C# Socket编程 同步以及异步通信(三)

C# Socket编程 同步以及异步通信(3)

C# Socket编程 同步以及异步通信(3)
2011年07月11日
  异步通信:
  客户端Client:
  预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可
  public class StateObject
  {
  // Client socket.
  public Socket workSocket = null;
  // Size of receive buffer.
  public const int BufferSize = 256;
  // Receive buffer.
  public byte[] buffer = new byte[BufferSize];
  // Received data string.
  public StringBuilder sb = new StringBuilder();
  }
  正文:
  public class AsynchronousClient
  {
  // The port number for the remote device.
  private const int port = 11000;
  // ManualResetEvent instances signal completion.
  private static ManualResetEvent connectDone = new ManualResetEvent(false);
  private static ManualResetEvent sendDone = new ManualResetEvent(false);
  private static ManualResetEvent receiveDone = new ManualResetEvent(false);
  // The response from the remote device.
  private static String response = String.Empty;
  private static void StartClient(){
  // Connect to a remote device.
  try{
  // Establish the remote endpoint for the socket.
  // The name of the remote device is "host.contoso.com".
  IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
  IPAddress ipAddress = ipHostInfo.AddressList[0];
  IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
  // Create a TCP/IP socket.
  Socket client = new Socket(AddressFamily.InterNetwork,
  SocketType.Stream, ProtocolType.Tcp);
  // Connect to the remote endpoint.
  client.BeginConnect(remoteEP,
  new AsyncCallback(ConnectCallback), client);
  connectDone.WaitOne();
  // Send test data to the remote device.
  Send(client, "This is a test");
  sendDone.WaitOne();
  // Receive the response from the remote device.
  Receive(client);
  receiveDone.WaitOne();
  // Write the response to the console.
  Console.WriteLine("Response received : {0}", response);
  // Release the socket.
  client.Shutdown(SocketShutdown.Both);
  client.Close();
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());}
  }
  private static void ConnectCallback(IAsyncResult ar)
  {
  try{
  // Retrieve the socket from the state object.
  Socket client = (Socket)ar.AsyncState;
  // Complete the connection.
  client.EndConnect(ar);
  Console.WriteLine("Socket connected to {0}",
  client.RemoteEndPoint.ToString());
  // Signal that the connection has been made.
  connectDone.Set();
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());}
  }
  private static void Receive(Socket client)
  {
  try{
  // Create the state object.
  StateObject state = new StateObject();
  state.workSocket = client;
  // Begin receiving the data from the remote device.
  client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
  new AsyncCallback(ReceiveCallback), state);
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());}
  }
  private static void ReceiveCallback(IAsyncResult ar)
  {
  try{
  // Retrieve the state object and the client socket
  // from the asynchronous state object.
  StateObject state = (StateObject)ar.AsyncState;
  Socket client = state.workSocket;
  // Read data from the remote device.
  int bytesRead = client.EndReceive(ar);
  if (bytesRead > 0){
  // There might be more data, so store the data received so far.
  state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
  // Get the rest of the data.
  client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
  new AsyncCallback(ReceiveCallback), state);
  }
  else{
  // All the data has arrived; put it in response.
  if (state.sb.Length > 1)
  {
  response = state.sb.ToString();
  }
  // Signal that all bytes have been received.
  receiveDone.Set();
  }
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());}
  }
  private static void Send(Socket client, String data)
  {
  // Convert the string data to byte data using ASCII encoding.
  byte[] byteData = Encoding.ASCII.GetBytes(data);
  // Begin sending the data to the remote device.
  client.BeginSend(byteData, 0, byteData.Length, 0,
  new AsyncCallback(SendCallback), client);
  }
  private static void SendCallback(IAsyncResult ar)
  {
  try{
  // Retrieve the socket from the state object.
  Socket client = (Socket)ar.AsyncState;
  // Complete sending the data to the remote device.
  int bytesSent = client.EndSend(ar);
  Console.WriteLine("Sent {0} bytes to server.", bytesSent);
  // Signal that all bytes have been sent.
  sendDone.Set();
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());}
  }
  public static int Main(String[] args)
  {
  StartClient();
  return 0;
  }
  }