Cocos2d-x3.0RC2 Label 学习笔记2
Cocos2d-x3.0RC2 Label 学习笔记二
将Label字体反过来。
auto size = Director::getInstance()->getWinSize(); auto label = Label::createWithBMFont( "bitmapFontTest3.fnt", "12fdsf3\n456"); label->setPosition(Point(size.width /2.0f, size.height / 2.0f)); label->setAnchorPoint(Point::ANCHOR_BOTTOM_LEFT); addChild(label); int len = label->getStringLength(); for (int i = 0; i < len; ++i) { auto sprite = label->getLetter(i); if (sprite != nullptr) { sprite->setFlippedY(true); } }