【iOS】UIWebView的HTML5扩展之canvas篇

先前公布大那个所谓的"HTML5"扩展严格说来还算不是"HTML5"。曲曲几行JS代码就自诩为HTML5扩展多少有些标题党的嫌疑。

而相比之下,本篇的主题canvas能够说算是真正的HTML5扩展了。canvas作为HTML5标准体系下的JavaScript API, 不仅被苹果系统自带的Safari所支持,也被UIWebView类所支持。

以下直接贴上新增类目canvas部分的源码。

完整代码下载地址:https://github.com/duzixi/UIWebView-HTML5 (下载button在页面右下方。“Download ZIP”  . 欢迎fork)

本篇博文首发地址:http://blog.csdn.net/duzixi



#pragma mark -
#pragma mark 在网页上绘图

#import "UIColor+Change.h" //ver.2014.7.12

@implementation UIWebView (Canvas)

///  创建一个指定大小的透明画布
- (void)createCanvas:(NSString *)canvasId (NSInteger)width height:(NSInteger)height
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.createElement('canvas');"
                          "canvas.id = %@; canvas.width = %d; canvas.height = %d;"
                          "document.body.appendChild(canvas);"
                          "var g = canvas.getContext('2d');"
                          "g.strokeRect(%d,%d,%d,%d);",
                          canvasId, width, height, 0 ,0 ,width,height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  在指定位置创建一个指定大小的透明画布
- (void)createCanvas:(NSString *)canvasId (NSInteger)width height:(NSInteger)height x:(NSInteger)x y:(NSInteger)y
{
    //[self createCanvas:canvasId width height:height];
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.createElement('canvas');"
                          "canvas.id = %@; canvas.width = %d; canvas.height = %d;"
                          "canvas.style.position = 'absolute';"
                          "canvas.style.top = '%d';"
                          "canvas.style.left = '%d';"
                          "document.body.appendChild(canvas);"
                          "var g = canvas.getContext('2d');"
                          "g.strokeRect(%d,%d,%d,%d);",
                          canvasId, width, height, y, x, 0 ,0 ,width,height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制矩形填充  context.fillRect(x,y,width,height)
- (void)fillRectOnCanvas:(NSString *)canvasId x:(NSInteger)x y:(NSInteger)y (NSInteger)width height:(NSInteger) height uicolor:(UIColor *)color
{
    
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"                          
                          "context.fillStyle = '%@';"
                          "context.fillRect(%d,%d,%d,%d);"
                          ,canvasId, [color canvasColorString], x, y, width, height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制矩形边框  strokeRect(x,y,width,height)
- (void)strokeRectOnCanvas:(NSString *)canvasId x:(NSInteger)x y:(NSInteger)y (NSInteger)width height:(NSInteger) height uicolor:(UIColor *)color lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.strokeStyle = '%@';"
                          "context.lineWidth = '%d';"
                          "context.strokeRect(%d,%d,%d,%d);"
                          ,canvasId, [color canvasColorString], lineWidth, x, y, width, height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  清除矩形区域  context.clearRect(x,y,width,height)
- (void)clearRectOnCanvas:(NSString *)canvasId x:(NSInteger)x y:(NSInteger)y (NSInteger)width height:(NSInteger) height
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.clearRect(%d,%d,%d,%d);"
                          ,canvasId, x, y, width, height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制圆弧填充  context.arc(x, y, radius, starAngle,endAngle, anticlockwise)
- (void)arcOnCanvas:(NSString *)canvasId centerX:(NSInteger)x centerY:(NSInteger)y radius:(NSInteger)r startAngle:(float)startAngle endAngle:(float)endAngle anticlockwise:(BOOL)anticlockwise uicolor:(UIColor *)color
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();"
                          "context.arc(%d,%d,%d,%f,%f,%@);"
                          "context.closePath();"
                          "context.fillStyle = '%@';"
                          "context.fill();",
                          canvasId, x, y, r, startAngle, endAngle, anticlockwise ? @"true" : @"false", [color canvasColorString]];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制一条线段 context.moveTo(x,y)  context.lineTo(x,y)
- (void)lineOnCanvas:(NSString *)canvasId x1:(NSInteger)x1 y1:(NSInteger)y1 x2:(NSInteger)x2 y2:(NSInteger)y2 uicolor:(UIColor *)color lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();"
                          "context.moveTo(%d,%d);"
                          "context.lineTo(%d,%d);"
                          "context.closePath();"
                          "context.strokeStyle = '%@';"
                          "context.lineWidth = %d;"
                          "context.stroke();",
                          canvasId, x1, y1, x2, y2, [color canvasColorString], lineWidth];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制一条折线
- (void)linesOnCanvas:(NSString *)canvasId points:(NSArray *)points unicolor:(UIColor *)color lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();",
                          canvasId];
    
    for (int i = 0; i < [points count] / 2; i++) {
        jsString = [jsString stringByAppendingFormat:@"context.lineTo(%@,%@);",
                    points[i * 2], points[i * 2 + 1]];
    }
    
    jsString = [jsString stringByAppendingFormat:@""
                "context.strokeStyle = '%@';"
                "context.lineWidth = %d;"
                "context.stroke();",
                [color canvasColorString], lineWidth];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制贝塞尔曲线 context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)
- (void)bezierCurveOnCanvas:(NSString *)canvasId
                         x1:(NSInteger)x1
                         y1:(NSInteger)y1
                       cp1x:(NSInteger)cp1x
                       cp1y:(NSInteger)cp1y
                       cp2x:(NSInteger)cp2x
                       cp2y:(NSInteger)cp2y
                         x2:(NSInteger)x2
                         y2:(NSInteger)y2
                   unicolor:(UIColor *)color
                  lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();"
                          "context.moveTo(%d,%d);"
                          "context.bezierCurveTo(%d,%d,%d,%d,%d,%d);"
                          "context.strokeStyle = '%@';"
                          "context.lineWidth = %d;"
                          "context.stroke();",
                          canvasId, x1, y1, cp1x, cp1y, cp2x, cp2y, x2, y2, [color canvasColorString], lineWidth];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  显示图像的一部分 context.drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)
- (void)drawImage:(NSString *)src
         onCanvas:(NSString *)canvasId
               sx:(NSInteger)sx
               sy:(NSInteger)sy
               sw:(NSInteger)sw
               sh:(NSInteger)sh
               dx:(NSInteger)dx
               dy:(NSInteger)dy
               dw:(NSInteger)dw
               dh:(NSInteger)dh
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var image = new Image();"
                          "image.src = '%@';"
                          "var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.drawImage(image,%d,%d,%d,%d,%d,%d,%d,%d)",
                          src, canvasId, sx, sy, sw, sh, dx, dy, dw, dh];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

@end

熟知canvas的朋友都知道。它的功能绝不不过上面列出的这些。因为近期工作比較繁忙,先把这些比較主要的献给大家。

尤其是最后一个方法。是我的一个学生做项目时问起的。

问是否有方法能截取网页上的图片,让它显示一部分。

相信也有很多朋友有类似的需求。代码匆忙整理,简单測试,若有疏忽。欢迎指正。