED */
png_write_info(png_ptr, info_ptr);
/* The easiest way to write the image (you may have a different memory
* layout, however, so choose what fits your needs best). You need to
* use the first method if you aren't handling interlacing yourself.
*/
png_uint_32 k;
png_byte *image;
png_bytep row_pointers[height];
image = pFrame->data[0];
if (height > PNG_UINT_32_MAX/sizeof(png_bytep))
png_error (png_ptr, "Image is too tall to process in memory");
for (k = 0; k < height; k++)
row_pointers[k] = image + k*width*3;
/* One of the following output methods is REQUIRED */
png_write_image(png_ptr, row_pointers);
//end,进行必要的扫尾工作:
png_write_end(png_ptr, info_ptr);
png_free(png_ptr, palette);
png_destroy_write_struct(&png_ptr, &info_ptr);
}