在Windows窗体中将带有Alpha通道的一种颜色位图保存为另一种(错误的)颜色
在C#、. NET 2.0,Windows窗体,Visual Studio Express 2010中,我要保存由相同颜色组成的图像:
In C#, .NET 2.0, Windows Forms, Visual Studio Express 2010, I'm saving an image made of the same color:
Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
using (Graphics graphics = Graphics.FromImage(bitmap))
{
Brush brush = new SolidBrush(color);
graphics.FillRectangle(brush, 0, 0, width, height);
brush.Dispose();
}
bitmap.Save("test.png");
bitmap.Save("test.bmp");
例如,如果我正在使用
颜色[A = 153,R = 193,G = 204,B = 17]或#C1CC11
Color [A=153, R=193, G=204, B=17] or #C1CC11
保存图像并在外部查看器(例如Paint.NET,IrfanView,XNView等)中打开它后,会被告知图像的颜色实际上是:
after I'm saving the image and open it in an external viewer such as Paint.NET, IrfanView, XNView, etc. I am told that the color of the image is actually:
颜色[A = 153,R = 193,G = 203,B = 16]或#C1CB10
Color [A=153, R=193, G=203, B=16] or #C1CB10
所以它是相似的颜色,但是不一样!
so it's a similar color, but not the same!
我尝试同时保存PNG和BMP.
I tried with both PNG and BMP saving.
当涉及透明度(alpha)时,.NET保存不同的颜色! 当Alpha为255(无透明度)时,它会保存相应的颜色.
When transparency (alpha) is involved, .NET saves a different color! When the alpha is 255 (no transparency), it saves the corrent color.
谢谢乔和汉斯·帕森特的评论.
Thank you, Joe and Hans Passant for your comments.
是的,正如乔所说,问题就在这里:
Yes, as Joe said, the problem is on the line:
graphics.FillRectangle(brush, 0, 0, width, height);
此处GDI +会将颜色修改为相似的颜色,但不是精确的颜色.
Here GDI+ modifies the color with a similar color, but not the exact one.
解决方案似乎是使用Bitmap.LockBits和Marshal.Copy直接在像素中写入颜色值:
It seems that the solution is to write the color values directly in the pixels, using Bitmap.LockBits and Marshal.Copy:
Bitmap bitmap = new Bitmap(this.currentSampleWidth, this.currentSampleHeight, PixelFormat.Format32bppArgb);
// Lock the bitmap's bits.
Rectangle rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
BitmapData bmpData = bitmap.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, bitmap.PixelFormat);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap (32 bits per pixel)
int pixelsCount = bitmap.Width * bitmap.Height;
int[] argbValues = new int[pixelsCount];
// Copy the RGB values into the array.
System.Runtime.InteropServices.Marshal.Copy(ptr, argbValues, 0, pixelsCount);
// Set the color value for each pixel.
for (int counter = 0; counter < argbValues.Length; counter++)
argbValues[counter] = color.ToArgb();
// Copy the RGB values back to the bitmap
System.Runtime.InteropServices.Marshal.Copy(argbValues, 0, ptr, pixelsCount);
// Unlock the bits.
bitmap.UnlockBits(bmpData);
return bitmap;