急高手指教:VB6代码怎么实现竖起来预览图片

急!!!高手指教:VB6代码如何实现竖起来预览图片?
用数码相机拍整个人的时候,一般都把相机竖起来拍,如果用picturebox.picture=LoadPicture()方法显示的时候,人是横着的,能不能控制,让它竖着显示?

------解决方案--------------------
TO 楼主,其实这样的例子网上有很多,微软的知识库里就有,位图旋转任意角度的文章
我给你找了一份,你研究一下吧
如果有一个图范围如下:

P1+----------+ P2
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| |
| |
| |
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P3+----------+ P4


  我们以P3为轴,顺时针转某个角度,如果是NT的使用者,可以使用PlgBlt()这个API来完
成,如果是Win95那就没办法了,这里也提供 VB5.0进阶程式开发指南所用的方法来完成
PlgBlt()的第二个叁数是重点,它是指向POINTAPI的一个3个元素之阵列,代表图形旋转
之後的三个端点,也就是说顺时针转了某个角度後,P1-> P1 ' P2-> P2 ' P3-> P3 ',这阵
列便是存P1 ' P2 ' P3 '。 所以了,重点在於这三个点的取得,数学不好的我可真痛苦;
如果这三个点没有设好,那会产生一个变形的图,原本 PlgBlt()便是用来扭曲图形用的
,只是那三个点如果设好的话,刚好可以来旋转图。

PlgBlt(
HDC hdcDest, // handle of destination device context
CONST POINT * lpPoint, // vertices of destination parallelogram
HDC hdcSrc, // handle of source device context
int nXSrc, // x-coord. of upper-left corner of source rect.
int nYSrc, // y-coord. of upper-left corner of source rect.
int nWidth, // width of source rectangle
int nHeight, // height of source rectangle
HBITMAP hbmMask, // handle of bitmask
int xMask, // x-coord. of upper-left corner of bitmask rect.
int yMask // y-coord. of upper-left corner of bitmask
)

需2个Command Button 2个PictureBox,目的在Picture2画出旋转图

Option Explicit
Private Declare Function PlgBlt Lib "gdi32 " (ByVal hdcDest As Long, _
lpPoint As POINTAPI, ByVal hdcSrc As Long, ByVal nXSrc As Long, _
ByVal nYSrc As Long, ByVal nWidth As Long, ByVal nHeight As Long, _
ByVal hbmMask As Long, ByVal xMask As Long, ByVal yMask As Long) As Long
Private Type POINTAPI
x As Long
y As Long
End Type
Const pi = 3.14159265358979
Dim dThetaDeg As Double
'以下只适用於NT
Private Sub Command1_Click()
Dim pt(1 To 3) As POINTAPI, p4 As POINTAPI
Dim dx As Long, dy As Long
Dim i As Long, offsetX As Long, offsetY As Long
Dim sida As Double
Dim MaxX As Long, MaxY As Long, MinX As Long, MinY As Long

sida = dThetaDeg * pi / 180
dx = Me.ScaleX(Picture1.Picture.Width, vbHimetric, vbPixels)
dy = Me.ScaleX(Picture1.Picture.Height, vbHimetric, vbPixels)
pt(1).x = dy * Sin(sida)
pt(1).y = dy - dy * Cos(sida)
pt(2).x = pt(1).x + dx * Cos(sida)
pt(2).y = pt(1).y + dx * Sin(sida)
pt(3).x = 0: pt(3).y = dy

'p4不用在pt()之阵列,它是由pt(1)-pt(3)所推出
p4.x = pt(3).x + dx * Cos(sida)
p4.y = pt(3).y + dx * Sin(sida)

'以下的工作只是为了让旋转後的图在Picture2的中间显示
MaxX = IIf(pt(1).x > pt(2).x, pt(1).x, pt(2).x)
MaxX = IIf(MaxX > pt(3).x, MaxX, pt(3).x)
MaxX = IIf(MaxX > p4.x, MaxX, p4.x)
MinX = IIf(pt(1).x < pt(2).x, pt(1).x, pt(2).x)
MinX = IIf(MinX < pt(3).x, MinX, pt(3).x)
MinX = IIf(MinX < p4.x, MinX, p4.x)

MaxY = IIf(pt(1).y > pt(2).y, pt(1).y, pt(2).y)
MaxY = IIf(MaxY > pt(3).y, MaxY, pt(3).y)
MaxY = IIf(MaxY > p4.y, MaxY, p4.y)
MinY = IIf(pt(1).y < pt(2).y, pt(1).y, pt(2).y)
MinY = IIf(MinY < pt(3).y, MinY, pt(3).y)
MinY = IIf(MinY < p4.y, MinY, p4.y)
offsetX = (Picture2.ScaleWidth - MaxX + MinX) \ 2 - MinX
offsetY = (Picture2.ScaleHeight - (MaxY - MinY)) \ 2 - MinY
pt(1).x = pt(1).x + offsetX: pt(1).y = pt(1).y + offsetY
pt(2).x = pt(2).x + offsetX: pt(2).y = pt(2).y + offsetY
pt(3).x = pt(3).x + offsetX: pt(3).y = pt(3).y + offsetY

i = PlgBlt(Picture2.hDC, pt(1), Picture1.hDC, 0, 0, dx, dy, 0, 0, 0)