java——棋牌类游戏五子棋(singlewzq1.0)之二

package basegame;


import java.awt.Cursor;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

import javax.swing.JPanel;

/***************************************************************************
 * TODO
 * <br>Created on 2013-7-3 下午8:26:59<br>
 * @author daicy
 ***************************************************************************/
public class ChessBoard extends JPanel implements MouseListener,MouseMotionListener{
	
	
	private Image chessBoard ; 
	
	private Image white ; 
	
	private Image black ; 
	
	public Image toClickFlag ;
	
	public Image clickedFlag ;
	
	
	public static  int chessSize = 35;   //棋子宽度
	

	//棋盘 
		
	private static final int GRIDNUM = 15;
	
    public static final int GRID = 35;     //棋盘格子的边长
    
    public static int BORDER = 20;   //棋盘边框宽度
    
    private int width,height;
    
    private GameFrame mainFrame;
    
    public int[][] chesses = new int[15][15];          //用于记录棋盘上那些位置已落子 0 空,1黑子,2白子
    
    int mousex ;
    int mousey ;
    
	
	

	public ChessBoard(GameFrame mainFrame){
		
		initImage();
		
		this.mainFrame = mainFrame;
		
		
		initOther();
		
		addMouseListener(this);
		
		addMouseMotionListener(this);
		
	    setVisible(true);
		
	}
	
	

	// 初始化窗体
	private void initOther() {
        width = chessBoard.getWidth(this);
		
		height = chessBoard.getHeight(this);
		
		setSize(width,height);
		
		BORDER = (width - (GRIDNUM-1)* GRID)/2;
		
	}
	
	
	private void initImage(){
		 //Loading Images
	    MediaTracker tracker = new MediaTracker(this);//Used to track loading of image
	    Toolkit toolkit = Toolkit.getDefaultToolkit();

	    //loading images from jar file
	    
	    chessBoard = toolkit.getImage("Res//FiveChessBoard.jpg"); 
		
		white = toolkit.getImage("Res//White.gif"); 
		
		black = toolkit.getImage("Res//Black.gif"); 
		
		
		toClickFlag = toolkit.getImage("Res//Selected.gif");
		
		clickedFlag = toolkit.getImage("Res//Clicked.gif");
		
	    tracker.addImage(chessBoard, 1);
	    tracker.addImage(white, 1);
	    tracker.addImage(black, 1);
	    
	    tracker.addImage(toClickFlag, 1);
	    tracker.addImage(clickedFlag, 1);

	    try {
	        //Waiting until image loaded.
	        tracker.waitForAll();
	    } catch (InterruptedException e) {
	    }
	    
	    chessSize = white.getHeight(this);
	}
	
	@Override
	/**
	 * 重写父类的重画方法
	 */
	public void paint(Graphics g) {
		g.drawImage(chessBoard, 0, 0, this);
		for (int i = 0; i < mainFrame.getPlayers().length; i++) {
			drawMyChess(g);
		}
		
		if(this.mainFrame.turnIndex==0){
			g.drawImage(toClickFlag, mousex*GRID+BORDER-chessSize/2, mousey*GRID+BORDER-chessSize/2, null);
		}else{
			int mousex = mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse().x;
			int mousey = mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse().y;
			g.drawImage(clickedFlag, mousex*GRID+BORDER-chessSize/2, mousey*GRID+BORDER-chessSize/2, null);
		}
	}
	
	
	public void drawMyChess(Graphics g) {
//		GRID = 35;     //棋盘格子的边长
//	    
//	    public static int BORDER = 20;   //棋盘边框宽度
		for (int i = 0; i < chesses.length; i++) {
			for (int j = 0; j < chesses[i].length; j++) {
				if(chesses[i][j]==1){
					g.drawImage(black, i*GRID+BORDER-chessSize/2, j*GRID+BORDER-chessSize/2, null);
				}else if(chesses[i][j]==2){
					g.drawImage(white, i*GRID+BORDER-chessSize/2, j*GRID+BORDER-chessSize/2, null);
				}
			}
		}
	}
 



	@Override
	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub
		if(this.mainFrame.turnIndex==0){
			int x = e.getX()/GRID;
			int y = e.getY()/GRID;
			if(chesses[x][y]==0){
				mainFrame.getPlayers()[mainFrame.turnIndex].setCurrentChesse(new Point(x,y));
				chesses[x][y] = mainFrame.getPlayers()[mainFrame.turnIndex].getChessNum();
				mainFrame.turnIndex = (mainFrame.turnIndex+1)%2;
				mainFrame.repaint();
			}
		
