//粒子系统,使用系统自己的粒子系统的书写方法
if(!CCLayer::init()) return false;
CCTexture2D* fire=CCTextureCache::sharedTextureCache()->addImage("fire.png");
CCParticleSystem* firePartical = CCParticleFire::create();
firePartical->setTexture(fire);
this->addChild(firePartical);
firePartical->setPosition(ccp(100,100));
//自定义粒子系统的使用方法,需要plist文件,plist通过对应的编辑器获取
if(!CCLayer::init()) return false;
ParticleSystemQuad* system = ParticleSystemQuad::create("BoilingFoam.plist");
system->setTextureWithRect(Director::getInstance()->getTextureCache()->addImage("fire.png"), Rect(0, 0, 64, 64));
this->addChild(system);
system->setPosition(300,300);
system->retain();
//精灵使用方法,下面为设置100个精灵随机加载到420*420的位置
for (int i = 0; i < 100; i++)
{
CCSprite* pSprite = CCSprite::create("tp_4.png");
CC_BREAK_IF(!pSprite);
pSprite->setPosition(ccp(CCRANDOM_0_1()*420,CCRANDOM_0_1()*420));
this->addChild(pSprite);
}
//精灵纹理集使用方法
CCSpriteBatchNode* ccSprite = CCSpriteBatchNode::create("tp_4.png");
if (!ccSprite) return false;
this->addChild(ccSprite);
for (int i = 0; i < 100; i++)
{
CCSprite* ccsprite2 = CCSprite::createWithTexture(ccSprite->getTexture());
ccsprite2->setPosition(ccp(CCRANDOM_0_1() * 600, CCRANDOM_0_1() * 600));
ccSprite->addChild(ccsprite2);
}
//显示helloworld
//
// Size visibleSize = Director::getInstance()->getVisibleSize();
// Vec2 origin = Director::getInstance()->getVisibleOrigin();
//
// /////////////////////////////
// // 2. add a menu item with "X" image, which is clicked to quit the program
// // you may modify it.
// // add a "close" icon to exit the progress. it's an autorelease object
// auto closeItem = MenuItemImage::create(
// "CloseNormal.png",
// "CloseSelected.png",
// CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
//
//closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
// origin.y + closeItem->getContentSize().height/2));
// // create menu, it's an autorelease object
// auto menu = Menu::create(closeItem, NULL);
// menu->setPosition(Vec2::ZERO);
// this->addChild(menu, 1);
// /////////////////////////////
// // 3. add your codes below...
// // add a label shows "Hello World"
// // create and initialize a label
// auto label = Label::createWithTTF("my app ", "fonts/Marker Felt.ttf", 24);
//
// // position the label on the center of the screen
// label->setPosition(Vec2(origin.x + visibleSize.width/2,
// origin.y + visibleSize.height - label->getContentSize().height));
// // add the label as a child to this layer
// this->addChild(label, 1);
// // add "HelloWorld" splash screen"
// auto sprite = Sprite::create("HelloWorld.png");
// // position the sprite on the center of the screen
// sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// // add the sprite as a child to this layer
// this->addChild(sprite, 0);
//
// return true;