简单图形模拟吃豆游戏

简单图形模拟吃豆游戏

这个程序主要是想了下怎么样让游戏中的敌人自己行走,但是又不会固定在两点来回徘徊,我用的方法是随机方向,而且走的一步不可以和前一部的方向相反,希望高手们多多指点.也希望高手们可以指教下编写简单游戏的一些技术.

#include "graphics.h"
    #include "stdlib.h"
    #include "dos.h"
    #include "bios.h"
    #define LEFT 0x4b00
    #define RIGHT 0x4d00
    #define DOWN 0x5000
    #define UP 0x4800
    #define ESC 0x011b
    #define ENTER 0x1c0d
    /*2墙壁,1可以移动地方,3自己,4敌人*/
    int a[15][20]={2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,1,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,1,0,2,
                   2,1,2,2,2,1,1,2,1,1,0,0,0,1,1,4,1,1,0,2,
                   2,1,1,0,2,1,1,2,0,1,1,2,2,2,2,2,0,0,0,2,
                   2,4,1,0,2,1,1,2,1,1,1,0,1,1,1,1,0,1,1,2,
                   2,1,2,1,2,1,1,2,1,3,2,2,1,1,1,1,2,2,1,2,
                   2,1,2,1,2,1,1,1,1,1,1,1,1,0,0,0,1,1,1,2,
                   2,1,2,1,0,1,1,1,1,2,1,0,1,2,2,2,1,1,1,2,
                   2,1,0,1,0,1,2,1,1,2,1,0,1,2,1,1,4,1,1,2,
                   2,1,0,2,0,1,2,1,1,2,1,0,1,2,1,1,1,1,1,2,
                   2,1,0,2,1,1,2,1,1,2,1,0,2,2,1,0,0,0,1,2,
                   2,1,1,2,1,1,2,1,1,2,1,0,2,1,1,2,2,1,1,2,
                   2,1,2,2,1,2,2,1,1,1,1,0,1,4,1,2,0,0,1,2,
                   2,1,0,0,0,0,0,4,0,1,1,0,1,1,1,1,0,0,1,2,
            2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2};/*数组就是地图*/
    strUCt play /*游戏中人物的结构体*/
    {
     int x;
     int y;
    };
    struct play you,them[5];
    int sum=0;/*统计吃的豆子个数,吃满50颗就算胜利*/
    int xx[5][2];/*判断敌人方向用的结构体*/
    int false=0;
    void TimeDelay(unsigned long microsec) /*延时函数 传入微秒数*/
    {
     union REGS r;
     r.h.ah=0x86;
     r.x.cx=microsec>>16;
     r.x.dx=microsec;
     int86(0x15,&r,&r);
    }
    drawblackdou(int x,int y)/*吃豆子的函数*/

