Cocos2d-x3.0RC2 Label 学习笔记2

Cocos2d-x3.0RC2 Label 学习笔记二


将Label字体反过来。

  auto size = Director::getInstance()->getWinSize();
    
    auto label = Label::createWithBMFont( "bitmapFontTest3.fnt", "12fdsf3\n456");
    label->setPosition(Point(size.width /2.0f, size.height / 2.0f));
    label->setAnchorPoint(Point::ANCHOR_BOTTOM_LEFT);
    addChild(label);
    
    int len = label->getStringLength();
    for (int i = 0; i < len; ++i)
    {
        auto sprite = label->getLetter(i);
        if (sprite != nullptr)
        {
            sprite->setFlippedY(true);
        }
    }

Cocos2d-x3.0RC2 Label 学习笔记2