Android OpenGL学习札记(二)-三角形的绘制
Android OpenGL学习笔记(二)--三角形的绘制.
前面讲了一些Android OpenGl 的概念问题,这一节讲给大家讲一下如何画一个三角现出来.
一、新建一个Android工程命名为:OpenGL_Lesson2.
二、修改OpenGL_Lesson2.java代码如下:
- package com.android.tutor;
- import android.app.Activity;
- import android.os.Bundle;
- public class OpenGL_Lesson2 extends Activity {
- private OpenGlView mOpenGlView;
- public void onCreate(Bundle savedInstanceState) {
- super .onCreate(savedInstanceState);
- mOpenGlView = new OpenGlView( this );
- setContentView(mOpenGlView);
- }
- }
- package com.android.tutor;
- import android.app.Activity;
- import android.os.Bundle;
- public class OpenGL_Lesson2 extends Activity {
- private OpenGlView mOpenGlView;
- public void onCreate(Bundle savedInstanceState) {
- super .onCreate(savedInstanceState);
- mOpenGlView = new OpenGlView( this );
- setContentView(mOpenGlView);
- }
- }
三、新建一个类OpenGlView.java继承与GLSurfaceView,代码如下:
- package com.android.tutor;
- import android.content.Context;
- import android.opengl.GLSurfaceView;
- public class OpenGlView extends GLSurfaceView {
- private OpenGlRender mOpenGlRender;
- public OpenGlView(Context context) {
- super (context);
- mOpenGlRender = new OpenGlRender();
- setRenderer(mOpenGlRender);
- }
- }
- package com.android.tutor;
- import android.content.Context;
- import android.opengl.GLSurfaceView;
- public class OpenGlView extends GLSurfaceView {
- private OpenGlRender mOpenGlRender;
- public OpenGlView(Context context) {
- super (context);
- mOpenGlRender = new OpenGlRender();
- setRenderer(mOpenGlRender);
- }
- }
四、新建一个OpenGlRender.java类继承与Renderer,代码如下:
- package com.android.tutor;
- import java.nio.ByteBuffer;
- import java.nio.ByteOrder;
- import java.nio.FloatBuffer;
- import java.nio.ShortBuffer;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class OpenGlRender implements Renderer {
- private float _red = 0f;
- private float _green = 25f;
- private float _blue = 200f;
- private ShortBuffer _indexBuffer;
- private FloatBuffer _vertexBuffer;
- private short [] _indicesArray = { 0 , 1 , 2 };
- private int _nrOfVertices = 3 ;
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- initTriangle();
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport( 0 , 0 , width, height);
- }
- @Override
- public void onDrawFrame(GL10 gl) {
- gl.glClearColor(_red, _green, _blue, 1 .0f);
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
- gl.glColor4f( 0 .5f, 0f, 0f, 0 .5f);
- gl.glVertexPointer(_nrOfVertices, GL10.GL_FLOAT, 0 , _vertexBuffer);
- gl.glDrawElements(GL10.GL_TRIANGLES, _nrOfVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);
- }
- private void initTriangle() {
- // float has 4 bytes
- ByteBuffer vbb = ByteBuffer.allocateDirect(_nrOfVertices * 3 * 4 );
- vbb.order(ByteOrder.nativeOrder());
- _vertexBuffer = vbb.asFloatBuffer();
- // short has 4 bytes
- ByteBuffer ibb = ByteBuffer.allocateDirect(_nrOfVertices * 2 );
- ibb.order(ByteOrder.nativeOrder());
- _indexBuffer = ibb.asShortBuffer();
- float [] coords = {
- - 0 .5f, - 0 .5f, 0f, // (x1, y1, z1)
- 0 .5f, - 0 .5f, 0f, // (x2, y2, z2)
- 0f, 0 .5f, 0f // (x3, y3, z3)
- };
- _vertexBuffer.put(coords);
- _indexBuffer.put(_indicesArray);
- _vertexBuffer.position( 0 );
- _indexBuffer.position( 0 );
- }
- }
- package com.android.tutor;
- import java.nio.ByteBuffer;
- import java.nio.ByteOrder;
- import java.nio.FloatBuffer;
- import java.nio.ShortBuffer;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class OpenGlRender implements Renderer {
- private float _red = 0f;
- private float _green = 25f;
- private float _blue = 200f;
- private ShortBuffer _indexBuffer;
- private FloatBuffer _vertexBuffer;
- private short [] _indicesArray = { 0 , 1 , 2 };
- private int _nrOfVertices = 3 ;
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- initTriangle();
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0 , 0 , width, height);
- }
- @Override
- public void onDrawFrame(GL10 gl) {
- gl.glClearColor(_red, _green, _blue, 1 .0f);
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
- gl.glColor4f(0 .5f, 0f, 0f, 0 .5f);
- gl.glVertexPointer(_nrOfVertices, GL10.GL_FLOAT, 0 , _vertexBuffer);
- gl.glDrawElements(GL10.GL_TRIANGLES, _nrOfVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);
- }
- private void initTriangle() {
- // float has 4 bytes
- ByteBuffer vbb = ByteBuffer.allocateDirect(_nrOfVertices * 3 * 4 );
- vbb.order(ByteOrder.nativeOrder());
- _vertexBuffer = vbb.asFloatBuffer();
- // short has 4 bytes
- ByteBuffer ibb = ByteBuffer.allocateDirect(_nrOfVertices * 2 );
- ibb.order(ByteOrder.nativeOrder());
- _indexBuffer = ibb.asShortBuffer();
- float [] coords = {
- -0 .5f, - 0 .5f, 0f, // (x1, y1, z1)
- 0 .5f, - 0 .5f, 0f, // (x2, y2, z2)
- 0f, 0 .5f, 0f // (x3, y3, z3)
- };
- _vertexBuffer.put(coords);
- _indexBuffer.put(_indicesArray);
- _vertexBuffer.position(0 );
- _indexBuffer.position(0 );
- }
- }
五、运行之,效果如下:
今天晚上就先不做详细解释了!改日在加上!谢谢~