    begain()/*开始函数*/
    {int i,j;
     sleep(1);
     for(i=0;i<15;i++)
      for(j=0;j<20;j++)
       if(a[i][j]==2)/*代表墙壁*/
        {
         setfillstyle(SOLID_FILL,BLUE);
         bar(100+j*20-10,100+i*20+10,100+j*20+10,100+i*20-10);
        }
       else if(a[i][j]==3)/*代表自己*/
        {
         setcolor(RED);
         circle(100+j*20,100+i*20,9);
        }
       else if(a[i][j]==4)/*代表敌人*/
        {
         setcolor(GREEN);
         circle(100+j*20,100+i*20,9);
        }
       else if(a[i][j]==0)/*代表豆子*/
       {
        setcolor(YELLOW);
        circle(100+j*20,100+i*20,3);
       }
     you.x=5;you.y=9;/*敌人也自己的开始坐标*/
     them[0].x=2;them[0].y=15;
     them[1].x=4;them[1].y=1;
     them[2].x=8;them[2].y=16;
     them[3].x=12;them[3].y=13;
     them[4].x=13;them[4].y=7;
    }
    void movethem(struct play *them)/*敌人移动的过程*/
    {int i,loop;
     randomize();
     for(i=0;i<5;i++)
     {
     if(you.x==them[i].x&&(them[i].y+1)==you.y)
       them[i].y++;
     else if(you.x==them[i].x&&(them[i].y-1)==you.y)
       them[i].y--;
     else if(you.y==them[i].y&&(them[i].x+1)==you.x)
      them[i].x++;
     else if(you.y==them[i].y&&(them[i].x-1)==you.x)/*只要控制者在身边就立即靠上去*/
      them[i].x--;
     else
     {
     loop:
       xx[i][0]=rand()%4+1;/*这里的方向采取随机赋值,原则是新的方向不可以和原来的方向相反*/
       if(xx[i][0]==1&&xx[i][1]==2xx[i][0]==2&&xx[i][1]==1)
        goto loop;
       if(xx[i][0]==3&&xx[i][1]==4xx[i][0]==4&&xx[i][1]==3)
        goto loop;
       xx[i][1]=xx[i][0];
      if(xx[i][0]==1)/*四个方向*/
       {them[i].x--;
        if(a[them[i].x][them[i].y]==2)/*如果碰墙壁的话就回到原来的地方等待随机的方向*/
        {them[i].x++;goto loop;}
       }
      else if(xx[i][0]==2)
       {them[i].x++;
        if(a[them[i].x][them[i].y]==2)
        {them[i].x--;goto loop;}
       }
      else if(xx[i][0]==3)
       {them[i].y++;
        if(a[them[i].x][them[i].y]==2)
        {them[i].y--;goto loop;}
       }
      else if(xx[i][0]==4)
       {them[i].y--;
        if(a[them[i].x][them[i].y]==2)
        {them[i].y++;goto loop;}
       }
      }
     }
    }
    fun(struct play *them)/*移动中的判断*/
    {
     int i;
     setcolor(0);/*把敌人的老位置删除*/
       for(i=0;i<5;i++)
        circle(them[i].y*20+100,them[i].x*20+100,9);
      movethem(them);/*根据控制者的位置来决定敌人的移动方向*/
    }
    win()/*胜利的话*/
    {
     cleardevice();
     settextstyle(0,0,4);
     while(!kbhit())
     {
      setcolor(rand()%13+1);
       outtextxy(200,200,"YOU WIN!");
      delay(1000);
     }
    }
    false1()/*失败画面*/
    {
     cleardevice();
     settextstyle(0,0,4);
     while(!kbhit())
     {
      setcolor(rand()%13+1);
       outtextxy(180,200,"GAME OVER!");
      delay(1000);
     }
    }
    loseyes()/*判断是否失败*/
    {int i;
     for(i=0;i<5;i++)
       if(them[i].x==you.x&&them[i].y==you.y)
       false=1;/*如果失败的话*/
    }
 main()
    {int gd=DETECT,gm;
     int key,i;
     initgraph(&gd,&gm,"c:\tc");
      cleardevice();
     begain();/*开始画面*/
     while(1)
     {
      while(!kbhit())
       {
      setcolor(GREEN);/*重画敌人*/
      for(i=0;i<5;i++)
       circle(them[i].y*20+100,them[i].x*20+100,9);
      TimeDelay(280000);
       fun(them);/*处理敌人*/
      for(i=0;i<5;i++)
       if(them[i].x==you.x&&them[i].y==you.y)
       false=1;/*如果失败的话*/
      loseyes();/*判断是否失败*/
      if(false)
        break;
       }
      if(false)
        break;
      key=bioskey(0);
      setcolor(0);/*把自己原来位置的人给删除掉*/
      circle(100+you.y*20,100+you.x*20,9);
       if(key==ESC)
        break;
       else if(key==UP)/*这里开始的判断主要是是否吃到豆子和碰到墙壁*/
        {you.x--;
         if(a[you.x][you.y]==2) you.x++;
         else if(a[you.x][you.y]==0)
         drawblackdou(you.x,you.y);}
       else if(key==DOWN)
        {you.x++;if(a[you.x][you.y]==2) you.x--;
         else if(a[you.x][you.y]==0)
         drawblackdou(you.x,you.y);}
       else if(key==RIGHT)
        {you.y++;if(a[you.x][you.y]==2) you.y--;
         else if(a[you.x][you.y]==0)

         drawblackdou(you.x,you.y);}
       else if(key==LEFT)
        {you.y--;if(a[you.x][you.y]==2) you.y++;
         else if(a[you.x][you.y]==0)
         drawblackdou(you.x,you.y);}
         if(sum==50)
          break;
      setcolor(RED);/*执行了一次键盘后再画出自己的位置*/
      circle(100+you.y*20,100+you.x*20,9);
      loseyes();/*自己走上去碰到敌人的可能*/
       if(false)
        break;
     }
     if(sum==50)/*吃满豆子了*/

     if(false)

     closegraph();
    }