		}
	}



	@Override
	public void mousePressed(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	@Override
	public void mouseReleased(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	@Override
	public void mouseEntered(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	@Override
	public void mouseExited(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	public void mouseDragged(MouseEvent e) {
	}

	//移动
	public void mouseMoved(MouseEvent e) {
		if(this.mainFrame.id==mainFrame.turnIndex){
			  mousex = e.getX()/GRID;
			  mousey = e.getY()/GRID;
				
			  repaint();//重画
		}else{
			setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
		}
	
		
	}

}
package basegame;
import java.util.Random;


public class FiveChessAI {
	
	class Point{
	  int[] score = new int[6];
	  
	//  source[i][j].score[0] = maxScore(source[i][j].score[1],
//				source[i][j].score[2], source[i][j].score[3],
//				source[i][j].score[4]);  score[0]存的最大值
	  
	//  source[i][j].score[5] = (source[i][j].score[1]
//				+ source[i][j].score[2] + source[i][j].score[3] + source[i][j].score[4]);
	}
	
	
	int[][] baseChessBoard;  //棋盘  1黑子 2,白子
	
	int com;  //代表电脑子的数
	int pea;

	
	public FiveChessAI(int[][] baseChessBoard,int com,int pea) {
		// TODO Auto-generated constructor stub
		this.baseChessBoard = baseChessBoard;
		this.com = com;
		this.pea = pea;
	}
	

	public int makeResultPoint() {
		Point[][] people = makeSource(pea);  //我的
		int maxP = searchMax(people);               //最大可能组成5个的
		
		
		int[] firstResultP = makeFirst(people, maxP);  //所以等于最大值的序列

		Point[][] computer = makeSource(com);  //电脑的
		int maxC = searchMax(computer);

		int[] firstResultC = makeFirst(computer, maxC);  //所以等于最大值的序列
		if ((maxC == 0) && (maxP == 0)) {
			return randomResult();
		}
		if ((maxC > maxP) || ((maxC == maxP) && (maxP < 3))
				|| ((maxC == maxP) && (maxC >= 3))) {    //电脑占优可以按要求随意走
			return makeResult(firstResultC, people, computer);
		}
		 //人占优可以按要求随意走,电脑要把人的位置走了
		return makeResult(firstResultP, people, computer);
	}

	private int randomResult() {
		int[] result = { 48, 56, 168, 176, 96, 97, 98, 111, 112, 113, 126, 127,
				128 };
		Random random = new Random();
		int i = random.nextInt(result.length);
		return result[i];
	}

	/***************************************************************************
	 * 先找最大值,再找综合实力,在随机取
	 * <br>Created on 2013-7-8 上午9:46:30<br>
	 * @param firstResult
	 * @param people
	 * @param computer
	 * @return
	 * @author daicy
	 ***************************************************************************/
	private int makeResult(int[] firstResult, Point[][] people, Point[][] computer) {
		int max = -10;
		//找所有值中的最大值
		for (int i = 0; i < firstResult.length; i++) {
			int x = firstResult[i] / 15;
			int y = firstResult[i] % 15;
			if (people[x][y].score[0] > max) {
				max = people[x][y].score[0];
			}
			if (computer[x][y].score[0] > max){
				max = computer[x][y].score[0];
			}
		}

		int num = 0; //找所有值中最大值的个数
		for (int i = 0; i < firstResult.length; i++) {
			int x = firstResult[i] / 15;
			int y = firstResult[i] % 15;
			if (people[x][y].score[0] == max) {
				num++;
			}
			if (computer[x][y].score[0] == max){
				num++;
			}
		}

		int[] secondResult = new int[num];  //找所有值中最大值的结果集
		int k = 0;
		for (int i = 0; i < firstResult.length; i++) {
			int x = firstResult[i] / 15;
			int y = firstResult[i] % 15;
			if (people[x][y].score[0] == max) {
				secondResult[k] = firstResult[i];
				k++;
			}
			if (computer[x][y].score[0] == max){
				secondResult[k] = firstResult[i];
				k++;
			}
		}

		int maxSum = -10;            ////找所有值中的总和实力最大值
		for (int i = 0; i < secondResult.length; i++) {
			int x = secondResult[i] / 15;
			int y = secondResult[i] % 15;
			if (people[x][y].score[5] > maxSum) {
				maxSum = people[x][y].score[5];
			}
			if (computer[x][y].score[5] > maxSum){
				
