SwiftUI:调用函数后未加载 UIImage (QRCode)
问题描述:
我花了很多时间试图诊断这个问题,但我完全卡住了,也许我遗漏了一些非常明显的东西.
I have spent a lot of time trying to diagnose this issue and I am totally stuck, perhaps I am missing something very obvious.
已经尝试过:
- 将返回的图像保存到磁盘以查看它是否正在生成正确(是)
- 添加彩色背景会呈现一个正方形,因此正在加载某些内容
- 用
.renderingMode(.original)
标记图像 - 使用
@State var img = UIImage()
并重新分配usingImage(uiImage:img).onAppear {self.img = self.generateQRCode(来自:self.qrCodeString)!}
- Saving the returned image to disk to see if it was being generated correctly (it was)
- Adding a colored background renders a square, so something is being loaded
- Marking the image with
.renderingMode(.original)
- Using
@State var img = UIImage()
and reassigning usingImage(uiImage:img).onAppear { self.img = self.generateQRCode(from: self.qrCodeString)! }
真诚地感谢任何帮助!
import SwiftUI
struct ContentView: View {
let qrCodeString = "BEGIN:VCARD \n" +
"VERSION:2.1 \n" +
"FN:John Peter \n" +
"N:Peter;John \n" +
"TITLE:Admin \n" +
"TEL;CELL:+91 431 524 2345 \n" +
"TEL;WORK;VOICE:+91 436 542 8374 \n" +
"EMAIL;WORK;INTERNET:John@ommail.in \n" +
"URL:www.facebook.com \n" +
"URL: www.instagram.com \n" +
"ADR;WORK:;;423 ofce sales Center;Newark;DE;3243;USA \n" +
"ORG:xxx Private limited \n" +
"END:VCARD"
var body: some View {
Image(uiImage: generateQRCode(from: qrCodeString)!)
}
func generateQRCode(from string: String) -> UIImage? {
let data = string.data(using: String.Encoding.ascii)
if let filter = CIFilter(name: "CIQRCodeGenerator") {
filter.setValue(data, forKey: "inputMessage")
let transform = CGAffineTransform(scaleX: 3, y: 3)
if let output = filter.outputImage?.transformed(by: transform) {
return UIImage(ciImage: output)
}
}
return nil
}
}
答
这似乎可以解决问题:
func generateQRCode(from string: String) -> UIImage? {
let data = string.data(using: String.Encoding.ascii)
var uiImage: UIImage?
if let filter = CIFilter(name: "CIQRCodeGenerator",
parameters: ["inputMessage": data,
"inputCorrectionLevel": "L"]) {
if let outputImage = filter.outputImage,
let cgImage = CIContext().createCGImage(outputImage,
from: outputImage.extent) {
let size = CGSize(width: outputImage.extent.width * 3.0,
height: outputImage.extent.height * 3.0)
UIGraphicsBeginImageContext(size)
if let context = UIGraphicsGetCurrentContext() {
context.interpolationQuality = .none
context.draw(cgImage,
in: CGRect(origin: .zero,
size: size))
uiImage = UIGraphicsGetImageFromCurrentImageContext()
}
UIGraphicsEndImageContext()
}
}
return uiImage
}