求python开发的网页游戏.小弟我要去玩玩.顺便问一下下面的代码的有关问题

求python开发的网页游戏.我要去玩玩.顺便问一下下面的代码的问题
1.求python开发的网页游戏.我要去玩玩

2.顺便问一下下面的代码的问题

主要是下午不知道是电脑不行还是这论坛不行.不能以代码的形式发.
现在可以发了.
我再把代码发一下.


现在总是执行在: def unknown(self, session, cmd): 这一句就不行了?

Python code
from asyncore import dispatcher
from asynchat import async_chat
import socket, asyncore


PORT = 5005
NAME = 'TestChat'
class EndSession(Exception): pass

class CommandHandler:
        """
        类似于标准库中的cmd.Cmd的简单命令处理程序
        """
      def unknown(self, session, cmd):
           '响应未知命令'
           session.push('Unknown command: %s\r\n' % cmd)

      def handle(self, session, line):
           '处理从给定的会话中收到的行'
           if not line.strip():return
           #分离命令
           parts = line.split('',1)
           cmd = parts[0]
           try: line = parts[0].strip()
           except IndexError: line = ''
           #试着查找处理程序
           meth = getattr(self, 'do'+cmd.None)
           try:
               #假定它是可以调用的
               meth(session, line)
            except TypeError:
                #如果不可以调用,此代码响应不知的命令
                self.unknown(session, cmd)

    class Room(CommandHandler):
        """
        包括一个或多个用户的fa型环境,它负责基本的命令处理或广播
        """

        def __init__(self, server):
            self.server = server
            self.sessions = []

        def add(self, session):
            '一个会话(用户)进入房间'
            self.sessions.append(session)

        def remove(self, session):
            '一个会话(用户)已离开房间'
            self.sessions.remove(session)

        def broadcast(self, line):
            '向房间中的所有会话发送一行'
            for session in self.sessions
                session.push(line)

        def do_logout(self, session, liine):
            '响应logout命令'
            raise EndSession


    class LoginRoom(Room):
        """
       为刚刚链接上的用户准备房间
        """
        def add(self, session):
            Room.add(self, session)
            #当用户进入时,问候他或她:
            self.broadcast('Welcome to %s\r\n' % self.server.name)
        def unknown(self, session, cmd):
            # 所有未知命令(除了login或者logout外的一切)
            #会导至一个警告:
            session.push('Please log in\nUse "login <nick>"\r\n')

        def do_login(self, session, line):
            name = line.strip()
            #确保用户输入了名字
            if not name:
                session.push('please enter a name\r\n')
            #确保用户名没有被使用
                elif name in self.server.users:
                    session.push('The name "%s" is taken.\r\n' % name)
                    session.push('Please try again.\r\n')
                    else:
                        #名字没有问题,所以存储在会话中,并且将用户移动到主聊天室
                        session.name = name
                        session.enter(self.server.main_room)


    class ChatRoom(Room):
        """
        为多用户聊天准备的房间
        """
        def add(self, session):
            #告诉所有人有新用户进入了房间
            self.broadcast(session.name + 'has entered the room.\r\n'):
            self.server.users[session.name] = session
            Room.add(self, session)

        def remove(self, session):
            Room.remove(self, session)
            #告诉所有人有用户离开
            self.broadcast(session.name + 'has left the room.\r\n')

        def do_say(self, session, line):
            self.broadcast(session.name + ': ' + line+'\r\n')

        def do_look(self, session, line):
            '处理look命令.该命令用于查看谁在房间内'
            session.push('The following are in this room:\r\n')
            for other in self.sessions:
                session.push(other.name + '\r\n')

        def do_who(self, session, line):
            '处理who命令,该命令用于查看谁登陆了'
            session.push('The following are logged in "\r\n')
            for name in self.server.users:
                session.push(name + '\r\n')

    class LogoutRoom(Room):
        """
        为单用户准备的简单房间,只用于将用户名从服务器移除
        """
        def add(self, session):
            #当会话(用户)进入要删除的LogoutRoom时
            try: del self.server.users[session.name]
            except KeyError: pass

    class ChatSession(async_chat):
        """
        单会话,负责与用户通信.
        """
        def __init__(self, server,sock):
            async_chat.__init__(self, sock)
            self.server = server
            self.set_terminator("\r\n")
            self.data = []
            self.name = None
            #所有的会话都开始于单独的LoginRoom中.
            self.enter(LoginRoom(server))

        def enter(self, room):
            #从当前房间中移除自身(self),并将自身添加到下一个房间
            try: cur = self.room
            except AttributeError: pass
            else: cur.remove(self)
            self.room = room
            room.add(self)

        def collect_incoming_data(self, data):
            self.data.append(data)

        def found_terminator(self):
            line = ''.join(self.data)
            self.data = []
            try: self.room.handle(self, line)
            except EndSession:
                self.handle_close()

        def handle_close(self):
            async_chat.handle_close(self)
            self.enter(LoginRoom(self.server))

    class ChatServer(dispatcher):
        """
       只有一个房间的聊天服务器
        """
        def __init__(self, port, name):
            dispatcher.__init__(self)
            self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
            self.set_reuse_addr()
            self.bind(('', port))
            self.listen(5)
            self.name = name
            self.users = {}
            self.main_room = ChatRoom(self)

        def handle_accept(self):
            conn, addr = self.accept()
            ChatSession(self, conn)

    if __name__ = '__main__':
        s = ChatServer(PORT, NAME)
        try: asyncore.loop()
        except KeyboardInterrupt: print