				maxSum = computer[x][y].score[5];
			}
		}

		num = 0;
		for (int i = 0; i < secondResult.length; i++) {
			int x = secondResult[i] / 15;
			int y = secondResult[i] % 15;
			if (people[x][y].score[5] == maxSum) {
				num++;
			}
			if (computer[x][y].score[5] == maxSum){
				
				num++;
			}
		}

		int[] lastResult = new int[num];
		k = 0;
		for (int i = 0; i < secondResult.length; i++) {
			int x = secondResult[i] / 15;
			int y = secondResult[i] % 15;
			if (people[x][y].score[5] == maxSum) {
				lastResult[k] = secondResult[i];
				k++;
			}
			if (computer[x][y].score[5] == maxSum){
				lastResult[k] = secondResult[i];
				k++;
				
			}
		}

		int result = 0;
		if (lastResult.length > 1) {
			Random random = new Random();
			result = random.nextInt(lastResult.length);
		}
		return lastResult[result];
	}

	/***************************************************************************
	 * 最大可能组成5个的所以情况
	 * <br>Created on 2013-7-6 下午8:13:05<br>
	 * @param point
	 * @param max
	 * @return
	 * @author daicy
	 ***************************************************************************/
	private int[] makeFirst(Point[][] point, int max) {
		int head = 0;

		for (int i = 0; i < 15; i++) {
			for (int j = 0; j < 15; j++) {
				if (point[i][j].score[0] != max)
					continue;
				head++;
			}
		}

		int[] result = new int[head];
		int k = 0;
		for (int i = 0; i < 15; i++) {
			for (int j = 0; j < 15; j++) {
				if (point[i][j].score[0] != max)
					continue;
				result[k] = (i * 15 + j);
				k++;
			}
		}
		return result;
	}

	private int searchMax(Point[][] point) {
		int max = 0;
		for (int i = 0; i < 15; i++)
			for (int j = 0; j < 15; j++) {
				if (point[i][j].score[0] > max)
					max = point[i][j].score[0];
			}
		return max;
	}

	private Point[][] makeSource(int chessNum) {
		Point[][] source = new Point[15][15];
//		int t;
//		if (b)
//			t = 1;     //我先走
//		else
//			t = 2;
		for (int i = 0; i < 15; i++) {
			for (int j = 0; j < 15; j++) {
				source[i][j] = new Point();
				if (this.baseChessBoard[i][j] != 0)
					continue;
				source[i][j].score[1] = make1(i, j, chessNum);   //x上下
				source[i][j].score[2] = make2(i, j, chessNum);   //y轴左右
				source[i][j].score[3] = make3(i, j, chessNum);   //另外两个对角
				source[i][j].score[4] = make4(i, j, chessNum);
				source[i][j].score[5] = (source[i][j].score[1]
						+ source[i][j].score[2] + source[i][j].score[3] + source[i][j].score[4]);
				source[i][j].score[0] = maxScore(source[i][j].score[1],
						source[i][j].score[2], source[i][j].score[3],
						source[i][j].score[4]);
			}

		}

		return source;
	}

	private int maxScore(int a1, int a2, int a3, int a4) {
		int max1 = Math.max(a1, a2);
		int max2 = Math.max(a3, a4);
		return Math.max(max1, max2);
	}

	private int make4(int i, int j, int t) {
		int tp = 0;
		int ntp = 0;
		int x = i - 1;
		int y = j + 1;
		while ((x >= 0) && (y < 15) && (this.baseChessBoard[x][y] == t)) {
			tp++;
			x--;
			y++;
		}
		if (((x >= 0) && (y < 15) && (this.baseChessBoard[x][y] != 0))
				|| (x < 0) || (y >= 15)) {
			ntp++;
		}
		x = i + 1;
		y = j - 1;
		while ((x < 15) && (y >= 0) && (this.baseChessBoard[x][y] == t)) {
			tp++;
			x++;
			y--;
		}
		if (((x < 15) && (y >= 0) && (this.baseChessBoard[x][y] != 0))
				|| (x >= 15) || (y < 0)) {
			ntp++;
		}
		return makeAns(tp, ntp);
	}

