linux停基于eclipse的opengl开发环境搭建
linux下基于eclipse的opengl开发环境搭建
转自:http://www.cnblogs.com/lycheng/archive/2011/09/13/2174831.html
1. 安装OpenGL相关工具
sudo apt-get install mesa-common-dev libgl1-mesa-dev libglu1-mesa-dev freeglut3-dev
其中,
libgl1-mesa-de 对应 GL库;
libglu1-mesa-dev对应GLU库 TJe opengl utility library;
freeglut3-dev 对应glut库
mesa-common-de :This package includes the specifications for the Mesa-specific OpenGL extensions, the complete set of release release notes and the development header files common to all Mesa packages.
2. 设置Eclipse
安装eclipse cdt插件
8.0.0 下载地址: http://www.eclipse.org/cdt/downloads.php
Project -> properties -> C / C++ Build / Settings -> Tool Setting
然后选择Cross G++ Linker 选择 Libraries, 在Libraries 中插入: glut GL GLU
在Libraries Search Paths 中插入: /usr/include/GL
3. 测试代码 example.cpp
Run All 之后, 会显示旋转的方型, 如果不需要IDE, 则可用命令行编译。
4. 命令行编译
gcc example.cpp -o example -lglut -lGL -lGLU
-o 表示输出的文件名
-l 表示链接的库
转自:http://www.cnblogs.com/lycheng/archive/2011/09/13/2174831.html
1. 安装OpenGL相关工具
sudo apt-get install mesa-common-dev libgl1-mesa-dev libglu1-mesa-dev freeglut3-dev
其中,
libgl1-mesa-de 对应 GL库;
libglu1-mesa-dev对应GLU库 TJe opengl utility library;
freeglut3-dev 对应glut库
mesa-common-de :This package includes the specifications for the Mesa-specific OpenGL extensions, the complete set of release release notes and the development header files common to all Mesa packages.
2. 设置Eclipse
安装eclipse cdt插件
8.0.0 下载地址: http://www.eclipse.org/cdt/downloads.php
Project -> properties -> C / C++ Build / Settings -> Tool Setting
然后选择Cross G++ Linker 选择 Libraries, 在Libraries 中插入: glut GL GLU
在Libraries Search Paths 中插入: /usr/include/GL
3. 测试代码 example.cpp
#include <GL/glut.h> #define window_width 640 #define window_height 480 // Main loop void main_loop_function() { // Z angle static float angle; // Clear color (screen) // And depth (used internally to block obstructed objects) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Load identity matrix glLoadIdentity(); // Multiply in translation matrix glTranslatef(0, 0, -10); // Multiply in rotation matrix glRotatef(angle, 0, 0, 1); // Render colored quad glBegin(GL_QUADS); glColor3ub(255, 000, 000); glVertex2f(-1, 1); glColor3ub(000, 255, 000); glVertex2f(1, 1); glColor3ub(000, 000, 255); glVertex2f(1, -1); glColor3ub(255, 255, 000); glVertex2f(-1, -1); glEnd(); // Swap buffers (color buffers, makes previous render visible) glutSwapBuffers(); // Increase angle to rotate angle += 0.25; } // Initialze OpenGL perspective matrix void GL_Setup(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); gluPerspective(45, (float) width / height, .1, 100); glMatrixMode(GL_MODELVIEW); } // Initialize GLUT and start main loop int main(int argc, char** argv) { glutInit(&argc, argv); glutInitWindowSize(window_width, window_height); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutCreateWindow("GLUT Example!!!"); glutIdleFunc(main_loop_function); GL_Setup(window_width, window_height); glutMainLoop(); return 0; }
Run All 之后, 会显示旋转的方型, 如果不需要IDE, 则可用命令行编译。
4. 命令行编译
gcc example.cpp -o example -lglut -lGL -lGLU
-o 表示输出的文件名
-l 表示链接的库