Java套接字-客户端不会从服务器的套接字读取字符串
我有两个Java项目,它们通过字符串与套接字进行通信.一个是客户端,另一个是服务器.服务器通过"ServerSocket"接受连接,并使用新创建的"Socket"创建新的"Session"(线程).
I have two Java projects that communicate with sockets through strings. One is a client and the other is a server. The server accepts the connection trough the "ServerSocket" and creates a new "Session" (Thread) with a freshly created "Socket".
与此同时,客户端只有一个套接字",一旦连接了该套接字,客户端就会创建一个"ClientSession"(线程,与会话"非常相似).
Meanwhile, the client only has a "Socket", once that socket is connected, the client creates a "ClientSession" (Thread, pretty similar to "Session).
我想要的是服务器通过"USERNAME"字符串向客户端询问其用户名,然后由客户端使用其用户名进行回答.但是答案永远不会回来.我认为这可能是BufferedReader和PrintWriter行在错误的位置触发的同步问题.
What I want is the server to ask the client his username through the "USERNAME" string, and the client to answers with his username. But the answer never come back. I think it's maybe a synchronisation problem with the BufferedReader and the PrintWriter lines fired at the wrong place.
-----------服务器代码-----------------
-----------Server Code---------------
登录类别:
public class Login implements Runnable {
private ArrayList<Session> sessions;
private int port;
private Thread thread;
private ServerSocket serverSocket;
private Game game;
public Login(int port, Game game) throws Exception {
this.sessions = new ArrayList();
this.port = port;
this.serverSocket = new ServerSocket(port);
this.game = game;
this.thread = new Thread(this);
this.thread.start();
}
@Override
public void run() {
while(true) {
Socket socket;
try {
System.out.println("[Server Network] Waiting for a new player to log in.");
socket = serverSocket.accept();
sessions.add(new Session(socket,this));
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void addPlayer(Player p) {
this.game.addPlayer(p);
}
}
会话类:
public class Session implements Runnable {
private String username;
private Thread thread;
private Socket socket;
private BufferedReader br;
private OutputStreamWriter os;
private PrintWriter out;
private Login login;
private boolean ready;
public Session(Socket socket, Login login) throws IOException {
this.login = login;
this.socket = socket;
this.ready = false;
this.br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
this.os = new OutputStreamWriter(socket.getOutputStream());
this.out = new PrintWriter(os);
System.out.println("[Server network] Session created for client with ip: "+socket.getInetAddress().getHostAddress());
this.thread = new Thread(this);
this.thread.start();
}
public void send(String m) {
System.out.println("[Server network] Sending message: "+m);
out.write(m);
out.flush();
System.out.println("[Server network] Message sent: "+m);
}
@Override
public void run() {
while (true) {
if (!ready) {
try {
this.send("USERNAME");
this.username = br.readLine();
this.ready = true;
} catch (IOException e) {
e.printStackTrace();
}
}
try {
String request = br.readLine();
System.out.println(request);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
-----------客户代码-------------
-----------Client Code-------------
游戏类:
public class Game {
private Window window;
private LocalPlayer localPlayer;
private ArrayList<Player> players;
private Map map;
private String username;
private String serverIpAddress;
private ClientSession clientSession;
private static int port = 23123;
public Game(Window window, Map map) throws UnknownHostException, IOException {
System.out.println("Game Launched.");
//Asks for the server ip address and creates a session.
//this.serverIpAddress = JOptionPane.showInputDialog(null,"Please enter the server ip address.",JOptionPane.QUESTION_MESSAGE);
this.serverIpAddress = "localhost";
//this.username = JOptionPane.showInputDialog(null,"What is your username?",JOptionPane.QUESTION_MESSAGE);
this.username = "GriffinBabe";
this.clientSession = new ClientSession(new Socket(serverIpAddress,port),this);
this.window = window;
this.localPlayer = new LocalPlayer(new Warrior(),this.username,'R');
this.map = map;
}
public LocalPlayer getLocalPlayer() {
return this.localPlayer;
}
public Map getMap() {
return map;
}
}
ClientSession类:
ClientSession Class:
public class ClientSession implements Runnable {
private Socket socket;
private Thread thread;
private BufferedReader br;
private OutputStreamWriter os;
private PrintWriter out;
private Game game;
public ClientSession(Socket socket, Game game) throws IOException {
this.game = game;
this.socket = socket;
this.br = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
this.os = new OutputStreamWriter(this.socket.getOutputStream());
this.out = new PrintWriter(os);
System.out.println("[Client network] Session created for server with ip: "+socket.getInetAddress().getHostAddress());
this.thread = new Thread(this);
this.thread.start();
}
public void send(String m) {
System.out.println("[Client network] Sending message: "+m);
out.write(m);
out.flush();
System.out.println("[Client network] Message sent: "+m);
}
@Override
public void run() {
while(true) {
try {
String request = br.readLine();
System.out.println(request);
switch (request) {
case "USERNAME":
send(game.getLocalPlayer().getUsername());
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
这是控制台日志:
服务器(首先启动):
客户:
您的服务器发送"USERNAME",然后等待.客户端读取下一行,并阻塞直到接收到它.由于服务器从不发送EOL字符,因此您将陷入僵局.如果客户端读取一行,则服务器应发送一行.
Your server sends "USERNAME" and then waits. The client reads the next line, and blocks until it receives it. So you have a deadlock, since the server never sends an EOL character. If the client reads a line, the server should send a line.