	private int make3(int i, int j, int t) {
		int tp = 0;
		int ntp = 0;
		int x = i - 1;
		int y = j - 1;
		while ((x >= 0) && (y >= 0) && (this.baseChessBoard[x][y] == t)) {
			tp++;
			x--;
			y--;
		}
		if (((((x >= 0) && (y >= 0) && (this.baseChessBoard[x][y] != 0) ? 1 : 0) | (x < 0 ? 1
				: 0)) != 0)
				|| (y < 0)) {
			ntp++;
		}
		x = i + 1;
		y = j + 1;
		while ((x < 15) && (y < 15) && (this.baseChessBoard[x][y] == t)) {
			tp++;
			x++;
			y++;
		}
		if (((x < 15) && (y < 15) && (this.baseChessBoard[x][y] != 0))
				|| (x >= 15) || (y >= 15)) {
			ntp++;
		}
		return makeAns(tp, ntp);
	}

	private int make2(int i, int j, int t) {
		int tp = 0;
		int ntp = 0;
		int x = i - 1;
		int y = j;
		while ((x >= 0) && (this.baseChessBoard[x][y] == t)) {  //y轴上方相同的子数
			tp++;
			x--;
		}
		if (((x >= 0) && (this.baseChessBoard[x][y] != 0)) || (x < 0))
			ntp++;
		x = i + 1;
		while ((x < 15) && (this.baseChessBoard[x][y] == t)) {  //y轴下方相同的子数
			tp++;
			x++;
		}
		if (((x < 15) && (this.baseChessBoard[x][y] != 0)) || (x >= 15)) {
			ntp++;
		}

		return makeAns(tp, ntp);
	}

	private int make1(int i, int j, int t) {
		int tp = 0;
		int ntp = 0;
		int x = i;
		int y = j - 1;
		while ((y >= 0) && (this.baseChessBoard[x][y] == t)) {  //x轴上方相同的子数
			tp++;
			y--;
		}
		if (((y >= 0) && (this.baseChessBoard[x][y] != 0)) || (y < 0))
			ntp++;
		y = j + 1;
		while ((y < 15) && (this.baseChessBoard[x][y] == t)) {  //x轴下方相同的子数
			tp++;
			y++;
		}
		if (((y < 15) && (this.baseChessBoard[x][y] != 0)) || (y >= 15)) {
			ntp++;
		}
		return makeAns(tp, ntp);
	}

	private int makeAns(int tp, int ntp) {
		if (tp == 4)
			return tp;
		if (ntp == 2) {
			tp = -2;
		} else if (ntp == 1) {
			tp -= ntp;
		}
		return tp;
	}

	public boolean showWin(int x, int y, int now) {
		int same = 1;
		int xx = x - 1;
		int yy = y;
		while ((xx >= 0) && (this.baseChessBoard[xx][yy] == now)) {  // x轴左边相同的5个
			same++;
			xx--;
		}
		if (same == 5)
			return true;
		xx = x + 1;
		while ((xx < 15) && (this.baseChessBoard[xx][yy] == now)) { // x轴有边相同的5个
			same++;
			xx++;
		}
		if (same == 5)
			return true;
		same = 1;
		xx = x;
		yy = y - 1;
		while ((yy >= 0) && (this.baseChessBoard[xx][yy] == now)) {  //y轴左边相同的5个
			same++;
			yy--;
		}
		if (same == 5)
			return true;
		yy = y + 1;
		while ((yy < 15) && (this.baseChessBoard[xx][yy] == now)) { //y轴右边相同的5个
			same++;
			yy++;
		}
		if (same == 5)
			return true;
		same = 1;
		xx = x - 1;
		yy = y - 1;
		while ((xx >= 0) && (yy >= 0) && (this.baseChessBoard[xx][yy] == now)) {  //左上角相同的5个
			same++;
			xx--;
			yy--;
		}
		if (same == 5)
			return true;
		xx = x + 1;
		yy = y + 1;
		while ((xx < 15) && (yy < 15) && (this.baseChessBoard[xx][yy] == now)) {  //右下角相同的5个
			same++;
			xx++;
			yy++;
		}
		if (same == 5)
			return true;
		same = 1;
		xx = x - 1;
		yy = y + 1;
		while ((xx >= 0) && (yy < 15) && (this.baseChessBoard[xx][yy] == now)) {  //左下角相同的5个
			same++;
			xx--;
			yy++;
		}
		if (same == 5)
			return true;
		xx = x + 1;
		yy = y - 1;
		while ((xx < 15) && (yy >= 0) && (this.baseChessBoard[xx][yy] == now)) {  //右上角相同的5个
			same++;
			xx++;
			yy--;
		}
		return same == 5;
	}
	



	public void showBoard(int[][] map) {
		for (int i = 0; i < 15; i++) {
			for (int j = 0; j < 15; j++) {
				System.out.print(map[i][j] + " ");
			}
			System.out.println();
		}
	}
}