HearthBuddy Plugin编写遇到的问题

错误1 赋值问题

貌似编译器版本有点低,无法识别C#的高级语法糖

属性的初始值,必须是public bool IsEnabled { get{return true;} }

不能写成public bool IsEnabled { get; }=true;

Control

Compiler Error: PluginsAutoConcedeAutoConcede.cs(75,38) :

error CS0840: 'AutoConcede.AutoConcede.Control.get' must declare a body because it is not marked abstract or extern. Automatically implemented properties must define both get and set accessors.
Compiler Error: c:UserscluDesktopHearthbuddy 0.3.1446.417PluginsAutoConcedeAutoConcede.cs(76,40) : error CS0840: 'AutoConcede.AutoConcede.Settings.get' must declare a body because it is not marked abstract or extern. Automatically implemented properties must define both get and set accessors.

2019-07-16 14:22:58,834 [14] DEBUG Logger (null) - [AutoConcede] Initialize

自动投降不工作,提示是

2019-07-16 15:10:03,568 [5] INFO Logger (null) - [Concede] GameState == null.
2019

public static bool Concede(bool logReason)
{
    bool result;
    try
    {
        if (GameState.Get() == null)
        {
            if (logReason)
            {
                TritonHs.ilog_0.InfoFormat("[Concede] GameState == null.", Array.Empty<object>());
            }
            result = false;
        }
        else if (!GameUtils.CanConcedeCurrentMission())
        {
            TritonHs.ilog_0.InfoFormat("[Concede] !GameUtils.CanConcedeCurrentMission().", Array.Empty<object>());
            result = false;
        }
        else
        {
            GameState.Get().Concede();
            using (TritonHs.Memory.ReleaseFrame(true))
            {
                Thread.Sleep(1000);
            }
            result = true;
        }
    }
    catch (Exception ex)
    {
        if (logReason)
        {
            TritonHs.ilog_0.InfoFormat("[Concede] An exception occurred. {0}", ex.ToString());
        }
        result = false;
    }
    return result;
}

关于在选牌阶段,以及回合开始投降

https://tieba.baidu.com/p/5929349383?red_tag=2707770290

HearthbuddyRoutinesDefaultRoutineDefaultRoutine.cs

public async Task MulliganLogic(MulliganData mulliganData)

public async Task OurTurnLogic()

DefaultRoutine继承了Triton.Bot.IRoutine接口

public interface IRoutine : IRunnable, IAuthored, IBase, IConfigurable
    {
        // Token: 0x06001185 RID: 4485
        void SetConfiguration(string name, params object[] param);

        // Token: 0x06001186 RID: 4486
        object GetConfiguration(string name);

        // Token: 0x06001187 RID: 4487
        Task<bool> Logic(string type, object context);
    }

主要逻辑的入口,都是在Logic函数里面

/// <summary>
        /// The routine's coroutine logic to execute.
        /// </summary>
        /// <param name="type">The requested type of logic to execute.</param>
        /// <param name="context">Data sent to the routine from the bot for the current logic.</param>
        /// <returns>true if logic was executed to handle this type and false otherwise.</returns>
        public async Task<bool> Logic(string type, object context)
        {
            

            // The bot is requesting mulligan logic.
            if (type == "mulligan")
            {
                await MulliganLogic(context as MulliganData);
                return true;
            }

            // The bot is requesting emote logic.
            if (type == "emote")
            {
                await EmoteLogic(context as EmoteData);
                return true;
            }

            // The bot is requesting our turn logic.
            if (type == "our_turn")
            {
                await OurTurnLogic();
                return true;
            }

            // The bot is requesting opponent turn logic.
            if (type == "opponent_turn")
            {
                await OpponentTurnLogic();
                return true;
            }

            // The bot is requesting our turn logic.
            if (type == "our_turn_combat")
            {
                await OurTurnCombatLogic();
                return true;
            }

            // The bot is requesting opponent turn logic.
            if (type == "opponent_turn_combat")
            {
                await OpponentTurnCombatLogic();
                return true;
            }

            // The bot is requesting arena draft logic.
            if (type == "arena_draft")
            {
                await ArenaDraftLogic(context as ArenaDraftData);
                return true;
            }

            // The bot is requesting quest handling logic.
            if (type == "handle_quests")
            {
                await HandleQuestsLogic(context as QuestData);
                return true;
            }

            // Whatever the current logic type is, this routine doesn't implement it.
            return false;
        }

 无法识别Object,必须改成小写的object

如何确定插件是否加载成功

查看plugins的tab那边是否显示了相应的插件,如果没有显示,就说明插件编译失败。可以去日志文件看细节

需要依据GameEventManager 中的事件,来决定如何写代码

public class GameEventManager : IRunnable, IResetable

2019-07-17 11:51:33,227 [19] DEBUG Logger (null) - [AutoConcede] ConcedeThread for loop, index = 1
2019-07-17 11:51:33,228 [14] INFO Logger (null) - [GameEventManagerOnMulliganConfirm]
2019-07-17 11:51:49,782 [14] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Triton.Bot.BotManager.smethod_1(IBot ibot_1)
2019-07-17 11:51:49,785 [14] DEBUG Logger (null) - [BotThreadFunction] An InjectionDesyncException was detected.