C ++ / Win32:如何从HBITMAP获取alpha通道?
我有一个包含Alpha通道数据的 HBITMAP
。我可以成功地使用 :: AlphaBlend
GDI函数呈现这个。
I have an HBITMAP
containing alpha channel data. I can successfully render this using the ::AlphaBlend
GDI function.
然而,当我调用 :: GetPixel
GDI函数时,我从来没有得到带有alpha组件的值。文档确实说它返回像素的RGB值。
However, when I call the ::GetPixel
GDI function, I never get back values with an alpha component. The documentation does say that it returns the RGB value of the pixel.
是否有一种方法可以检索 HBITMAP中像素的Alpha通道值
?
Is there a way to retrieve the alpha channel values for pixels in an HBITMAP
?
我想要能够检测何时使用:: AlphaBlend,何时使用老式方法来处理特定颜色在透明的源HBITMAP中。
I want to be able to detect when to use ::AlphaBlend, and when to use an old-school method for treating a particular colour in the source HBITMAP as transparent.
HDC sourceHdc = ::CreateCompatibleDC(hdcDraw);
::SelectObject(sourceHdc, m_hbmp);
// This pixel has partial transparency, but ::GetPixel returns just RGB.
COLORREF c = ::GetPixel(sourceHdc, 20, 20);
// Draw the bitmap to hdcDraw
BLENDFUNCTION bf1;
bf1.BlendOp = AC_SRC_OVER;
bf1.BlendFlags = 0;
bf1.SourceConstantAlpha = 0xff;
bf1.AlphaFormat = AC_SRC_ALPHA;
::AlphaBlend(di.hdcDraw, x, 10, 64, 64, sourceHdc, 0, 0, 64, 64, bf1);
::DeleteDC(sourceHdc);
使用GetDIBits检索图像的第一个(或多个)扫描线:
Use GetDIBits to retrieve the first (or more) scan line(s) of the image:
byte* bits[1000];// = new byte[w * 4];
BITMAPINFO bmi;
memset(&bmi, 0, sizeof(BITMAPINFO));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = w;
bmi.bmiHeader.biHeight = -h;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
bmi.bmiHeader.biXPelsPerMeter = 0;
bmi.bmiHeader.biYPelsPerMeter = 0;
bmi.bmiHeader.biClrUsed = 0;
bmi.bmiHeader.biClrImportant = 0;
int rv = ::GetDIBits(sourceHdc1, m_hbmp, 0, 1, (void**)&bits, &bmi, DIB_RGB_COLORS);
//bits[3] == alpha of topleft pixel;
//delete[] bits;
使用GetDIBits。这样,你得到一个RGBQUAD数组,你可以猜测一个alpha通道旁边的R,G和B组件。
Use GetDIBits. That way you get an array of RGBQUAD's which have as you can probably guess an alpha channel next to the R, G and B components.