传递结构数组到C ++ DLL从C#
我试图传递一个结构数组到一个C ++ DLL并遇到问题。我一直试图找出几天,没有效果。我可以从C ++获得数据,我只是遇到了问题,当我尝试使用.NET获得struct数组。
I'm trying to pass a struct array into a C++ DLL and running into issues. I've been trying to figure it out for several days with no avail. I can get the data fine from from C++, I just run into problems when I try to get the struct array using .NET.
C ++原型是:
static __declspec(dllexport) int SocketAPI::api_get_data(int iSize, buffer_node *data);
在我的C#代码中,我将函数定义为:
In my C# code, I defined the function as:
[DllImport("SocketAPI.dll")]
static extern int api_get_data(int iSize, buffer_node[] data);
我的Struct是buffer_node,定义如下:
My Struct is buffer_node which is defined as:
[StructLayout(LayoutKind.Sequential, Size = 23), Serializable]
public struct header
{
// HEADER
public UInt16 h_type;
public UInt32 frame_num;
public UInt16 count_1pps;
public byte data_options;
public byte project_type;
public byte tile_num;
public byte tile_set;
public byte total_rows;
public byte total_cols;
public byte num_rows;
public byte num_cols;
public byte first_row;
public byte first_col;
public UInt16 num_sensors;
public UInt16 num_data_bytes;
public byte h_checksum;
}
[StructLayout(LayoutKind.Sequential, Size = 25), Serializable]
public struct footer
{
// FOOTER
public UInt16 f_type;
public byte ts_len;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 20)]
public byte[] ts_array;
public byte frame_status;
public byte f_checksum;
}
[StructLayout(LayoutKind.Sequential, Size = 51), Serializable]
public struct buffer_node
{
// HEADER
public header data_header;
// DATA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public byte[] data;
// FOOTER
public footer data_footer;
}
如果尝试了以下导入:
// See buffer, but everything is 0 - ie. not being populated
unsafe static extern int api_get_data(int iSize, buffer_node[] data);
// fails somewhere in the API
static extern int api_get_data(int iSize, out buffer_node[] data);
static extern int api_get_data(int iSize, ref buffer_node[] data);
我的C#GetData程序目前看起来像这样:
My C# GetData program currently looks like this:
// Get current data size
int iSize = api_is_data_available();
// Create buffer to hold the data
buffer_node[] buf_data = new buffer_node[iSize];
for (int i = 0; i < iSize; i++)
{
buf_data[i].data = new byte[3];
buf_data[i].data_footer.ts_array = new byte[20];
}
// Get the data
//int iStructSize = Marshal.SizeOf(buf_data[0]);
//IntPtr bufNodePtr = IntPtr.Zero;
//IntPtr buffer = Marshal.AllocHGlobal(iStructSize * iSize);
//api_get_data(iSize, buffer);
//for (int i = 0; i < iSize; i++)
//{
// IntPtr ptr = new IntPtr(buffer.ToInt64() + iStructSize * i);
// buf_data[i] = (buffer_node)Marshal.PtrToStructure(ptr, typeof(buffer_node));
//}
//api_get_data(iSize, buf_data); // See buffer, but everything is 0 - ie. not being populated
// api_get_data(iSize, out buf_data); // fails no error
api_get_data(iSize, ref buf_data); // fails no error
// api_get_data(iSize, ref buf_data);
// Print the data
for (int i = 0; i < iSize; i++)
{
StringBuilder sb = new StringBuilder();
sb.Append("Tile Number: " + Convert.ToString(buf_data[i].data_header.tile_num));
AppendTextBox(sb.ToString());
}
再次感谢。任何帮助将非常感谢,因为我虽然是一个简单的任务真的扔我一个循环!
Thank you again. Any help would be greatly appreciated, as what I though would be a simple task is really throwing me for a loop!
将必须使用[DllImport]属性中的CallingConvention属性。默认是StdCall,这里需要Cdecl,因为C ++声明没有使用__stdcall。
You will have to use the CallingConvention property in the [DllImport] attribute. The default is StdCall, you need Cdecl here since the C++ declaration didn't used __stdcall.