正确的暂停方式恢复一个std :: thread
我在 C ++
代码中使用 std :: thread
来不断轮询某些数据&将其添加到缓冲区。我使用 C ++ lambda
启动这样的线程:
I am using an std::thread
in my C++
code to constantly poll for some data & add it to a buffer. I use a C++ lambda
to start the thread like this:
StartMyThread() {
thread_running = true;
the_thread = std::thread { [this] {
while(thread_running) {
GetData();
}
}};
}
thread_running
是在类标题中声明了 atomic< bool>
。这是我的 GetData
函数:
thread_running
is an atomic<bool>
declared in class header. Here is my GetData
function:
GetData() {
//Some heavy logic which needs to be executed in a worker thread
}
下一步我还有一个 StopMyThread
函数,其中将 thread_running
设置为false,以便它退出 lambda块。
Next I also have a StopMyThread
function where I set thread_running
to false so that it exits out of the while loop in the lambda block
.
StopMyThread() {
thread_running = false;
the_thread.join();
}
效果很好。线程启动&停止而不会崩溃。
It works well. The thread starts & stops without crashing.
此C ++代码在iOS,Android,OS X和Windows上使用。我的应用程序用户界面有一个按钮,要求我启动&停止按下按钮时的线;此按钮在某些情况下可以经常使用。我可以在停止或启动线程时看到UI的瞬间延迟。
This C++ code is used on iOS, Android, OS X and Windows. My application UI has a button which requires me to start & stop the thread on a button press; this button can be frequently used in some occasions. I can see a split second delay in UI while stopping or starting the thread.
我的问题是: 在C ++中,这是正确地启动/停止线程的正确方法?我认为,使用这种逻辑,我每次都会创建一个新线程。据我了解,创建新线程使操作系统分配大量新资源,这可能会占用大量时间。我认为这是我的错误。如何避免这种情况?
My question is: In C++, is this a correct way to start/stop a thread frequently ? I think that with this logic I am creating a new thread every-time. And as I understand, creating a new thread makes the OS allocate lot of new resources which can be time-consoming. And I think this is the mistake I am doing. How can I avoid this ?
如何在不中断整个应用程序生命周期的情况下重复使用同一线程,而在需要时只是播放/暂停它呢?
How can make use of the same thread without allocating new one repeatedly throughout the application lifecycle, and just play/pause it when required ?
这是使用条件变量的经典示例。您等待互斥量,并在满足特定条件时通知线程。这样,您不需要在需要时分配新线程,但是如果您想节省内存,这并不总是一件好事。一种替代方法是在需要数据时将协程生成为另一个协程,这可能更漂亮。您需要自己实现协程,或使用现成的库,例如 boost.coroutine
。
This is the classical example for the use of a condition variable. You wait on a mutex and notify a thread when a certain condition is fulfilled; this way you don't need to allocate a new thread when you need one, but this is not always a good thing, if you wish to save memory. An alternative would be a coroutine yielding to another coroutine when data is needed, which is arguably prettier. You need to implement coroutines yourself, or use a ready-made library, such as boost.coroutine
.
::std::condition_variable cv_;
::std::mutex m_;
bool data_is_ready_{};
StartMyThread()
{
::std::thread([this]
{
for (;;)
{
::std::unique_lock<decltype(m_)> l(m_);
cv.wait(l, [this]{ return data_is_ready_; });
// do your stuff, m_ is locked
data_is_ready_ = false;
}
}
).detach();
}
通知:
{
::std::unique_lock<decltype(m_)> l(m_);
data_is_ready_ = true;
}
cv_.notify_one();
因为在通知之前释放锁通常比反过来更快。
As it is often faster to free the lock before notifying, than vice-versa.