线程安全的异步字节队列
我有一个回调方法被调用,每当新的数据是可用的:
I've got a callback method that is called whenever new data is available:
public delegate void DataCallback(
byte[] buffer,
int offset,
int count);
我想这包装在实现类似于此接口的类:
I want to wrap this in a class that implements an interface similar to this:
public interface IDataSource
{
IAsyncResult BeginRead(
byte[] buffer,
int offset,
int size,
TimeSpan timeout,
AsyncCallback callback,
object state);
int EndRead(
IAsyncResult asyncResult);
int Read(
byte[] buffer,
int offset,
int size,
TimeSpan timeout);
}
这显然是一个经典的生产者 - 消费者的问题:字节通过调用回调方法制作,并开始/ EndRead和读取方法消耗。在开始/如果没有数据可用(直到发生超时)EndRead和读取方法应该阻止。实施中应使用一个固定大小的内部缓冲区,因此回调方法需要在缓冲区目前已满阻止。
This is obviously a classical producer-consumer problem: the bytes are produced by calls to the callback method, and consumed by the Begin/EndRead and Read methods. The Begin/EndRead and Read methods should block if no data is available (until a timeout occurs). The implementation should use a fixed-size internal buffer, so the callback method needs to block when the buffer is currently full.
由于考虑多线程通常会导致剧烈的头痛,我的问题是:?是否已有这样的数据结构的实现
Since thinking about multithreading usually results in a severe headache, my question is: Is there already an implementation of such a data structure?
(我认为落实读法应该是很简单的,但我想,以避免执行开始/ EndRead与读取。开始
/ EndInvoke会
)
(I think implementing the Read method should be quite simple, but I'd like to avoid implementing Begin/EndRead with Read.Begin
/EndInvoke
.)
是否必须是异步通过的IAsyncResult
?我有一个通用的阻止的队列here (即读者阻塞,直到有数据或者是封闭的;作家块,直到有空间);它不是专门为优化的byte []
,但只要规模不是巨大的,应该适应 - 但作为一个阻塞队列,它需要(至少一个)专用消费者线程,这样做的:
Does it have to be async via IAsyncResult
? I have a generic blocking queue here (i.e. readers block until there is data or it is closed; writers block until there is space); it isn't optimised specifically for byte[]
, but as long as the size isn't vast it should cope - but as a blocking queue it requires (at least one) dedicated consumer thread, doing:
T val;
while(queue.TryDequeue(out val)) {
// process val
}