如何在处理中创建正弦波?

问题描述:

我想使用矢量创建正弦波(就像我使用的 box2d )。

I would like to create a sine wave using vectors (as I am using box2d).

所以我到目前为止(在 void draw()中)

So far I have (in void draw())

Vec2 mov2 = new Vec2(sin(angle)*scalar,0);

for (int j = 0; j <= 10; j++) {
   bridge.particles.get(j).body.setLinearVelocity(mov2);
}

其中 bridge 是一连串个粒子。但是,这会使所有粒子同时来回移动,而我想像正弦波一样移动,以便每个粒子在上一个粒子之后稍稍移动。

where bridge is a chain of particles. However, this makes all the particles move back and forth at the same time whereas I would like to move like a sine wave so that each particle moves just slightly after the previous one.

您需要在循环内的每个粒子之间添加某种偏移量。

You need to add some sort of offset between each of the particles inside your loop.

示例:

for( int i=0; i < 360; i++ ){   
         float x = 1 + i;
         float y = (float)(Math.sin( Math.toRadians(i+currentOffset)));
         bridge.particles.get(j).setTransform(x, y, 0);
 }
currentOffset+=1;