三维立体空间凸包模板

三维凸包模板

POJ 3528

三维凸包

模板哈。。。。

#include <cstring>
#include <cstdio>
#include <cmath>
#include <algorithm>
using namespace std;
#define inf 0x7fffffff
#define max(a,b) (a>b?a:b)
#define min(a,b) (a<b?a:b)
#define eps 1e-7
#define MAXV 505

//三维点
struct pt {
    double x, y, z;
    pt() {}
    pt(double _x, double _y, double _z): x(_x), y(_y), z(_z) {}
    pt operator - (const pt p1) {
        return pt(x - p1.x, y - p1.y, z - p1.z);
    }
    pt operator * (pt p) {
        return pt(y*p.z-z*p.y, z*p.x-x*p.z, x*p.y-y*p.x);    //叉乘
    }
    double operator ^ (pt p) {
        return x*p.x+y*p.y+z*p.z;    //点乘
    }
};

struct _3DCH {
    struct fac {
        int a, b, c;    //表示凸包一个面上三个点的编号
        bool ok;        //表示该面是否属于最终凸包中的面
    };

    int n;    //初始点数
    pt P[MAXV];    //初始点

    int cnt;    //凸包表面的三角形数
    fac F[MAXV*8]; //凸包表面的三角形

    int to[MAXV][MAXV];

    double vlen(pt a) {
        return sqrt(a.x*a.x+a.y*a.y+a.z*a.z);    //向量长度
    }
    double area(pt a, pt b, pt c) {
        return vlen((b-a)*(c-a));    //三角形面积*2
    }
    double volume(pt a, pt b, pt c, pt d) {
        return (b-a)*(c-a)^(d-a);    //四面体有向体积*6
    }

    //正:点在面同向
    double ptof(pt &p, fac &f) {
        pt m = P[f.b]-P[f.a], n = P[f.c]-P[f.a], t = p-P[f.a];
        return (m * n) ^ t;
    }

    void deal(int p, int a, int b) {
        int f = to[a][b];
        fac add;
        if (F[f].ok) {
            if (ptof(P[p], F[f]) > eps)
                dfs(p, f);
            else {
                add.a = b, add.b = a, add.c = p, add.ok = 1;
                to[p][b] = to[a][p] = to[b][a] = cnt;
                F[cnt++] = add;
            }
        }
    }

    void dfs(int p, int cur) {
        F[cur].ok = 0;
        deal(p, F[cur].b, F[cur].a);
        deal(p, F[cur].c, F[cur].b);
        deal(p, F[cur].a, F[cur].c);
    }

    bool same(int s, int t) {
        pt &a = P[F[s].a], &b = P[F[s].b], &c = P[F[s].c];
        return fabs(volume(a, b, c, P[F[t].a])) < eps && fabs(volume(a, b, c, P[F[t].b])) < eps && fabs(volume(a, b, c, P[F[t].c])) < eps;
    }

    //构建三维凸包
    void construct() {
        cnt = 0;
        if (n < 4)
            return;

        /*********此段是为了保证前四个点不公面,若已保证,可去掉********/
        bool sb = 1;
        //使前两点不公点
        for (int i = 1; i < n; i++) {
            if (vlen(P[0] - P[i]) > eps) {
                swap(P[1], P[i]);
                sb = 0;
                break;
            }
        }
        if (sb)return;

        sb = 1;
        //使前三点不公线
        for (int i = 2; i < n; i++) {
            if (vlen((P[0] - P[1]) * (P[1] - P[i])) > eps) {
                swap(P[2], P[i]);
                sb = 0;
                break;
            }
        }
        if (sb)return;

        sb = 1;
        //使前四点不共面
        for (int i = 3; i < n; i++) {
            if (fabs((P[0] - P[1]) * (P[1] - P[2]) ^ (P[0] - P[i])) > eps) {
                swap(P[3], P[i]);
                sb = 0;
                break;
            }
        }
        if (sb)return;
        /*********此段是为了保证前四个点不公面********/


        fac add;
        for (int i = 0; i < 4; i++) {
            add.a = (i+1)%4, add.b = (i+2)%4, add.c = (i+3)%4, add.ok = 1;
            if (ptof(P[i], add) > 0)
                swap(add.b, add.c);
            to[add.a][add.b] = to[add.b][add.c] = to[add.c][add.a] = cnt;
            F[cnt++] = add;
        }

        for (int i = 4; i < n; i++) {
            for (int j = 0; j < cnt; j++) {
                if (F[j].ok && ptof(P[i], F[j]) > eps) {
                    dfs(i, j);
                    break;
                }
            }
        }
        int tmp = cnt;
        cnt = 0;
        for (int i = 0; i < tmp; i++) {
            if (F[i].ok) {
                F[cnt++] = F[i];
            }
        }
    }

    //表面积
    double area() {
        double ret = 0.0;
        for (int i = 0; i < cnt; i++) {
            ret += area(P[F[i].a], P[F[i].b], P[F[i].c]);
        }
        return ret / 2.0;
    }

    //体积
    double volume() {
        pt O(0, 0, 0);
        double ret = 0.0;
        for (int i = 0; i < cnt; i++) {
            ret += volume(O, P[F[i].a], P[F[i].b], P[F[i].c]);
        }
        return fabs(ret / 6.0);
    }

    //表面三角形数
    int facetCnt_tri() {
        return cnt;
    }

    //表面多边形数
    int facetCnt() {
        int ans = 0;
        for (int i = 0; i < cnt; i++) {
            bool nb = 1;
            for (int j = 0; j < i; j++) {
                if (same(i, j)) {
                    nb = 0;
                    break;
                }
            }
            ans += nb;
        }
        return ans;
    }
};
_3DCH hull;

int main() {
    scanf("%d",&hull.n);
    for(int i=0; i<hull.n; i++)
        scanf("%lf%lf%lf",&hull.P[i].x,&hull.P[i].y,&hull.P[i].z);
    hull.construct();
    printf("%.3f\n",hull.area());
    return 0;
}