为什么子功能不会破坏GtkWindow?
这是我的代码:
void window_first();
void enter_window2(GtkWidget* w, gpointer data);
void quit(GtkWidget* w, gpointer data);
void quit();
int main(int argc, char* argv[])
{
GtkWidget* window2;
gtk_init(&argc, &argv);
window_first();
window2 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_widget_show_all(window2);
g_signal_connect(G_OBJECT(window2), "destroy", G_CALLBACK(gtk_main_quit), NULL);
gtk_main();
return 0;
}
void quit(GtkWidget* w, gpointer data)
{
exit(1);
}
void enter_window2(GtkWidget* w, gpointer data)
{
gtk_main_quit();
}
void window_first()
{
GtkWidget* window1, *vbox, *enter_window2_button;
window1 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
enter_window2_button = gtk_button_new_with_label("enter_window2");
vbox = gtk_box_new(GTK_ORIENTATION_VERTICAL, 2);
gtk_box_pack_start(GTK_BOX(vbox),enter_window2_button, TRUE, TRUE, 0);
gtk_container_add(GTK_CONTAINER(window1), vbox);
g_signal_connect(G_OBJECT(window1), "destroy", G_CALLBACK(quit), NULL);
g_signal_connect(G_OBJECT(enter_window2_button), "clicked", G_CALLBACK(enter_window2), NULL);
gtk_widget_show_all(window1);
gtk_main();
return;
}
我的代码的目的是构造一个名为"window1"的GtkWindow,它首先具有一个名为enter_window2的GtkButton,并在window1被破坏之后构造另一个名为"window2"的GtkWindow.我希望通过单击"enter_window2"按钮来破坏window1.但是,当我运行代码时.事情没有按预期进行.换句话说,当我按下按钮时,显示了window2,但是window1没有被破坏.那么如何解决呢?
the purpose of my code is to construct a GtkWindow called "window1" which has a GtkButton called enter_window2 first and construct another GtkWindow called "window2" after the window1 was destroyed. I expect the window1 being destroyed by clicking the "enter_window2" button. However, when I run the code. things goes not as expected. In another word, when I press the button, the window2 is displayed, but the window1 is not destroyed. So how to solve it?
为此,您不需要嵌套的主循环,也不应该使用它们:它们是一种反模式,而GTK正在远离甚至允许他们使用(GTK 4正在删除gtk_dialog_run()
,甚至可能不允许您自己滚动").
You don't need nested main loops for this, and you shouldn't use them anyway: they are an anti-pattern, and GTK is moving away from even allowing them (GTK 4 is removing gtk_dialog_run()
and might not even let you 'roll your own').
您可以并且应该仅使用信号来执行此操作.您只需要使它们正确即可.主要是:在切换到window2
之前,我们必须销毁window1
上的::destroy
处理程序,然后再销毁它.否则,这很容易:
You can and should simply use signals to do this. You just need to get them right. Chiefly: we must disconnect the ::destroy
handler on window1
before we destroy it as part of switching to window2
. Otherwise, it's easy:
#include <gtk/gtk.h>
void window_first();
void enter_window2(GtkWidget* w, gpointer data);
void window_second();
int main(int argc, char* argv[])
{
gtk_init(&argc, &argv);
window_first();
gtk_main();
return 0;
}
void enter_window2(GtkWidget* w, gpointer data)
{
GtkWindow *window1 = GTK_WINDOW(data);
g_signal_handlers_disconnect_by_func(window1, gtk_main_quit, NULL);
gtk_widget_destroy(GTK_WIDGET(window1));
window_second();
}
void window_first()
{
GtkWidget *window1 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
GtkWidget *enter_window2_button = gtk_button_new_with_label("enter_window2");
GtkWidget *vbox = gtk_box_new(GTK_ORIENTATION_VERTICAL, 2);
gtk_box_pack_start(GTK_BOX(vbox),enter_window2_button, TRUE, TRUE, 0);
gtk_container_add(GTK_CONTAINER(window1), vbox);
g_signal_connect(window1, "destroy", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect(enter_window2_button, "clicked", G_CALLBACK(enter_window2), window1);
gtk_widget_show_all(window1);
}
void window_second()
{
GtkWidget *window2 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_widget_show_all(window2);
g_signal_connect(window2, "destroy", G_CALLBACK(gtk_main_quit), NULL);
}
请注意,对于g_signal_connect()
或其他各种函数",您无需强制转换为GOBject*
,它们实际上是为您检查的宏.
Note that you don't need to cast to GOBject*
for g_signal_connect()
or various other 'functions', which are really macros that check that for you.