/// <summary>
/// 判断点和直线的位置关系
/// </summary>
/// <param name="LinePntA">直线上的一点</param>
/// <param name="LinePntB">直线上的另一点</param>
/// <param name="PntM">需要判断的点</param>
/// <returns></returns>
private int JudgePointToLine(Point3d LinePntA, Point3d LinePntB, Point3d PntM)
{
int nResult = 0;
double ax = LinePntB.X - LinePntA.X;
double ay = LinePntB.Y - LinePntA.Y;
double bx = PntM.X - LinePntA.X;
double by = PntM.Y - LinePntA.Y;
double judge = ax * by - ay * bx;
if (judge > 0)
{
nResult = 1;
}
else if (judge < 0)
{
nResult = -1;
}
else
{
nResult = 0;
}
return nResult;
}