图(有向图)的邻接表示意 C++实现(遍历,拓扑排序,最短路径,最小生成树) Implement of digraph and undigraph using adjacency list
图(有向图)的邻接表表示 C++实现(遍历,拓扑排序,最短路径,最小生成树) Implement of digraph and undigraph using adjacency list
本文实现了有向图的邻接表表示,并且实现了从创建到销毁图的各种操作。
以及深度优先遍历,广度优先遍历,Dijkstra最短路径算法,Prim最小生成树算法,拓扑排序算法。
可结合我的另一篇文章(有向图,无向图的邻接矩阵表示)看。
PS: 等有时间了作详细的讲解。
#include <iostream> #include <climits> #include <sstream> #include <queue> using namespace std; //const bool UNDIGRAPH = 1; struct EdgeNode//edge,the node of linked list { int vtxNO; int weight; EdgeNode *next; }; struct VNode//vertex, the head of the linked list { string vertexLabel; EdgeNode *first; bool visited;//only for DFS,BFS,Dijkstra int distance; //only for Dijkstra int path;//only for Dijkstra int indegree; //only for topological sort }; struct Graph { VNode *vertexList;//the size of this array is equal to vertexes int vertexes; int edges; }; void BuildGraph(Graph *&graph, int n) { if (graph == NULL) { graph = new Graph; graph->vertexList = new VNode[n]; graph->vertexes = n; graph->edges = 0; for (int i = 0; i < n; i++) { stringstream ss; ss<<"v" << i+1; ss >> graph->vertexList[i].vertexLabel; graph->vertexList[i].path = -1; graph->vertexList[i].visited = false; graph->vertexList[i].first = NULL; graph->vertexList[i].indegree = 0; } } } void MakeEmpty(Graph *&graph) { if(graph == NULL) return; for (int i = 0; i < graph->vertexes; i++) { EdgeNode *pEdge = graph->vertexList[i].first; while (pEdge!=NULL) { EdgeNode *tmp = pEdge; pEdge = pEdge->next; delete tmp; } } delete graph; } void AddEdge(Graph *graph,int v1, int v2, int weight) { if (graph == NULL) return; if (v1 < 0 || v1 > graph->vertexes-1) return; if (v2 < 0 || v2 > graph->vertexes-1) return; if (v1 == v2) return; //no loop is allowed EdgeNode *p = graph->vertexList[v1].first; if(p == NULL) { //can not be p = new EdgeNode; graph->vertexList[v1].first = new EdgeNode; graph->vertexList[v1].first->next = NULL; graph->vertexList[v1].first->vtxNO = v2; graph->vertexList[v1].first->weight = weight; graph->edges++; graph->vertexList[v2].indegree++; return; } while (p->next != NULL)//move to the last node { if(p->vtxNO == v2)//already exits. checking all nodes but the last one return; p = p->next; } if(p->vtxNO == v2)//already exits. checking the first or the last node return; EdgeNode *node = new EdgeNode; node->next = NULL; node->vtxNO = v2; node->weight = weight; p->next = node;//last node's next is the new node graph->edges++; graph->vertexList[v2].indegree++; } void RemoveEdge(Graph *graph, int v1, int v2) { if (graph == NULL) return; if (v1 < 0 || v1 > graph->vertexes-1) return; if (v2 < 0 || v2 > graph->vertexes-1) return; if (v1 == v2) return; //no loop is allowed EdgeNode *p = graph->vertexList[v1].first; if(p == NULL)//not found return; if(p->vtxNO == v2)//found,delete the first node { EdgeNode *tmp = p;//first graph->vertexList[v1].first = p->next; //can not be p = p->next delete tmp; graph->edges--; graph->vertexList[v2].indegree--; return; } while(p->next != NULL) { if(p->next->vtxNO == v2)//found { EdgeNode *tmp = p->next; p = p->next->next; delete tmp; graph->edges--; graph->vertexList[v2].indegree--; return; } p = p->next; } } int GetIndegree(Graph *graph, int v) { if(graph == NULL) return -1; if(v < 0 || v > graph->vertexes -1) return -2; int degree = 0; for (int i = 0; i < graph->vertexes; i++) { EdgeNode *p = graph->vertexList[i].first; while (p != NULL) { if(p->vtxNO == v) { degree++; break; } p = p->next; } } return degree; } int GetOutdegree(Graph *graph, int v) { if(graph == NULL) return -1; if(v < 0 || v > graph->vertexes -1) return -2; int degree = 0; EdgeNode *p = graph->vertexList[v].first; while(p != NULL) { p = p->next; degree++; } return degree; } int GetDegree(Graph *graph, int v) { if(graph == NULL) return -1; if(v < 0 || v > graph->vertexes -1) return -2; return GetIndegree(graph,v) + GetOutdegree(graph,v); } void PrintGraph(Graph *graph) { if(graph == NULL) return; cout << "Vertex: " << graph->vertexes <<"\n"; cout << "Edge: " << graph->edges << "\n"; for (int i = 0; i < graph->vertexes; i++) { cout << i+1 << ": " << graph->vertexList[i].vertexLabel<<"->"; EdgeNode *p = graph->vertexList[i].first; while (p != NULL) { cout << graph->vertexList[p->vtxNO].vertexLabel << "(" << p->weight <<")->"; p = p->next; } cout << "\n"; } cout << "\n"; } //depth first search (use stack or recursion) //DFS is similar to preorder traversal of trees void DFS(Graph *graph, int i) { if (!graph->vertexList[i].visited) { cout << graph->vertexList[i].vertexLabel << " "; graph->vertexList[i].visited = true; } EdgeNode *p = graph->vertexList[i].first; while (p != NULL) { if(!graph->vertexList[p->vtxNO].visited)//notice! DFS(graph, p->vtxNO); p = p->next; } } void BeginDFS(Graph *graph) { if(graph == NULL) return; cout << "DFS\n"; for (int i = 0; i < graph->vertexes; i++) graph->vertexList[i].visited = false; for (int i = 0; i < graph->vertexes; i++) DFS(graph,i); } //breadth first search(use queue) //BFS is similar to leverorder traversal of trees //all of the vertexes will be searched once no matter how the digraph is constructed void BFS(Graph *graph) { if(graph == NULL) return; cout << "BFS\n"; for (int i = 0; i < graph->vertexes; i++) graph->vertexList[i].visited = false; queue<int> QVertex; for (int i = 0; i < graph->vertexes; i++) { if (!graph->vertexList[i].visited) { QVertex.push(i); cout << graph->vertexList[i].vertexLabel << " "; graph->vertexList[i].visited = true; } while(!QVertex.empty()) { int vtxNO = QVertex.front(); QVertex.pop(); EdgeNode *p = graph->vertexList[vtxNO].first; while(p != NULL) { if (!graph->vertexList[p->vtxNO].visited) { cout << graph->vertexList[p->vtxNO].vertexLabel << " "; graph->vertexList[p->vtxNO].visited = true; QVertex.push(p->vtxNO); } p = p->next; } } } cout << "\n"; } //after executing this function void TopologicalSort(Graph *graph) { //if(UNDIGRAPH) return; if(graph == NULL) return; cout << "TopologicalSort"<<"\n"; int counter = 0; queue <int> qVertex; for (int i = 0; i < graph->vertexes; i++) { if(GetIndegree(graph,i) == 0) qVertex.push(i); } while (!qVertex.empty()) { int vtxNO = qVertex.front(); counter++; cout << graph->vertexList[vtxNO].vertexLabel; if(counter != graph->vertexes) cout << " > "; qVertex.pop(); EdgeNode *p = graph->vertexList[vtxNO].first; while(p != NULL) { int vtxNo = p->vtxNO; /*EdgeNode *tmp = p; p = p->next; delete tmp; tmp = NULL;*/// although tmp is NULL,but p is not NULL,and the data pointed by p has been deleted p = p->next; //if (GetIndegree(graph,vtxNo) == 0)//error,in while(p != NULL),so use a variable indegree instead if (--graph->vertexList[vtxNo].indegree == 0) qVertex.push(vtxNo); } } cout << "\n"; } void Dijkstra(Graph *graph, int v) { if(graph == NULL) return; if(v < 0 || v > graph->vertexes-1) return; for (int i = 0; i < graph->vertexes; i++) { graph->vertexList[i].visited = false; graph->vertexList[i].distance = INT_MAX;//can delete this line,as initialized in BuildGraph graph->vertexList[i].path = -1; } graph->vertexList[v].distance = 0;//the rest are all INT_MAX while(1) { int minDisInx = -1; int minDis = INT_MAX; for (int i = 0; i < graph->vertexes; i++) { if(!graph->vertexList[i].visited) { if(graph->vertexList[i].distance < minDis) { minDis = graph->vertexList[i].distance; minDisInx = i; } } } if(minDisInx == -1)//all visited break; graph->vertexList[minDisInx].visited = true; EdgeNode *p = graph->vertexList[minDisInx].first; while(p != NULL) { int vtxNO = p->vtxNO; if(!graph->vertexList[vtxNO].visited) { if (graph->vertexList[minDisInx].distance + p->weight < graph->vertexList[vtxNO].distance) { graph->vertexList[vtxNO].distance = graph->vertexList[minDisInx].distance + p->weight; graph->vertexList[vtxNO].path = minDisInx; cout << graph->vertexList[vtxNO].vertexLabel << " Updated to " << graph->vertexList[vtxNO].distance << "\n"; } } p = p->next; } } cout << "Vertex Visited Distance Path\n"; for (int i = 0; i < graph->vertexes; i++) { cout << graph->vertexList[i].vertexLabel<< " "; cout << graph->vertexList[i].visited<< " "; cout << graph->vertexList[i].distance<< " "; if(graph->vertexList[i].path == -1) cout << "NONE\n"; else cout << graph->vertexList[graph->vertexList[i].path].vertexLabel << "\n"; } } //almost for undigraph void Prim(Graph *graph, int v) { if(graph == NULL) return; if(v < 0 || v > graph->vertexes-1) return; for (int i = 0; i < graph->vertexes; i++) { graph->vertexList[i].visited = false; graph->vertexList[i].distance = INT_MAX;//can delete this line,as initialized in BuildGraph graph->vertexList[i].path = -1; } graph->vertexList[v].distance = 0;//the rest are all INT_MAX while(1) { int minDisInx = -1; int minDis = INT_MAX; for (int i = 0; i < graph->vertexes; i++) { if(!graph->vertexList[i].visited) { if(graph->vertexList[i].distance < minDis) { minDis = graph->vertexList[i].distance; minDisInx = i; } } } if(minDisInx == -1)//all visited break; graph->vertexList[minDisInx].visited = true; EdgeNode *p = graph->vertexList[minDisInx].first; while(p != NULL) { int vtxNO = p->vtxNO; if(!graph->vertexList[vtxNO].visited) { if (p->weight < graph->vertexList[vtxNO].distance) { graph->vertexList[vtxNO].distance = p->weight; graph->vertexList[vtxNO].path = minDisInx; cout << graph->vertexList[vtxNO].vertexLabel << " Updated to " << graph->vertexList[vtxNO].distance << "\n"; } } p = p->next; } } cout << "Vertex Visited Distance Path\n"; for (int i = 0; i < graph->vertexes; i++) { cout << graph->vertexList[i].vertexLabel<< " "; cout << graph->vertexList[i].visited<< " "; cout << graph->vertexList[i].distance<< " "; if(graph->vertexList[i].path == -1) cout << "NONE\n"; else cout << graph->vertexList[graph->vertexList[i].path].vertexLabel << "\n"; } } int main() { Graph *graph = NULL; BuildGraph(graph,7); PrintGraph(graph); //for simple test, 0 indexed /*AddEdge(graph,0,1,1); AddEdge(graph,0,2,1); AddEdge(graph,1,3,1);*/ //for TopologicalSort //0 indexed AddEdge(graph,0,1,1); AddEdge(graph,0,2,1); AddEdge(graph,0,3,1); AddEdge(graph,1,3,1); AddEdge(graph,1,4,1); AddEdge(graph,2,5,1); AddEdge(graph,3,2,1); AddEdge(graph,3,5,1); AddEdge(graph,3,6,1); AddEdge(graph,4,3,1); AddEdge(graph,4,6,1); AddEdge(graph,6,5,1); PrintGraph(graph); RemoveEdge(graph,6,5); AddEdge(graph,6,5,1); //for Dijkstra(shortest path),Prim(minimum spanning tree) //0 indexed /*AddEdge(graph,0,1,2); AddEdge(graph,0,3,1); AddEdge(graph,1,3,3); AddEdge(graph,1,4,10); AddEdge(graph,2,0,4); AddEdge(graph,2,5,5); AddEdge(graph,3,2,2); AddEdge(graph,3,4,2); AddEdge(graph,3,5,8); AddEdge(graph,3,6,4); AddEdge(graph,4,6,6); AddEdge(graph,6,5,1);*/ PrintGraph(graph); BeginDFS(graph); cout << "\n"; BFS(graph); for (int i = 0; i < graph->vertexes; i++) { cout << "\n"; Dijkstra(graph,i); } Prim(graph,0); TopologicalSort(graph); MakeEmpty(graph); return 0; }