Canvas已被跨原始数据通过本地chrome://扩展网址污染
我正在使用Google Chrome扩展程序,我试图将与扩展程序捆绑在一起的图像加载到画布上。
I am working on a google chrome extension and I am trying to load an image that is bundled with the extension into a canvas.
var canvas = document.createElement('canvas');
canvas.width = 470;
canvas.height = 470;
var context = canvas.getContext('2d');
var image = new Image();
image.addEventListener('load', function(){
//process
});
image.src = chrome.extension.getURL("asset/gotcha.png");
当我在内容脚本中执行代码时,我得到:
When I execute the code in a content script I am getting:
Unable to get image data from canvas because the canvas has been tainted by
cross-origin data.
有办法避免这种情况吗?我已成功地嵌入图像,音频,视频和闪存直接到目标站点没有任何这些问题。资源列在清单文件中的web_accessible_resources下。
Is there a way to avoid this? I have successfully embedded images, audio, video and flash directly into target sites without any those issues. The resource is listed under the web_accessible_resources in the manifest file.
您无法直接将图片从扩展程序传递到
这是一种解决方法:
You can't directly pass an image from your extension to a web-page's canvas without making it tainted.
This is a work-around:
说明:
- 您可以从背景页面(或内容脚本)访问图片。
- 将注入的代码插入到网页中,并将dataURL作为字符串传递。 使用字符串(dataURL)创建图像(在网页的上下文中)并将其绘制到画布上。
- You access the image from your background page (or content script).
- You put it in a canvas and convert it to a dataURL.
- You inject some JS code into the web-page, passing the dataURL as a string.
- The injected code uses the string (dataURL) to create an image (in the context of the web-page) and draw it onto a canvas.
示例代码:
Sample code:
/* In `background.js` */
function injectImg(tabID, remoteCanvasID, imgPath) {
var canvas = document.createElement("canvas");
var img = new Image();
img.addEventListener("load", function() {
canvas.getContext("2d").drawImage(img, 0, 0);
var dataURL = canvas.toDataURL();
var code = [
"(function() {",
" var canvas = document.getElementById(\"" + remoteCanvasID + "\");",
" var img = new Image();",
" img.addEventListener(\"load\", function() {",
" canvas.getContext(\"2d\").drawImage(img, 0, 0);",
" });",
" img.src = \"" + dataURL + "\";",
" ",
"})();"].join("\n");
chrome.tabs.executeScript(tabID, { code: code });
});
img.src = chrome.extension.getURL(imgPath);
}
chrome.runtime.onMessage.addListener(function(msg, sender)) {
if (msg.action && (msg.action == "getImg")
&& msg.imgPath && msg.canvasID) {
injectImg(sender.tab.id, msg.canvasID, msg.imgPath);
}
});
/* In `content.js` */
chrome.runtime.sendMessage({
action: "getImg",
imgPath: "some/image.png",
canvasID: "someCanvasID"
});
这是一个更通用的方法(可以由任何内容脚本使用最小配置)将部分逻辑移动到内容脚本可能更简单。例如:
This is a more generic approach (that can be used by any content script with minimum configuration), but it might be simpler to move part of the logic to the content script. E.g.:
- 在内容脚本中定义一个函数,使用dataURL调用时,会创建图片并将其绘制到画布上。
- 在后台页面中定义一个函数,该函数需要一个图像路径并返回一个dataURL(如上所示)。
- 使用 chrome.runtime .getBackgroundPage()来获取对后台页面
对象的引用,调用该函数将图像路径转换为dataURL,最后使用该数据URL创建图像并将其绘制到画布上。
- Define a function within the content script, that when called with a dataURL creates and draws an image onto a canvas.
- Define a function in the background page, that takes an image-path and returns a dataURL (as seen above).
- Use chrome.runtime.getBackgroundPage() to get a reference to the background page's
window
object, call the function to convert an image-path to a dataURL and finally use that dataURL to create an image and draw it onto a canvas.