怎么实现OBJ文件导入到OPENGL中(2)
如何实现OBJ文件导入到OPENGL中(2)
这是接上个帖子的代码,谢谢~
/***************************************************************************
* Program code
***************************************************************************/
Model_OBJ obj;
float g_rotation;
glutWindow win;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt( 0,1,4, 0,0,0, 0,1,0);
glPushMatrix();
glRotatef(g_rotation,0,1,0);
glRotatef(90,0,1,0);
g_rotation++;
obj.Draw();
glPopMatrix();
glutSwapBuffers();
}
void initialize ()
{
glMatrixMode(GL_PROJECTION);
glViewport(0, 0, win.width, win.height);
GLfloat aspect = (GLfloat) win.width / win.height;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(win.field_of_view_angle, aspect, win.z_near, win.z_far);
glMatrixMode(GL_MODELVIEW);
glShadeModel( GL_SMOOTH );
glClearColor( 0.0f, 0.1f, 0.0f, 0.5f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
GLfloat amb_light[] = { 0.1, 0.1, 0.1, 1.0 };
GLfloat diffuse[] = { 0.6, 0.6, 0.6, 1 };
GLfloat specular[] = { 0.7, 0.7, 0.3, 1 };
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, amb_light );
glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
glLightfv( GL_LIGHT0, GL_SPECULAR, specular );
glEnable( GL_LIGHT0 );
glEnable( GL_COLOR_MATERIAL );
glShadeModel( GL_SMOOTH );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glDepthFunc( GL_LEQUAL );
glEnable( GL_DEPTH_TEST );
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
void keyboard ( unsigned char key, int x, int y )
{
switch ( key ) {
case KEY_ESCAPE:
exit ( 0 );
break;
default:
break;
}
}
int main(int argc, char **argv)
{
// set window values
win.width = 640;
win.height = 480;
win.title = "OpenGL/GLUT OBJ Loader.";
win.field_of_view_angle = 45;
win.z_near = 1.0f;
win.z_far = 500.0f;
// initialize and run program
glutInit(&argc, argv); // GLUT initialization
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); // Display Mode
glutInitWindowSize(win.width,win.height); // set window size
glutCreateWindow(win.title); // create Window
glutDisplayFunc(display); // register Display Function
glutIdleFunc( display ); // register Idle Function
glutKeyboardFunc( keyboard ); // register Keyboard Handler
initialize();
obj.Load("master.obj");
glutMainLoop(); // run GLUT mainloop
return 0;
}
------解决方案--------------------
设置库的路径??
这是接上个帖子的代码,谢谢~
/***************************************************************************
* Program code
***************************************************************************/
Model_OBJ obj;
float g_rotation;
glutWindow win;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt( 0,1,4, 0,0,0, 0,1,0);
glPushMatrix();
glRotatef(g_rotation,0,1,0);
glRotatef(90,0,1,0);
g_rotation++;
obj.Draw();
glPopMatrix();
glutSwapBuffers();
}
void initialize ()
{
glMatrixMode(GL_PROJECTION);
glViewport(0, 0, win.width, win.height);
GLfloat aspect = (GLfloat) win.width / win.height;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(win.field_of_view_angle, aspect, win.z_near, win.z_far);
glMatrixMode(GL_MODELVIEW);
glShadeModel( GL_SMOOTH );
glClearColor( 0.0f, 0.1f, 0.0f, 0.5f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
GLfloat amb_light[] = { 0.1, 0.1, 0.1, 1.0 };
GLfloat diffuse[] = { 0.6, 0.6, 0.6, 1 };
GLfloat specular[] = { 0.7, 0.7, 0.3, 1 };
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, amb_light );
glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
glLightfv( GL_LIGHT0, GL_SPECULAR, specular );
glEnable( GL_LIGHT0 );
glEnable( GL_COLOR_MATERIAL );
glShadeModel( GL_SMOOTH );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glDepthFunc( GL_LEQUAL );
glEnable( GL_DEPTH_TEST );
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
void keyboard ( unsigned char key, int x, int y )
{
switch ( key ) {
case KEY_ESCAPE:
exit ( 0 );
break;
default:
break;
}
}
int main(int argc, char **argv)
{
// set window values
win.width = 640;
win.height = 480;
win.title = "OpenGL/GLUT OBJ Loader.";
win.field_of_view_angle = 45;
win.z_near = 1.0f;
win.z_far = 500.0f;
// initialize and run program
glutInit(&argc, argv); // GLUT initialization
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); // Display Mode
glutInitWindowSize(win.width,win.height); // set window size
glutCreateWindow(win.title); // create Window
glutDisplayFunc(display); // register Display Function
glutIdleFunc( display ); // register Idle Function
glutKeyboardFunc( keyboard ); // register Keyboard Handler
initialize();
obj.Load("master.obj");
glutMainLoop(); // run GLUT mainloop
return 0;
}
------解决方案--------------------
设置库的路径??