面向对象编程-回合制游戏 面向对象-->类和对象的关系


import random,time
class Roles:
Game = '大话西游经典回合制游戏'
def __init__(self,role,hp):
self.role = role
self.hp = hp

class Deity(Roles): # 类名 神
def __init__(self,role,hp,spell,mp,skill_random):
super().__init__(role,hp)
self.spell = spell
self.mp = mp
self.skill = skill_random

def spell_attacks(self, inferno): #
if self.hp > 0:
n = random.randint(0,1)
if n == 0:
print(' %s使出了%s攻击了%s造成了%s伤害'%(self.role,self.skill.name,inferno.role,self.spell))
inferno.hp -= self.spell
else:
crit_spell = random.randint(50, self.spell) + self.spell
print(' %s使出了%s攻击了%s引发了法术暴击,造成了%s伤害' % (self.role, self.skill.name, inferno.role,crit_spell))
inferno.hp -= crit_spell

class Skill:
def __init__(self, name, effects, cd):
self.name = name
self.effects = effects
self.cd = cd

skill1 = Skill('天诛地灭', '雷', 5)
skill2 = Skill('袖里乾坤', '风', 5)
skill3 = Skill('九龙冰封', '水', 5)
skill_random = random.choice([skill1, skill2, skill3])

class Demon(Roles): # 魔
def __init__(self, role,hp,attack,mp,skill):
super().__init__(role,hp)
self.attack = attack
self.mp = mp
self.skill = skill
def physical_attacks(self,Wizards): # Wizards 仙
if self.hp > 0:
n = random.randint(0,1)
if n == 0:
print(' %s攻击了%s造成了%s伤害'%(self.role,Wizards.role,self.attack))
Wizards.hp -= self.attack
else:
crit_attack = random.randint(50, self.attack) + self.attack
print(' %s使出了%s攻击了%s引发了雷霆暴击造成了%s伤害'%(self.role,self.skill,Wizards.role,crit_attack))
Wizards.hp -= crit_attack

deity = Deity('神天兵',1000,100,2000,skill_random) #仙族 神天兵的 信息
demon = Demon('混天魔',1000,100,1000,'乾坤一棍') # 魔族 混天魔的信息
print(Roles.Game.center(29,'ж'))
print(deity.role,'HP',deity.hp,'<--PK-->',demon.role,'HP',demon.hp)
for i in ['准备决斗', '3', '2', '1', '开始',' ']:
time.sleep(1)
print(' ' + i, end='')

def func():
demon.physical_attacks(deity)
if deity.hp < 0:deity.hp = 0
print('神天兵剩余HP', deity.hp)
print('☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★')
time.sleep(2)
if random.randint(0,1):func()
while 1:
if deity.hp > 0 and demon.hp > 0:
deity.spell_attacks(demon)
if demon.hp < 0:demon.hp = 0
print('混天魔剩余HP',demon.hp)
print('◆◇◆◇◆◇◆◇◆◇◆◇◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇')
time.sleep(2)
func()
if demon.hp <= 0:
demon.hp = 0
print(' %s阵亡! 仰天大吼一声,生而为民,死亦何憾! '%(demon.role))
break
elif deity.hp <= 0:
deity.hp = 0
print(' %s阵亡! 发出神灵叹息,吾来生再战 '%(deity.role))
break