在 openGL 中使用 glGenBuffers 时出现空白屏幕
问题描述:
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
void changeSize(int w, int h)
{
if(h == 0)
h = 1;
float ratio = w / h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, w, h);
gluPerspective(40,ratio,1.5,20);
glMatrixMode(GL_MODELVIEW);
}
void renderScene(void)
{
glClear(GL_COLOR_BUFFER_BIT );
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
glDrawArrays(GL_TRIANGLES,0,3);
glutSwapBuffers();
}
void init()
{
GLfloat verts[] = {
0.0, 1.0,
-1.0, -1.0,
1.0, -1.0
};
GLuint bufferid;
glGenBuffers(1,&bufferid);
glBindBuffer(GL_ARRAY_BUFFER,bufferid);
glBufferData(GL_ARRAY_BUFFER,sizeof(verts),verts,GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0,2,GL_FLOAT,GL_FALSE,0,0);
if(glGetError()==GL_NO_ERROR)
printf("no error");
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
glutCreateWindow("MM 2004-05");
glewInit();
init();
glutDisplayFunc(renderScene);
glutReshapeFunc(changeSize);
if (GLEW_ARB_vertex_program && GLEW_ARB_fragment_program)
printf("Ready for GLSL
");
else {
printf("No GLSL support
");
//exit(1);
}
glutMainLoop();
return 0;
}
当使用 glGenBuffers 时,我的屏幕变黑并且没有显示错误.如果我在不使用缓冲区的情况下绘制其他形状,它们会显示,但不会显示缓冲区对象.
When using glGenBuffers my screen turns out black and shows no error. If i draw some other shape without using buffers they are displayed but not with buffer objects.
openGL 版本:3.0操作系统:ubuntuIDE:日食
openGL version:3.0 operating system:ubuntu IDE:eclipse
答
使用 glGenBuffers
时,您使用的是 OpenGL-3.0 规范.要在 OpenGL-3.0+ 中绘制任何内容,您需要使用着色器,因此屏幕是黑色的;你的三角形没有被着色.
When using glGenBuffers
you're using the OpenGL-3.0 specification. To draw anything in OpenGL-3.0+ you need to use shaders, hence why the screen is black; your triangle isn't being shaded.